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Rename PlayingUserStates -> WatchingUserStates
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parent
589f5e7a31
commit
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@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestClientSendsCorrectRuleset()
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{
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AddUntilStep("spectator client sending frames", () => spectatorClient.PlayingUserStates.ContainsKey(dummy_user_id));
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AddAssert("spectator client sent correct ruleset", () => spectatorClient.PlayingUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
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AddUntilStep("spectator client sending frames", () => spectatorClient.WatchingUserStates.ContainsKey(dummy_user_id));
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AddAssert("spectator client sent correct ruleset", () => spectatorClient.WatchingUserStates[dummy_user_id].RulesetID == Ruleset.Value.OnlineID);
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}
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public override void TearDownSteps()
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@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void RandomlyUpdateState()
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{
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foreach ((int userId, _) in PlayingUserStates)
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foreach ((int userId, _) in WatchingUserStates)
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{
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if (RNG.NextBool())
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continue;
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@ -37,8 +37,8 @@ namespace osu.Game.Online.Spectator
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private readonly List<int> watchingUsers = new List<int>();
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public IBindableDictionary<int, SpectatorState> PlayingUserStates => playingUserStates;
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private readonly BindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
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public IBindableDictionary<int, SpectatorState> WatchingUserStates => watchingUserStates;
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private readonly BindableDictionary<int, SpectatorState> watchingUserStates = new BindableDictionary<int, SpectatorState>();
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private IBeatmap? currentBeatmap;
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private Score? currentScore;
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@ -85,7 +85,7 @@ namespace osu.Game.Online.Spectator
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BeginPlayingInternal(currentState);
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}
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else
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playingUserStates.Clear();
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watchingUserStates.Clear();
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}), true);
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}
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@ -94,7 +94,7 @@ namespace osu.Game.Online.Spectator
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Schedule(() =>
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{
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if (watchingUsers.Contains(userId))
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playingUserStates[userId] = state;
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watchingUserStates[userId] = state;
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OnUserBeganPlaying?.Invoke(userId, state);
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});
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@ -106,7 +106,7 @@ namespace osu.Game.Online.Spectator
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Schedule(() =>
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{
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if (watchingUsers.Contains(userId))
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playingUserStates[userId] = state;
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watchingUserStates[userId] = state;
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OnUserFinishedPlaying?.Invoke(userId, state);
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});
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@ -193,7 +193,7 @@ namespace osu.Game.Online.Spectator
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Schedule(() =>
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{
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watchingUsers.Remove(userId);
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playingUserStates.Remove(userId);
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watchingUserStates.Remove(userId);
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StopWatchingUserInternal(userId);
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});
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Dashboard
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{
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base.LoadComplete();
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userStates.BindTo(spectatorClient.PlayingUserStates);
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userStates.BindTo(spectatorClient.WatchingUserStates);
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userStates.BindCollectionChanged(onUserStatesChanged, true);
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}
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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Spectate
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userMap[u.Id] = u;
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}
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userStates.BindTo(spectatorClient.PlayingUserStates);
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userStates.BindTo(spectatorClient.WatchingUserStates);
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userStates.BindCollectionChanged(onUserStatesChanged, true);
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realmSubscription = realm.RegisterForNotifications(
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