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Added tests
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osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs
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172
osu.Game.Tests/Visual/Gameplay/TestSceneBezierConverter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBezierConverter : OsuTestScene
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{
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private readonly SmoothPath drawablePath;
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private readonly SmoothPath controlPointDrawablePath;
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private readonly SmoothPath convertedDrawablePath;
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private readonly SmoothPath convertedControlPointDrawablePath;
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private SliderPath path;
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private SliderPath convertedPath;
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public TestSceneBezierConverter()
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{
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Children = new Drawable[]
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{
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new Container
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{
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Children =
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new Drawable[]
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{
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drawablePath = new SmoothPath(),
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controlPointDrawablePath = new SmoothPath
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{
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Colour = Colour4.Magenta,
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PathRadius = 1f
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}
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},
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Position = new Vector2(100)
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},
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new Container
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{
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Children =
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new Drawable[]
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{
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convertedDrawablePath = new SmoothPath(),
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convertedControlPointDrawablePath = new SmoothPath
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{
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Colour = Colour4.Magenta,
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PathRadius = 1f
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}
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},
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Position = new Vector2(100, 300)
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}
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};
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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path = new SliderPath();
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convertedPath = new SliderPath();
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path.Version.ValueChanged += getConvertedControlPoints;
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});
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private void getConvertedControlPoints(ValueChangedEvent<int> obj)
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{
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convertedPath.ControlPoints.Clear();
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convertedPath.ControlPoints.AddRange(BezierConverter.ConvertToModernBezier(path.ControlPoints));
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}
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protected override void Update()
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{
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base.Update();
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if (path != null)
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{
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List<Vector2> vertices = new List<Vector2>();
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path.GetPathToProgress(vertices, 0, 1);
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drawablePath.Vertices = vertices;
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controlPointDrawablePath.Vertices = path.ControlPoints.Select(o => o.Position).ToList();
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if (controlPointDrawablePath.Vertices.Count > 0)
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controlPointDrawablePath.Position = drawablePath.PositionInBoundingBox(drawablePath.Vertices[0]) - controlPointDrawablePath.PositionInBoundingBox(controlPointDrawablePath.Vertices[0]);
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}
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if (convertedPath != null)
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{
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List<Vector2> vertices = new List<Vector2>();
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convertedPath.GetPathToProgress(vertices, 0, 1);
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convertedDrawablePath.Vertices = vertices;
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convertedControlPointDrawablePath.Vertices = convertedPath.ControlPoints.Select(o => o.Position).ToList();
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if (convertedControlPointDrawablePath.Vertices.Count > 0)
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convertedControlPointDrawablePath.Position = convertedDrawablePath.PositionInBoundingBox(convertedDrawablePath.Vertices[0]) - convertedControlPointDrawablePath.PositionInBoundingBox(convertedControlPointDrawablePath.Vertices[0]);
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}
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}
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[Test]
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public void TestEmptyPath()
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{
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}
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[TestCase(PathType.Linear)]
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[TestCase(PathType.Bezier)]
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[TestCase(PathType.Catmull)]
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[TestCase(PathType.PerfectCurve)]
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public void TestSingleSegment(PathType type)
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=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
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[TestCase(PathType.Linear)]
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[TestCase(PathType.Bezier)]
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[TestCase(PathType.Catmull)]
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[TestCase(PathType.PerfectCurve)]
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public void TestMultipleSegment(PathType type)
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{
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero));
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path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
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});
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}
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[TestCase(0, 100)]
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[TestCase(1, 100)]
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[TestCase(5, 100)]
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[TestCase(10, 100)]
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[TestCase(30, 100)]
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[TestCase(50, 100)]
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[TestCase(100, 100)]
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[TestCase(100, 1)]
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public void TestPerfectCurveAngles(float height, float width)
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{
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AddStep("create path", () =>
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{
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path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0)));
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});
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}
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[TestCase(2)]
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[TestCase(4)]
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public void TestPerfectCurveFallbackScenarios(int points)
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{
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AddStep("create path", () =>
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{
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switch (points)
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{
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case 2:
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path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100)));
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break;
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case 4:
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path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
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break;
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}
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});
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}
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private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
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{
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var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
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points[0].Type = type;
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return points;
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}
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}
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}
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@ -245,6 +245,9 @@ namespace osu.Game.Rulesets.Objects
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/// <param name="controlPoints">The control point positions to convert.</param>
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public static Vector2[] ConvertCircleToBezierAnchors(ReadOnlySpan<Vector2> controlPoints)
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{
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if (controlPoints.Length != 3)
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return controlPoints.ToArray();
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var pr = circularArcProperties(controlPoints);
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if (!pr.IsValid)
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return controlPoints.ToArray();
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