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436 changed files with 10908 additions and 5446 deletions
@@ -1,8 +0,0 @@
---
name: Mobile Report
about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
---
**PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
Otherwise, please check back in the future when the focus of development shifts towards mobile!
+6 -1
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@@ -8,4 +8,9 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->
+6 -1
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@@ -8,6 +8,11 @@ about: Issues regarding crashes or permanent freezes.
**osu!lazer version:**
**Logs:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->
**Computer Specifications:**
+1
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@@ -2,6 +2,7 @@
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/.idea/.idea.osu.Desktop.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" filepath="$PROJECT_DIR$/.idea/.idea.osu.Desktop/riderModule.iml" />
</modules>
</component>
+1 -41
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@@ -11,11 +11,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -28,11 +23,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -45,11 +35,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -62,11 +47,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -80,11 +60,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -98,11 +73,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -116,11 +86,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -134,11 +99,6 @@
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
@@ -169,4 +129,4 @@
"externalConsole": false
}
]
}
}
+4 -5
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@@ -15,7 +15,7 @@ Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
We are accepting bug reports (please report with as much detail as possible). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
@@ -27,10 +27,9 @@ If you are looking to install or test osu! without setting up a development envi
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- |
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
@@ -94,7 +93,7 @@ JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22) label).
If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aopen+label%3Agood-first-issue+sort%3Aupdated-desc) label).
Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
+2
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@@ -99,6 +99,8 @@ platform :ios do
pilot(
wait_processing_interval: 1800,
changelog: changelog,
groups: ['osu! supporters', 'public'],
distribute_external: true,
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
)
end
+2 -4
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@@ -25,7 +25,6 @@
<DebugType>portable</DebugType>
<Optimize>False</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<EnableLLVM>false</EnableLLVM>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidUseSharedRuntime>true</AndroidUseSharedRuntime>
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
@@ -34,7 +33,6 @@
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<EnableLLVM>true</EnableLLVM>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
@@ -53,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.221.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.319.0" />
</ItemGroup>
</Project>
+1 -6
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@@ -30,11 +30,6 @@ namespace osu.Android
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}
+2 -1
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@@ -13,6 +13,7 @@
<AssemblyName>osu.Android</AssemblyName>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
<EnableLLVM>false</EnableLLVM> <!-- This currently causes random lockups during gameplay. https://github.com/mono/mono/issues/18973 -->
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<MandroidI18n>cjk;mideast;other;rare;west</MandroidI18n>
@@ -52,4 +53,4 @@
<AndroidResource Include="Resources\drawable\lazer.png" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>
</Project>
+12 -7
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@@ -47,20 +47,25 @@ namespace osu.Desktop
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
Add(new SquirrelUpdateManager());
else
Add(new SimpleUpdateManager());
}
LoadComponentAsync(new DiscordRichPresence(), Add);
}
@@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModPerfect : ModPerfectTestScene
{
public TestSceneCatchModPerfect()
: base(new CatchRuleset(), new CatchModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestBananaShower(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new BananaShower { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestFruit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Fruit { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestJuiceStream(bool shouldMiss)
{
var stream = new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(100, 0),
})
};
CreateHitObjectTest(new HitObjectTestData(stream), shouldMiss);
}
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}
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@@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
@@ -51,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
@@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Tests
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BananaShower),
typeof(Banana),
typeof(DrawableBananaShower),
typeof(DrawableBanana),
typeof(CatchRuleset),
typeof(DrawableCatchRuleset),
@@ -29,6 +31,12 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
[Test]
public void TestBananaShower()
{
AddUntilStep("player is done", () => !Player.ValidForResume);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@@ -40,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true });
beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 3000, NewCombo = true });
return beatmap;
}
@@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.Tests
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
typeof(CatcherSprite)
};
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new CatcherArea.Catcher
SetContents(() => new Catcher
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -10,9 +8,15 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
@@ -22,11 +26,6 @@ namespace osu.Game.Rulesets.Catch.Tests
{
private RulesetInfo catchRuleset;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
@@ -34,9 +33,41 @@ namespace osu.Game.Rulesets.Catch.Tests
