mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 08:27:49 +08:00
Merge branch 'master' into smoke
This commit is contained in:
commit
365a78d358
@ -51,8 +51,8 @@
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<Reference Include="Java.Interop" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.922.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1005.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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@ -137,12 +137,13 @@ namespace osu.Desktop
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{
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base.SetHost(host);
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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var desktopWindow = (SDL2DesktopWindow)host.Window;
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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if (iconStream != null)
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desktopWindow.SetIconFromStream(iconStream);
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desktopWindow.CursorState |= CursorState.Hidden;
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desktopWindow.SetIconFromStream(iconStream);
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desktopWindow.Title = Name;
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desktopWindow.DragDrop += f => fileDrop(new[] { f });
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}
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@ -11,7 +11,9 @@ using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -64,6 +66,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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// Dim should only be applied at a top level, as it will be implicitly applied to nested objects.
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if (ParentHitObject == null)
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{
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// Of note, no one noticed this was missing for years, but it definitely feels like it should still exist.
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// For now this is applied across all skins, and matches stable.
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// For simplicity, dim colour is applied to the DrawableHitObject itself.
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// We may need to make a nested container setup if this even causes a usage conflict (ie. with a mod).
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this.FadeColour(new Color4(195, 195, 195, 255));
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using (BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
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this.FadeColour(Color4.White, 100);
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}
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}
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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private OsuInputManager osuActionInputManager;
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@ -1,20 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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public class OsuHitWindows : HitWindows
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{
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/// <summary>
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/// osu! ruleset has a fixed miss window regardless of difficulty settings.
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/// </summary>
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public const double MISS_WINDOW = 400;
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private static readonly DifficultyRange[] osu_ranges =
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{
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new DifficultyRange(HitResult.Great, 80, 50, 20),
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new DifficultyRange(HitResult.Ok, 140, 100, 60),
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new DifficultyRange(HitResult.Meh, 200, 150, 100),
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new DifficultyRange(HitResult.Miss, 400, 400, 400),
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new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW),
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};
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public override bool IsHitResultAllowed(HitResult result)
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@ -8,7 +8,6 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -78,7 +77,7 @@ namespace osu.Game.Tests.Online
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}
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};
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beatmaps.AllowImport = new TaskCompletionSource<bool>();
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beatmaps.AllowImport.Reset();
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testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
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@ -132,7 +131,7 @@ namespace osu.Game.Tests.Online
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AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile));
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addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("allow importing", () => beatmaps.AllowImport.Set());
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AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
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AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
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addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
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@ -141,7 +140,7 @@ namespace osu.Game.Tests.Online
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[Test]
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public void TestTrackerRespectsSoftDeleting()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("allow importing", () => beatmaps.AllowImport.Set());
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
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addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
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@ -155,7 +154,7 @@ namespace osu.Game.Tests.Online
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[Test]
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public void TestTrackerRespectsChecksum()
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{
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AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
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AddStep("allow importing", () => beatmaps.AllowImport.Set());
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AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
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addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable);
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@ -202,7 +201,7 @@ namespace osu.Game.Tests.Online
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private class TestBeatmapManager : BeatmapManager
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{
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public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
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public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim();
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public Live<BeatmapSetInfo> CurrentImport { get; private set; }
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@ -229,7 +228,9 @@ namespace osu.Game.Tests.Online
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public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default)
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{
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testBeatmapManager.AllowImport.Task.WaitSafely();
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if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken))
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throw new TimeoutException("Timeout waiting for import to be allowed.");
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return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, batchImport, cancellationToken));
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}
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}
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@ -66,7 +66,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
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AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
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AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.HighestCombo.Value = v);
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AddSliderStep("combo", 0, 10000, 0, v => scoreProcessor.HighestCombo.Value = v);
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AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
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}
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[Test]
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@ -9,8 +9,10 @@ using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Online.API;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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@ -92,6 +94,31 @@ namespace osu.Game.Tests.Visual.Navigation
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returnToMenu();
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}
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[Test]
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public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
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AddUntilStep("wait for no results", () => Beatmap.IsDefault);
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var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
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presentAndConfirm(firstImport, type);
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}
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[Test]
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public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
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{
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AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
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AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
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AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
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var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
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presentAndConfirm(firstImport, type);
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}
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[Test]
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public void TestFromSongSelect([Values] ScorePresentType type)
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{
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@ -561,9 +561,11 @@ namespace osu.Game
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return;
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}
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// This should be able to be performed from song select, but that is disabled for now
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// due to the weird decoupled ruleset logic (which can cause a crash in certain filter scenarios).
