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Add test showing broken input in HUD overlay when hidden

This commit is contained in:
Dean Herbert 2022-10-10 16:05:38 +09:00
parent 26a473e85e
commit f6a8cc3f32

View File

@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
@ -148,6 +149,42 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
SongProgressBar getSongProgress() => hudOverlay.ChildrenOfType<SongProgressBar>().Single();
bool seeked = false;
createNew();
AddStep("bind seek", () =>
{
seeked = false;
var progress = getSongProgress();
progress.ShowHandle = true;
progress.OnSeek += _ => seeked = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddStep("attempt seek", () =>
{
InputManager.MoveMouseTo(getSongProgress());
InputManager.Click(MouseButton.Left);
});
AddAssert("seek not performed", () => !seeked);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddStep("attempt seek", () => InputManager.Click(MouseButton.Left));
AddAssert("seek performed", () => seeked);
}
[Test]
public void TestHiddenHUDDoesntBlockComponentUpdates()
{