CreatedDrawables.OfType<CatchInputManager>().Select(i => i.Child)
.OfType<TestCatcherArea>().ForEach(c => c.ToggleHyperDash(t)));
AddRepeatStep("catch fruit", () =>
this.ChildrenOfType<CatcherArea>().ForEach(area =>
area.MovableCatcher.PlaceOnPlate(new DrawableFruit(new TestSceneFruitObjects.TestCatchFruit(FruitVisualRepresentation.Grape)))), 20);
AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X
}), 20);
AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
LastInCombo = true,
}), 20);
AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
}), 20);
AddRepeatStep("miss fruit", () => catchFruit(new Fruit
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X + 100,
LastInCombo = true,
}, true), 20);
}
private void catchFruit(Fruit fruit, bool miss = false)
{
this.ChildrenOfType<CatcherArea>().ForEach(area =>
{
DrawableFruit drawable = new DrawableFruit(fruit);
area.Add(drawable);
Schedule(() =>
{
area.AttemptCatch(fruit);
area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
drawable.Expire();
});
});
}
private void createCatcher(float size)
@@ -47,7 +78,8 @@ namespace osu.Game.Rulesets.Catch.Tests
Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft
Origin = Anchor.TopLeft,
CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
},
});
}
@@ -58,6 +90,17 @@ namespace osu.Game.Rulesets.Catch.Tests
catchRuleset = rulesets.GetRuleset(2);
}
public class TestFruit : Fruit
{
public TestFruit(bool kiai)
{
var kiaiCpi = new ControlPointInfo();
kiaiCpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
ApplyDefaultsToSelf(kiaiCpi, new BeatmapDifficulty());
}
}
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
@@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea.Catcher),
typeof(Catcher),
typeof(DrawableCatchRuleset),
typeof(DrawableFruit),
typeof(DrawableJuiceStream),
@@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableCatchRuleset drawableRuleset;
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void Setup() => Schedule(() =>
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint());
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
ControlPointInfo = controlPointInfo
});
Add(new Container
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
}
});
};
});
[Test]
public void TestFruits()
{
AddStep("hit fruits", () => spawnFruits(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss fruits", () => spawnFruits());
AddStep("hit fruits", () => spawnFruits(true));
AddStep("miss juicestream", () => spawnJuiceStream());
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddStep("miss bananas", () => spawnBananas());
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestJuicestream()
{
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss juicestream", () => spawnJuiceStream());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestBananas()
{
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss bananas", () => spawnBananas());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
}
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
private void spawnFruits(bool hit = false)
{
for (int i = 1; i <= 4; i++)
@@ -42,6 +42,9 @@ namespace osu.Game.Rulesets.Catch.Tests
AddStep("show droplet", () => SetContents(createDrawableDroplet));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
}
private Drawable createDrawableTinyDroplet()
@@ -82,9 +85,13 @@ namespace osu.Game.Rulesets.Catch.Tests
};
}
private Drawable createDrawable(FruitVisualRepresentation rep)
private Drawable createDrawable(FruitVisualRepresentation rep, bool hyperdash = false)
{
Fruit fruit = new TestCatchFruit(rep) { Scale = 1.5f };
Fruit fruit = new TestCatchFruit(rep)
{
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
return new DrawableFruit(fruit)
{
@@ -1,16 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestSceneHyperDash()
: base(new CatchRuleset())
{
@@ -22,8 +34,19 @@ namespace osu.Game.Rulesets.Catch.Tests
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
for (int i = 0; i < 3; i++)
{
AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
}
}
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@@ -35,17 +58,52 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
// Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
for (int i = 0; i < 512; i++)
{
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
}
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);
createObjects(() => new TestJuiceStream(left_x), 1);
createObjects(() => new Fruit { X = right_x });
createObjects(() => new Fruit { X = left_x });
createObjects(() => new Fruit { X = right_x });
createObjects(() => new TestJuiceStream(left_x), 1);
return beatmap;
void createObjects(Func<CatchHitObject> createObject, int count = 3)
{
const float spacing = 140;
for (int i = 0; i < count; i++)
{
var hitObject = createObject();
hitObject.StartTime = startTime + i * spacing;
beatmap.HitObjects.Add(hitObject);
}
startTime += 700;
}
}
private class TestJuiceStream : JuiceStream
{
public TestJuiceStream(float x)
{
X = x;
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(30, 0)),
});
}
}
}
}
@@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneJuiceStream : PlayerTestScene
{
public TestSceneJuiceStream()
: base(new CatchRuleset())
{
}
[Test]
public void TestJuiceStreamEndingCombo()
{
AddUntilStep("player is done", () => !Player.ValidForResume);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
Ruleset = ruleset
},
HitObjects = new List<HitObject>
{
new JuiceStream
{
X = 0.5f,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(0, 100)
}),
StartTime = 200
},
new Banana
{
X = 0.5f,
StartTime = 1000,
NewCombo = true
}
}
};
}
}
@@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
ApplyPositionOffsets(Beatmap);
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
@@ -76,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break;
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
foreach (var nested in juiceStream.NestedHitObjects)
{
var catchObject = (CatchHitObject)nested;
@@ -90,20 +94,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break;
}
}
initialiseHyperDash(beatmap);
}
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
float offsetPosition = hitObject.X;
double startTime = hitObject.StartTime;
@@ -116,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
float positionDiff = offsetPosition - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
// Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double.