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PerformFromScreen(screen =>
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{
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Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset} to match score");
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Logger.Log($"{nameof(PresentScore)} updating beatmap ({databasedBeatmap}) and ruleset ({databasedScore.ScoreInfo.Ruleset}) to match score");
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Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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@ -578,7 +580,7 @@ namespace osu.Game
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screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false));
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break;
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}
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}, validScreens: new[] { typeof(PlaySongSelect) });
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});
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}
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public override Task Import(params ImportTask[] imports)
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@ -73,8 +73,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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windowModes.BindTo(host.Window.SupportedWindowModes);
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}
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if (host.Window is WindowsWindow windowsWindow)
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fullscreenCapability.BindTo(windowsWindow.FullscreenCapability);
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if (host.Renderer is IWindowsRenderer windowsRenderer)
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fullscreenCapability.BindTo(windowsRenderer.FullscreenCapability);
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Children = new Drawable[]
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{
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@ -3,6 +3,7 @@
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#nullable disable
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -39,8 +40,6 @@ namespace osu.Game.Screens.Play.HUD
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private const float rank_text_width = 35f;
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private const float score_components_width = 85f;
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private const float avatar_size = 25f;
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private const double panel_transition_duration = 500;
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@ -161,7 +160,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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new Dimension(GridSizeMode.Absolute, rank_text_width),
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize, maxSize: score_components_width),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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@ -286,8 +285,19 @@ namespace osu.Game.Screens.Play.HUD
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LoadComponentAsync(new DrawableAvatar(User), avatarContainer.Add);
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TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
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Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
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Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true);
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Accuracy.BindValueChanged(v =>
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{
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accuracyText.Text = v.NewValue.FormatAccuracy();
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updateDetailsWidth();
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}, true);
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Combo.BindValueChanged(v =>
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{
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comboText.Text = $"{v.NewValue}x";
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updateDetailsWidth();
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}, true);
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HasQuit.BindValueChanged(_ => updateState());
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}
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@ -303,13 +313,10 @@ namespace osu.Game.Screens.Play.HUD
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private void changeExpandedState(ValueChangedEvent<bool> expanded)
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{
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scoreComponents.ClearTransforms();
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if (expanded.NewValue)
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{
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gridContainer.ResizeWidthTo(regular_width, panel_transition_duration, Easing.OutQuint);
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scoreComponents.ResizeWidthTo(score_components_width, panel_transition_duration, Easing.OutQuint);
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scoreComponents.FadeIn(panel_transition_duration, Easing.OutQuint);
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usernameText.FadeIn(panel_transition_duration, Easing.OutQuint);
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@ -318,11 +325,29 @@ namespace osu.Game.Screens.Play.HUD
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{
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gridContainer.ResizeWidthTo(compact_width, panel_transition_duration, Easing.OutQuint);
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scoreComponents.ResizeWidthTo(0, panel_transition_duration, Easing.OutQuint);
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scoreComponents.FadeOut(text_transition_duration, Easing.OutQuint);
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usernameText.FadeOut(text_transition_duration, Easing.OutQuint);
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}
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updateDetailsWidth();
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}
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private float? scoreComponentsTargetWidth;
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private void updateDetailsWidth()
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{
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const float score_components_min_width = 88f;
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float newWidth = Expanded.Value
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? Math.Max(score_components_min_width, comboText.DrawWidth + accuracyText.DrawWidth + 25)
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: 0;
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if (scoreComponentsTargetWidth == newWidth)
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return;
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scoreComponentsTargetWidth = newWidth;
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scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint);
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}
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private void updateState()
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@ -138,7 +138,8 @@ namespace osu.Game.Screens.Select
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return false;
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}
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TriggerClick();
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if (!e.Repeat)
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TriggerClick();
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return true;
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}
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@ -261,8 +261,8 @@ namespace osu.Game.Screens.Utility
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string exclusive = "unknown";
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if (host.Window is WindowsWindow windowsWindow)
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exclusive = windowsWindow.FullscreenCapability.ToString();
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if (host.Renderer is IWindowsRenderer windowsRenderer)
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exclusive = windowsRenderer.FullscreenCapability.ToString();
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statusText.Clear();
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@ -35,7 +35,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.15.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.922.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2022.1005.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
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<PackageReference Include="Sentry" Version="3.20.1" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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|
@ -61,8 +61,8 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.922.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1005.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1005.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
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<PropertyGroup>
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||||
@ -82,7 +82,7 @@
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||||
<PackageReference Include="DiffPlex" Version="1.7.1" />
|
||||
<PackageReference Include="Humanizer" Version="2.14.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.922.0" />
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||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1005.0" />
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||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
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||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
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Reference in New Issue
Block a user