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Update TestSceneSongProgress
to properly work with new implementation
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -38,28 +39,38 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("reset clock", () => gameplayClockContainer.Reset());
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AddStep("set hit objects", setHitObjects);
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AddStep("hook seeking", () =>
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{
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applyToDefaultProgress(d => d.ChildrenOfType<SongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
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applyToArgonProgress(d => d.ChildrenOfType<ArgonSongProgressBar>().Single().OnSeek += t => gameplayClockContainer.Seek(t));
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});
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AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
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AddStep("start", gameplayClockContainer.Start);
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}
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[Test]
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public void TestDisplay()
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public void TestBasic()
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{
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AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time));
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AddStep("start", gameplayClockContainer.Start);
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AddToggleStep("toggle seeking", b =>
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{
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applyToDefaultProgress(s => s.Interactive.Value = b);
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applyToArgonProgress(s => s.Interactive.Value = b);
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});
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AddToggleStep("toggle graph", b =>
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{
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applyToDefaultProgress(s => s.ShowGraph.Value = b);
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applyToArgonProgress(s => s.ShowGraph.Value = b);
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});
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AddStep("stop", gameplayClockContainer.Stop);
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}
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[Test]
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public void TestToggleSeeking()
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{
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void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
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this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
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private void applyToArgonProgress(Action<ArgonSongProgress> action) =>
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this.ChildrenOfType<ArgonSongProgress>().ForEach(action);
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AddStep("allow seeking", () => applyToDefaultProgress(s => s.Interactive.Value = true));
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AddStep("hide graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = false));
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AddStep("disallow seeking", () => applyToDefaultProgress(s => s.Interactive.Value = false));
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AddStep("allow seeking", () => applyToDefaultProgress(s => s.Interactive.Value = true));
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AddStep("show graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = true));
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}
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private void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
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this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
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private void setHitObjects()
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{
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