int timeDiff = (int)(startTime - lastStartTime);
if (timeDiff > 1000)
{
@@ -132,7 +130,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
// ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
@@ -191,14 +190,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)
private static void initialiseHyperDash(IBeatmap beatmap)
{
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
foreach (var currentObject in objects)
foreach (var currentObject in beatmap.HitObjects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is Fruit fruitObject)
objectWithDroplets.Add(fruitObject);
if (currentObject is JuiceStream)
{
@@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
@@ -221,10 +220,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
// Reset variables in-case values have changed (e.g. after applying HR)
currentObject.HyperDashTarget = null;
currentObject.DistanceToHyperDash = 0;
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{
@@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Catch
FruitGrapes,
FruitOrange,
FruitPear,
Droplet
Droplet,
CatcherIdle,
CatcherFail,
CatcherKiai
}
}
@@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750;
private float halfCatcherWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@@ -48,14 +50,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null;
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
@@ -69,16 +63,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
continue;
if (lastObject != null)
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth);
lastObject = hitObject;
}
}
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
new Movement(),
};
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatcherWidth = catcher.CatchWidth * 0.5f;
halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
return new Skill[]
{
new Movement(halfCatcherWidth),
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
@@ -20,9 +20,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double DecayWeight => 0.94;
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
private float lastDistanceMoved;
public Movement(float halfCatcherWidth)
{
HalfCatcherWidth = halfCatcherWidth;
}
protected override double StrainValueOf(DifficultyHitObject current)
{
var catchCurrent = (CatchDifficultyHitObject)current;
@@ -1,11 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModPerfect : ModPerfect
{
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is CatchBananaJudgement)
&& base.FailCondition(healthProcessor, result);
}
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
{
private readonly CatcherArea.Catcher catcher;
private readonly Catcher catcher;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
@@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects
public override bool LastInCombo => true;
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osuTK.Graphics;
@@ -22,6 +23,23 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
return colour ??= getBananaColour();
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScaleContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RNG.NextSingle()))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
ScaleContainer.RotateTo(getRandomAngle())
.Then()
.RotateTo(getRandomAngle(), HitObject.TimePreempt);
float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1);
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
@@ -91,10 +91,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
protected override void UpdateStateTransforms(ArmedState state)
{
var endTime = HitObject.GetEndTime();
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
float startRotation = RNG.NextSingle() * 20;
double duration = HitObject.TimePreempt + 2000;
this.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
}
}
}
@@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public DrawableFruit(Fruit h)
: base(h)
{
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
[BackgroundDependencyLoader]
@@ -21,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
ScaleContainer.Child = new SkinnableDrawable(
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
@@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@@ -14,11 +15,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer;
public override Vector2 OriginPosition => base.OriginPosition - new Vector2(0, CatchHitObject.OBJECT_RADIUS);
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
@@ -27,6 +30,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
hitObject.Origin = Anchor.BottomCentre;
base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject);
}
@@ -7,9 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
@@ -64,15 +62,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (hitObject.HyperDash)
{
AddInternal(new Pulp
AddInternal(new Circle
{
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = { Value = Color4.Red },
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
BorderColour = Color4.Red,
BorderThickness = 12f * RADIUS_ADJUST,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
}
}
});
}
}
@@ -7,6 +7,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -19,10 +20,12 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
private const float base_scoring_distance = 100;
public override Judgement CreateJudgement() => new IgnoreJudgement();
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
public double Velocity { get; private set; }
public double TickDistance { get; private set; }
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
@@ -46,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
var tickSamples = Samples.Select(s => new HitSampleInfo
var dropletSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -72,7 +75,6 @@ namespace osu.Game.Rulesets.Catch.Objects
{
AddNested(new TinyDroplet
{
Samples = tickSamples,
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
@@ -90,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Objects
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = tickSamples,
Samples = dropletSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
@@ -44,6 +44,18 @@ namespace osu.Game.Rulesets.Catch.Skinning
return new LegacyFruitPiece("fruit-drop") { Scale = new Vector2(0.8f) };
break;
case CatchSkinComponents.CatcherIdle:
return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherFail:
return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatcherKiai:
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
}
return null;
@@ -9,6 +9,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
@@ -49,6 +50,23 @@ namespace osu.Game.Rulesets.Catch.Skinning
Origin = Anchor.Centre,
},
};
if (drawableCatchObject.HitObject.HyperDash)
{
var hyperDash = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = Color4.Red,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = 1,
Alpha = 0.7f,
Scale = new Vector2(1.2f)
};
AddInternal(hyperDash);
}
}
protected override void LoadComplete()
+458
View File
@@ -0,0 +1,458 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public CatcherAnimationState CurrentState { get; private set; }
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
protected bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
/// <summary>
/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail || AdditiveTarget == null) return;
trail = value;
if (Trail)
beginTrail();
}
}
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
private CatcherSprite currentCatcher;
private int currentDirection;
private bool dashing;
private bool trail;
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
}
};
updateCatcher();
}
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{
var ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
var diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
Add(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
var halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
// only update hyperdash state if we are catching a fruit.
// exceptions are Droplets and JuiceStreams.
if (!(fruit is Fruit)) return validCatch;
if (validCatch && fruit.HyperDash)
{
var target = fruit.HyperDashTarget;
var timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
SetHyperDashState();
if (validCatch)
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
else if (!(fruit is Banana))
updateState(CatcherAnimationState.Fail);
return validCatch;
}
/// <summary>
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
var wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (wasHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!wasHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite();
hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
hyperDashEndGlow.FadeOut(1200);
hyperDashEndGlow.Expire(true);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
case CatchAction.MoveRight:
currentDirection--;
break;
case CatchAction.Dash:
Dashing = false;
break;
}
}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
public void Drop(DrawableHitObject fruit)
{
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
var dashModifier = Dashing ? 1 : 0.5;
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
}
}
private void updateCatcher()
{
currentCatcher?.Hide();
switch (CurrentState)
{
default:
currentCatcher = catcherIdle;
break;
case CatcherAnimationState.Fail:
currentCatcher = catcherFail;
break;
case CatcherAnimationState.Kiai:
currentCatcher = catcherKiai;
break;
}
currentCatcher.Show();
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
}
private void beginTrail()
{
if (!dashing && !HyperDashing)
{
Trail = false;
return;
}
var additive = createAdditiveSprite();
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private void updateState(CatcherAnimationState state)
{
if (CurrentState == state)
return;
CurrentState = state;
updateCatcher();
}
private CatcherTrailSprite createAdditiveSprite()
{
var tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
var sprite = new CatcherTrailSprite(tex)
{
Anchor = Anchor,
Scale = Scale,
Colour = HyperDashing ? Color4.Red : Color4.White,
Blending = BlendingParameters.Additive,
RelativePositionAxes = RelativePositionAxes,
Position = Position
};
AdditiveTarget?.Add(sprite);
return sprite;
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
var actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
}
}
}
@@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch.UI
{
public enum CatcherAnimationState
{
Idle,
Fail,
Kiai
}
}
+20 -485
View File
@@ -2,14 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@@ -19,7 +13,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -27,8 +20,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
public const float CATCHER_SIZE = 106.75f;
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Container ExplodingFruitTarget
@@ -36,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
set => MovableCatcher.ExplodingFruitTarget = value;
}
private DrawableCatchHitObject lastPlateableFruit;
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
@@ -46,10 +39,16 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
private DrawableCatchHitObject lastPlateableFruit;
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
return;
void runAfterLoaded(Action action)
{
if (lastPlateableFruit == null)
@@ -89,13 +88,22 @@ namespace osu.Game.Rulesets.Catch.UI
if (fruit.HitObject.LastInCombo)
{
if (((CatchJudgement)result.Judgement).ShouldExplodeFor(result))
if (result.Judgement is CatchJudgement catchJudgement && catchJudgement.ShouldExplodeFor(result))
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
}
}
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj)
{
return MovableCatcher.AttemptCatch(obj);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@@ -106,479 +114,6 @@ namespace osu.Game.Rulesets.Catch.UI
MovableCatcher.X = state.CatcherX.Value;
}
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
createCatcherSprite(),
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingParameters.Additive;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Drawable createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{
float ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
Add(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
float halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
if (validCatch && fruit.HyperDash)
{
var target = fruit.HyperDashTarget;
double timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
{
SetHyperDashState();
}
return validCatch;
}
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (previouslyHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!previouslyHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
case CatchAction.MoveRight:
currentDirection--;
break;
case CatchAction.Dash:
Dashing = false;
break;
}
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
}
}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
double actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
}
}
}
public class HitExplosion : CompositeDrawable
{
private readonly CircularContainer largeFaint;
public HitExplosion(DrawableCatchHitObject fruit)
{
Size = new Vector2(20);
Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
const double duration = 400;
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
protected internal readonly Catcher MovableCatcher;
}
}
+37 -11
View File
@@ -3,31 +3,57 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherSprite : CompositeDrawable
public class CatcherSprite : SkinnableDrawable
{
public CatcherSprite()
protected override bool ApplySizeRestrictionsToDefault => true;
public CatcherSprite(CatcherAnimationState state)
: base(new CatchSkinComponent(componentFromState(state)), _ =>
new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleDownToFit)
{
RelativeSizeAxes = Axes.None;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load()
private static CatchSkinComponents componentFromState(CatcherAnimationState state)
{
InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit)
switch (state)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
case CatcherAnimationState.Fail:
return CatchSkinComponents.CatcherFail;
case CatcherAnimationState.Kiai:
return CatchSkinComponents.CatcherKiai;
default:
return CatchSkinComponents.CatcherIdle;
}
}
private class DefaultCatcherSprite : Sprite
{
private readonly CatcherAnimationState state;
public DefaultCatcherSprite(CatcherAnimationState state)
{
this.state = state;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}");
}
}
}
}
@@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherTrailSprite : Sprite
{
public CatcherTrailSprite(Texture texture)
{
Texture = texture;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
}
}
+122
View File
@@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosion : CompositeDrawable
{
private readonly CircularContainer largeFaint;
public HitExplosion(DrawableCatchHitObject fruit)
{
Size = new Vector2(20);
Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
const double duration = 400;
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
}
}
@@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModPerfect : ModPerfectTestScene
{
public TestSceneManiaModPerfect()
: base(new ManiaRuleset(), new ManiaModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Note { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
}
}
@@ -3,8 +3,8 @@
using System;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osuTK;
@@ -22,21 +22,13 @@ namespace osu.Game.Rulesets.Mania.Mods
private class ManiaFlashlight : Flashlight
{
private readonly Cached flashlightProperties = new Cached();
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
public ManiaFlashlight()
{
FlashlightSize = new Vector2(0, default_flashlight_size);
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
{
flashlightProperties.Invalidate();
}
return base.Invalidate(invalidation, source, shallPropagate);
AddLayout(flashlightProperties);
}
protected override void Update()
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
@@ -8,5 +9,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}
@@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override void UpdateStateTransforms(ArmedState state)
{
}
protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
}
}
@@ -2,13 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Caching;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
@@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
};
AddLayout(subtractionCache);
}
protected override void LoadComplete()
@@ -100,15 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
private readonly Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
subtractionCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
protected override void Update()
{
+1 -2
View File
@@ -4,7 +4,6 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Objects
}
}
public override Judgement CreateJudgement() => new HoldNoteJudgement();
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
+1 -2
View File
@@ -115,9 +115,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Y = HIT_TARGET_POSITION + 150,
BypassAutoSizeAxes = Axes.Both
},
topLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
}
@@ -0,0 +1,86 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDifficultyAdjust : ModTestScene
{
public TestSceneOsuModDifficultyAdjust()
: base(new OsuRuleset())
{
}
[Test]
public void TestNoAdjustment() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust(),
Autoplay = true,
PassCondition = checkSomeHit
});
[Test]
public void TestCircleSize1() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 1 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsScale(0.78f)
});
[Test]
public void TestCircleSize10() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { CircleSize = { Value = 10 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsScale(0.15f)
});
[Test]
public void TestApproachRate1() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsPreempt(1680)
});
[Test]
public void TestApproachRate10() => CreateModTest(new ModTestData
{
Mod = new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } },
Autoplay = true,
PassCondition = () => checkSomeHit() && checkObjectsPreempt(450)
});
private bool checkObjectsPreempt(double target)
{
var objects = Player.ChildrenOfType<DrawableHitCircle>();
if (!objects.Any())
return false;
return objects.All(o => o.HitObject.TimePreempt == target);
}
private bool checkObjectsScale(float target)
{
var objects = Player.ChildrenOfType<DrawableHitCircle>();
if (!objects.Any())
return false;
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<ShakeContainer>().First().Children.OfType<Container>().Single().Scale.X, target));
}
private bool checkSomeHit()
{
return Player.ScoreProcessor.JudgedHits >= 2;
}
}
}
@@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDoubleTime : ModTestScene
{
public TestSceneOsuModDoubleTime()
: base(new OsuRuleset())
{
}
[TestCase(0.5)]
[TestCase(1.01)]
[TestCase(1.5)]
[TestCase(2)]
[TestCase(5)]
public void TestSpeedChangeCustomisation(double rate)
{
var mod = new OsuModDoubleTime { SpeedChange = { Value = rate } };
CreateModTest(new ModTestData
{
Mod = mod,
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 &&
Precision.AlmostEquals(Player.GameplayClockContainer.GameplayClock.Rate, mod.SpeedChange.Value)
});
}
}
}
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModPerfect : ModPerfectTestScene
{
public TestSceneOsuModPerfect()
: base(new OsuRuleset(), new OsuModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestSlider(bool shouldMiss)
{
var slider = new Slider
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
};
CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
}
[TestCase(false)]
[TestCase(true)]
public void TestSpinner(bool shouldMiss)
{
var spinner = new Spinner
{
StartTime = 1000,
EndTime = 3000,
Position = new Vector2(256, 192)
};
CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
}
}
}
@@ -2,9 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
@@ -114,6 +117,22 @@ namespace osu.Game.Rulesets.Osu.Tests
assertGroups();
}
[Test]
public void TestStackedObjects()
{
addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(300, 100) },
new HitCircle
{
Position = new Vector2(300, 300),
StackHeight = 20
},
});
assertDirections();
}
private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
@@ -207,6 +226,33 @@ namespace osu.Game.Rulesets.Osu.Tests
});
}
private void assertDirections()
{
AddAssert("group directions are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
{
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (expectedEnd == null)
continue;
var points = getGroup(i).ChildrenOfType<FollowPoint>().ToArray();
if (points.Length == 0)
continue;
float expectedDirection = MathF.Atan2(expectedStart.Position.Y - expectedEnd.Position.Y, expectedStart.Position.X - expectedEnd.Position.X);
float realDirection = MathF.Atan2(expectedStart.Position.Y - points[^1].Position.Y, expectedStart.Position.X - points[^1].Position.X);
if (!Precision.AlmostEquals(expectedDirection, realDirection))
throw new AssertionException($"Expected group {i} in direction {expectedDirection}, but was {realDirection}.");
}
return true;
});
}
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
@@ -0,0 +1,108 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleArea : ManualInputManagerTestScene
{
private HitCircle hitCircle;
private DrawableHitCircle drawableHitCircle;
