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mirror of https://github.com/ppy/osu.git synced 2024-11-11 08:27:49 +08:00

Merge branch 'master' into smoke

This commit is contained in:
Dean Herbert 2022-10-05 18:58:18 +09:00
commit 365a78d358
14 changed files with 114 additions and 34 deletions

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.922.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1005.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -137,12 +137,13 @@ namespace osu.Desktop
{
base.SetHost(host);
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
var desktopWindow = (SDL2DesktopWindow)host.Window;
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(iconStream);
desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
}

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@ -11,7 +11,9 @@ using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -64,6 +66,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Dim should only be applied at a top level, as it will be implicitly applied to nested objects.
if (ParentHitObject == null)
{
// Of note, no one noticed this was missing for years, but it definitely feels like it should still exist.
// For now this is applied across all skins, and matches stable.
// For simplicity, dim colour is applied to the DrawableHitObject itself.
// We may need to make a nested container setup if this even causes a usage conflict (ie. with a mod).
this.FadeColour(new Color4(195, 195, 195, 255));
using (BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
this.FadeColour(Color4.White, 100);
}
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
private OsuInputManager osuActionInputManager;

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@ -1,20 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public class OsuHitWindows : HitWindows
{
/// <summary>
/// osu! ruleset has a fixed miss window regardless of difficulty settings.
/// </summary>
public const double MISS_WINDOW = 400;
private static readonly DifficultyRange[] osu_ranges =
{
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 400, 400, 400),
new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW),
};
public override bool IsHitResultAllowed(HitResult result)

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@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -78,7 +77,7 @@ namespace osu.Game.Tests.Online
}
};
beatmaps.AllowImport = new TaskCompletionSource<bool>();
beatmaps.AllowImport.Reset();
testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
@ -132,7 +131,7 @@ namespace osu.Game.Tests.Online
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile));
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("allow importing", () => beatmaps.AllowImport.Set());
AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
@ -141,7 +140,7 @@ namespace osu.Game.Tests.Online
[Test]
public void TestTrackerRespectsSoftDeleting()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("allow importing", () => beatmaps.AllowImport.Set());
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
@ -155,7 +154,7 @@ namespace osu.Game.Tests.Online
[Test]
public void TestTrackerRespectsChecksum()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("allow importing", () => beatmaps.AllowImport.Set());
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable);
@ -202,7 +201,7 @@ namespace osu.Game.Tests.Online
private class TestBeatmapManager : BeatmapManager
{
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim();
public Live<BeatmapSetInfo> CurrentImport { get; private set; }
@ -229,7 +228,9 @@ namespace osu.Game.Tests.Online
public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default)
{
testBeatmapManager.AllowImport.Task.WaitSafely();
if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken))
throw new TimeoutException("Timeout waiting for import to be allowed.");
return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, batchImport, cancellationToken));
}
}

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@ -66,7 +66,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.HighestCombo.Value = v);
AddSliderStep("combo", 0, 10000, 0, v => scoreProcessor.HighestCombo.Value = v);
AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
}
[Test]

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@ -9,8 +9,10 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
@ -92,6 +94,31 @@ namespace osu.Game.Tests.Visual.Navigation
returnToMenu();
}
[Test]
public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
AddUntilStep("wait for no results", () => Beatmap.IsDefault);
var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
}
[Test]
public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{

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@ -561,9 +561,11 @@ namespace osu.Game
return;
}
// This should be able to be performed from song select, but that is disabled for now
// due to the weird decoupled ruleset logic (which can cause a crash in certain filter scenarios).
PerformFromScreen(screen =>
{
Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset} to match score");
Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset}) to match score");
Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
@ -578,7 +580,7 @@ namespace osu.Game
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false));
break;
}
}, validScreens: new[] { typeof(PlaySongSelect) });
});
}
public override Task Import(params ImportTask[] imports)