private DrawableHitCircle.HitReceptor hitAreaReceptor => drawableHitCircle.HitArea;
[SetUp]
public new void SetUp()
{
base.SetUp();
Schedule(() =>
{
hitCircle = new HitCircle
{
Position = new Vector2(100, 100),
StartTime = Time.Current + 500
};
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin())
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)
{
Size = new Vector2(100)
}
};
});
}
[Test]
public void TestCircleHitCentre()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.Centre));
scheduleHit();
AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
}
[Test]
public void TestCircleHitLeftEdge()
{
AddStep("move mouse to left edge", () =>
{
var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad;
var mousePosition = new Vector2(drawQuad.TopLeft.X, drawQuad.Centre.Y);
InputManager.MoveMouseTo(mousePosition);
});
scheduleHit();
AddAssert("hit registered", () => hitAreaReceptor.HitAction == OsuAction.LeftButton);
}
[TestCase(0.95f, OsuAction.LeftButton)]
[TestCase(1.05f, null)]
public void TestHitsCloseToEdge(float relativeDistanceFromCentre, OsuAction? expectedAction)
{
AddStep("move mouse to top left circle edge", () =>
{
var drawQuad = hitAreaReceptor.ScreenSpaceDrawQuad;
// sqrt(2) / 2 = sin(45deg) = cos(45deg)
// draw width halved to get radius
float correction = relativeDistanceFromCentre * (float)Math.Sqrt(2) / 2 * (drawQuad.Width / 2);
var mousePosition = new Vector2(drawQuad.Centre.X - correction, drawQuad.Centre.Y - correction);
InputManager.MoveMouseTo(mousePosition);
});
scheduleHit();
AddAssert($"hit {(expectedAction == null ? "not " : string.Empty)}registered", () => hitAreaReceptor.HitAction == expectedAction);
}
[Test]
public void TestCircleMissBoundingBoxCorner()
{
AddStep("move mouse to top left corner of bounding box", () => InputManager.MoveMouseTo(hitAreaReceptor.ScreenSpaceDrawQuad.TopLeft));
scheduleHit();
AddAssert("hit not registered", () => hitAreaReceptor.HitAction == null);
}
private void scheduleHit() => AddStep("schedule action", () =>
{
var delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(OsuAction.LeftButton), delay);
});
}
}
@@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneMissHitWindowJudgements : ModTestScene
{
public TestSceneMissHitWindowJudgements()
: base(new OsuRuleset())
{
}
[Test]
public void TestMissViaEarlyHit()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
Autoplay = false,
Mod = new TestAutoMod(),
Beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
});
}
[Test]
public void TestMissViaNotHitting()
{
var beatmap = new Beatmap
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
var hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
CreateModTest(new ModTestData
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
});
}
private class TestAutoMod : OsuModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
Replay = new MissingAutoGenerator(beatmap).Generate()
};
}
private class MissingAutoGenerator : OsuAutoGeneratorBase
{
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
public MissingAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
}
public override Replay Generate()
{
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 450, Beatmap.HitObjects[0].StackedPosition));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 350, Beatmap.HitObjects[0].StackedPosition, OsuAction.LeftButton));
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 325, Beatmap.HitObjects[0].StackedPosition));
return Replay;
}
}
}
}
@@ -3,13 +3,13 @@
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuFlashlight : TestSceneOsuPlayer
{
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
@@ -18,7 +18,6 @@ using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
@@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void checkNextHitObject(string skin) =>
AddUntilStep($"check skin from {skin}", () =>
{
var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
var firstObject = Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType<DrawableHitCircle>().FirstOrDefault();
if (firstObject == null)
return false;
@@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private AudioManager audio { get; set; }
protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(DrawableSliderTick),
typeof(DrawableSliderTail),
typeof(DrawableSliderHead),
typeof(DrawableRepeatPoint),
typeof(DrawableSliderRepeat),
typeof(DrawableOsuHitObject)
};
@@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderTick>().All(assertTickSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<SliderRepeat>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(SliderBall),
typeof(DrawableSlider),
typeof(DrawableSliderTick),
typeof(DrawableRepeatPoint),
typeof(DrawableSliderRepeat),
typeof(DrawableOsuHitObject),
typeof(DrawableSliderHead),
typeof(DrawableSliderTail),
@@ -327,7 +327,7 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
@@ -11,7 +11,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
@@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
@@ -89,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
@@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
namespace osu.Game.Rulesets.Osu.Judgements
{
public class TaikoSwellTickJudgement : TaikoJudgement
public class OsuIgnoreJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
@@ -1,14 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuSliderTailJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}
+1 -1
View File
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
return;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
foreach (var point in slider.Path.ControlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Mods
case DrawableSliderHead _:
case DrawableSliderTail _:
case DrawableSliderTick _:
case DrawableRepeatPoint _:
case DrawableSliderRepeat _:
return;
default:
+1 -1
View File
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
if (osuObject is SliderRepeat)
return;
Random objRand = new Random((int)osuObject.StartTime);
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private const int spacing = 32;
private const double preempt = 800;
public override bool RemoveWhenNotAlive => false;
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
@@ -79,27 +81,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
}
private void scheduleRefresh() => Scheduler.AddOnce(refresh);
private void scheduleRefresh()
{
Scheduler.AddOnce(refresh);
}
private void refresh()
{
ClearInternal();
if (End == null)
return;
OsuHitObject osuStart = Start.HitObject;
OsuHitObject osuEnd = End.HitObject;
if (osuEnd.NewCombo)
return;
if (osuStart is Spinner || osuEnd is Spinner)
return;
Vector2 startPosition = osuStart.EndPosition;
Vector2 endPosition = osuEnd.Position;
double startTime = osuStart.GetEndTime();
LifetimeStart = startTime;
OsuHitObject osuEnd = End?.HitObject;
if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
{
// ensure we always set a lifetime for full LifetimeManagementContainer benefits
LifetimeEnd = LifetimeStart;
return;
}
Vector2 startPosition = osuStart.StackedEndPosition;
Vector2 endPosition = osuEnd.StackedPosition;
double endTime = osuEnd.StartTime;
Vector2 distanceVector = endPosition - startPosition;
@@ -107,6 +111,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
double? firstTransformStartTime = null;
double finalTransformEndTime = startTime;
int point = 0;
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
@@ -117,13 +126,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
FollowPoint fp;
AddInternal(fp = new FollowPoint
if (InternalChildren.Count > point)
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * osuEnd.Scale),
});
fp = (FollowPoint)InternalChildren[point];
fp.ClearTransforms();
}
else
AddInternal(fp = new FollowPoint());
fp.Position = pointStartPosition;
fp.Rotation = rotation;
fp.Alpha = 0;
fp.Scale = new Vector2(1.5f * osuEnd.Scale);
if (firstTransformStartTime == null)
firstTransformStartTime = fadeInTime;
using (fp.BeginAbsoluteSequence(fadeInTime))
{
@@ -131,10 +148,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
}
fp.Expire(true);
point++;
}
int excessPoints = InternalChildren.Count - point;
for (int i = 0; i < excessPoints; i++)
RemoveInternal(InternalChildren[^1]);
// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
LifetimeStart = firstTransformStartTime ?? startTime;
LifetimeEnd = finalTransformEndTime;
}
}
}
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : CompositeDrawable
public class FollowPointRenderer : LifetimeManagementContainer
{
/// <summary>
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
@@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
private void addConnection(FollowPointConnection connection)
{
AddInternal(connection);
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
@@ -74,6 +72,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.Start;
}
AddInternal(connection);
}
/// <summary>
@@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => ApproachCircle;
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
public class HitReceptor : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
public override bool HandlePositionalInput => true;
@@ -185,6 +185,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
CornerRadius = OsuHitObject.OBJECT_RADIUS;
CornerExponent = 2;
}
public bool OnPressed(OsuAction action)
@@ -6,13 +6,11 @@ using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@@ -26,12 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public readonly SliderBall Ball;
public readonly SkinnableDrawable Body;
public override bool DisplayResult => false;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableRepeatPoint> repeatContainer;
private readonly Container<DrawableSliderRepeat> repeatContainer;
private readonly Slider slider;
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
@@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
tickContainer.Add(tick);
break;
case DrawableRepeatPoint repeat:
case DrawableSliderRepeat repeat:
repeatContainer.Add(repeat);
break;
}
@@ -129,8 +129,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
case RepeatPoint repeat:
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
case SliderRepeat repeat:
return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
}
return base.CreateNestedHitObject(hitObject);
@@ -193,22 +193,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (userTriggered || Time.Current < slider.EndTime)
return;
ApplyResult(r =>
{
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great)
r.Type = HitResult.Great;
else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good)
r.Type = HitResult.Good;
else if (hitFraction > 0)
r.Type = HitResult.Meh;
else
r.Type = HitResult.Miss;
});
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateStateTransforms(ArmedState state)
@@ -14,19 +14,19 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
{
private readonly RepeatPoint repeatPoint;
private readonly SliderRepeat sliderRepeat;
private readonly DrawableSlider drawableSlider;
private double animDuration;
private readonly Drawable scaleContainer;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
: base(sliderRepeat)
{
this.repeatPoint = repeatPoint;
this.sliderRepeat = sliderRepeat;
this.drawableSlider = drawableSlider;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@@ -48,13 +48,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
if (sliderRepeat.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
}
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(300, repeatPoint.SpanDuration);
animDuration = Math.Min(300, sliderRepeat.SpanDuration);
this.Animate(
d => d.FadeIn(animDuration),
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
Position = isRepeatAtEnd ? end : start;
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
}
protected override void UpdateInitialTransforms()
@@ -36,8 +36,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly SpriteIcon symbol;
private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
@@ -16,16 +16,24 @@ using osu.Game.Rulesets.Osu.Skinning;
using osuTK.Graphics;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
{
public Func<OsuAction?> GetInitialHitAction;
public Color4 AccentColour
{
get => ball.Colour;
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly CircularContainer ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
@@ -47,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
new CircularContainer
ball = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
+3 -3
View File
@@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new RepeatPoint
AddNested(new SliderRepeat
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
@@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var tick in NestedHitObjects.OfType<SliderTick>())
tick.Samples = sampleList;
foreach (var repeat in NestedHitObjects.OfType<RepeatPoint>())
foreach (var repeat in NestedHitObjects.OfType<SliderRepeat>())
repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1);
if (HeadCircle != null)
@@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Osu.Objects
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class RepeatPoint : OsuHitObject
public class SliderRepeat : OsuHitObject
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
@@ -28,8 +28,15 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
public class SliderRepeatJudgement : OsuJudgement
{
public override bool IsBonus => true;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
}
}
}
@@ -4,7 +4,6 @@
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
@@ -23,8 +22,8 @@ namespace osu.Game.Rulesets.Osu.Objects
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeat.SliderRepeatJudgement();
}
}
+9 -2
View File
@@ -30,8 +30,15 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
public override Judgement CreateJudgement() => new OsuJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTickJudgement();
public class SliderTickJudgement : OsuJudgement
{
public override bool IsBonus => true;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
}
}
}
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Good, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 200, 200, 200),
new DifficultyRange(HitResult.Miss, 400, 400, 400),
};
public override bool IsHitResultAllowed(HitResult result)
+5 -11
View File
@@ -5,7 +5,6 @@ using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
@@ -14,6 +13,7 @@ using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Framework.Timing;
using osuTK;
using osuTK.Graphics;
@@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
// -1 signals that the part is unusable, and should not be drawn
parts[i].InvalidationID = -1;
}
AddLayout(partSizeCache);
}
[BackgroundDependencyLoader]
@@ -72,20 +74,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
private readonly Cached<Vector2> partSizeCache = new Cached<Vector2>();
private readonly LayoutValue<Vector2> partSizeCache = new LayoutValue<Vector2>(Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence);
private Vector2 partSize => partSizeCache.IsValid
? partSizeCache.Value
: (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy);
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0)
partSizeCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
/// <summary>
/// The amount of time to fade the cursor trail pieces.
/// </summary>
@@ -97,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
base.Update();
Invalidate(Invalidation.DrawNode, shallPropagate: false);
Invalidate(Invalidation.DrawNode);
const int fade_clock_reset_threshold = 1000000;
@@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public class TestSceneTaikoModPerfect : ModPerfectTestScene
{
public TestSceneTaikoModPerfect()
: base(new TestTaikoRuleset(), new TaikoModPerfect())
{
}
[TestCase(false)]
[TestCase(true)]
public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new CentreHit { StartTime = 1000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
private class TestTaikoRuleset : TaikoRuleset
{
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor();
private class TestTaikoHealthProcessor : TaikoHealthProcessor
{
protected override void Reset(bool storeResults)
{
base.Reset(storeResults);
Health.Value = 1; // Don't care about the health condition (only the mod condition)
}
}
}
}
}
@@ -1,24 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneSwellJudgements : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
public TestSceneSwellJudgements()
: base(new TaikoRuleset())
{
@@ -28,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
public void TestZeroTickTimeOffsets()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
}
protected override bool Autoplay => true;
@@ -50,25 +42,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
return beatmap;
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
protected class TestPlayer : Player
{
public readonly List<JudgementResult> Results = new List<JudgementResult>();
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public TestPlayer()
: base(false, false)
{
}
[BackgroundDependencyLoader]
private void load()
{
ScoreProcessor.NewJudgement += r => Results.Add(r);
}
}
}
}
@@ -4,11 +4,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
@@ -22,10 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
return base.CreatePlayer(ruleset);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
@@ -49,20 +47,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
Player.ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}
@@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Layout;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
@@ -30,13 +30,15 @@ namespace osu.Game.Rulesets.Taiko.Mods
private class TaikoFlashlight : Flashlight
{
private readonly Cached flashlightProperties = new Cached();
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.DrawSize);
private readonly TaikoPlayfield taikoPlayfield;
public TaikoFlashlight(TaikoPlayfield taikoPlayfield)
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = new Vector2(0, getSizeFor(0));
AddLayout(flashlightProperties);
}
private float getSizeFor(int combo)
@@ -56,16 +58,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected override string FragmentShader => "CircularFlashlight";
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & Invalidation.DrawSize) > 0)
{
flashlightProperties.Invalidate();
}
return base.Invalidate(invalidation, source, shallPropagate);
}
protected override void Update()
{
base.Update();
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -8,5 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class BarLine : TaikoHitObject, IBarLine
{
public bool Major { get; set; }
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
}
@@ -54,5 +54,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
});
}
protected override void UpdateStateTransforms(ArmedState state) => this.FadeOut(150);
}
}
+1 -2
View File
@@ -3,13 +3,12 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class SwellTick : TaikoHitObject
{
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
@@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
{
base.ApplyBeatmap(beatmap);
hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
}
@@ -99,7 +99,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(123456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
}
}
}
@@ -417,7 +417,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[Test]
public async Task TestImportWithDuplicateHashes()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure)))
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateHashes)))
{
try
{
@@ -154,6 +154,7 @@ namespace osu.Game.Tests.Gameplay
private class JudgeableHitObject : HitObject
{
public override Judgement CreateJudgement() => new Judgement();
protected override HitWindows CreateHitWindows() => new HitWindows();
}
}
}
@@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
@@ -78,7 +78,7 @@ namespace osu.Game.Tests.Gameplay
}
}
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{
public bool NewCombo { get; } = false;
public int ComboOffset { get; } = 0;

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