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@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
windowModes.BindTo(host.Window.SupportedWindowModes);
}
if (host.Window is WindowsWindow windowsWindow)
fullscreenCapability.BindTo(windowsWindow.FullscreenCapability);
if (host.Renderer is IWindowsRenderer windowsRenderer)
fullscreenCapability.BindTo(windowsRenderer.FullscreenCapability);
Children = new Drawable[]
{

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@ -3,6 +3,7 @@
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -39,8 +40,6 @@ namespace osu.Game.Screens.Play.HUD
private const float rank_text_width = 35f;
private const float score_components_width = 85f;
private const float avatar_size = 25f;
private const double panel_transition_duration = 500;
@ -161,7 +160,7 @@ namespace osu.Game.Screens.Play.HUD
{
new Dimension(GridSizeMode.Absolute, rank_text_width),
new Dimension(),
new Dimension(GridSizeMode.AutoSize, maxSize: score_components_width),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
@ -286,8 +285,19 @@ namespace osu.Game.Screens.Play.HUD
LoadComponentAsync(new DrawableAvatar(User), avatarContainer.Add);
TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true);
Accuracy.BindValueChanged(v =>
{
accuracyText.Text = v.NewValue.FormatAccuracy();
updateDetailsWidth();
}, true);
Combo.BindValueChanged(v =>
{
comboText.Text = $"{v.NewValue}x";
updateDetailsWidth();
}, true);
HasQuit.BindValueChanged(_ => updateState());
}
@ -303,13 +313,10 @@ namespace osu.Game.Screens.Play.HUD
private void changeExpandedState(ValueChangedEvent<bool> expanded)
{
scoreComponents.ClearTransforms();
if (expanded.NewValue)
{
gridContainer.ResizeWidthTo(regular_width, panel_transition_duration, Easing.OutQuint);
scoreComponents.ResizeWidthTo(score_components_width, panel_transition_duration, Easing.OutQuint);
scoreComponents.FadeIn(panel_transition_duration, Easing.OutQuint);
usernameText.FadeIn(panel_transition_duration, Easing.OutQuint);
@ -318,11 +325,29 @@ namespace osu.Game.Screens.Play.HUD
{
gridContainer.ResizeWidthTo(compact_width, panel_transition_duration, Easing.OutQuint);
scoreComponents.ResizeWidthTo(0, panel_transition_duration, Easing.OutQuint);
scoreComponents.FadeOut(text_transition_duration, Easing.OutQuint);
usernameText.FadeOut(text_transition_duration, Easing.OutQuint);
}
updateDetailsWidth();
}
private float? scoreComponentsTargetWidth;
private void updateDetailsWidth()
{
const float score_components_min_width = 88f;
float newWidth = Expanded.Value
? Math.Max(score_components_min_width, comboText.DrawWidth + accuracyText.DrawWidth + 25)
: 0;
if (scoreComponentsTargetWidth == newWidth)
return;
scoreComponentsTargetWidth = newWidth;
scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint);
}
private void updateState()

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@ -138,7 +138,8 @@ namespace osu.Game.Screens.Select
return false;
}
TriggerClick();
if (!e.Repeat)
TriggerClick();
return true;
}

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@ -261,8 +261,8 @@ namespace osu.Game.Screens.Utility
string exclusive = "unknown";
if (host.Window is WindowsWindow windowsWindow)
exclusive = windowsWindow.FullscreenCapability.ToString();
if (host.Renderer is IWindowsRenderer windowsRenderer)
exclusive = windowsRenderer.FullscreenCapability.ToString();
statusText.Clear();

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@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.15.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.922.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
<PackageReference Include="Sentry" Version="3.20.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

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@ -61,8 +61,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.922.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1005.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>
@ -82,7 +82,7 @@
<PackageReference Include="DiffPlex" Version="1.7.1" />
<PackageReference Include="Humanizer" Version="2.14.1" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.922.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.1005.0" />
<PackageReference Include="SharpCompress" Version="0.32.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />