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Merge branch 'master' into add-torus-font

This commit is contained in:
Dan Balasescu 2020-03-04 13:56:30 +09:00 committed by GitHub
commit 6f5d2da03e
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 735 additions and 128 deletions

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@ -9,6 +9,8 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
<!--
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
-->

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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Tournament.Components;
@ -126,66 +125,5 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
});
}
}
private class SettingsTeamDropdown : LadderSettingsDropdown<TournamentTeam>
{
public SettingsTeamDropdown(BindableList<TournamentTeam> teams)
{
foreach (var t in teams.Prepend(new TournamentTeam()))
add(t);
teams.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TournamentTeam>().ForEach(add);
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TournamentTeam>().ForEach(i => Control.RemoveDropdownItem(i));
break;
}
};
}
private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
private T boundReference<T>(T obj)
where T : IBindable
{
obj = (T)obj.GetBoundCopy();
refBindables.Add(obj);
return obj;
}
private void add(TournamentTeam team)
{
Control.AddDropdownItem(team);
boundReference(team.FullName).BindValueChanged(_ =>
{
Control.RemoveDropdownItem(team);
Control.AddDropdownItem(team);
});
}
}
private class LadderSettingsDropdown<T> : SettingsDropdown<T>
{
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
private new class DropdownControl : SettingsDropdown<T>.DropdownControl
{
protected override DropdownMenu CreateMenu() => new Menu();
private new class Menu : OsuDropdownMenu
{
public Menu()
{
MaxHeight = 200;
}
}
}
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class LadderSettingsDropdown<T> : SettingsDropdown<T>
{
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
private new class DropdownControl : SettingsDropdown<T>.DropdownControl
{
protected override DropdownMenu CreateMenu() => new Menu();
private new class Menu : OsuDropdownMenu
{
public Menu()
{
MaxHeight = 200;
}
}
}
}
}

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class SettingsTeamDropdown : LadderSettingsDropdown<TournamentTeam>
{
public SettingsTeamDropdown(BindableList<TournamentTeam> teams)
{
foreach (var t in teams.Prepend(new TournamentTeam()))
add(t);
teams.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TournamentTeam>().ForEach(add);
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TournamentTeam>().ForEach(i => Control.RemoveDropdownItem(i));
break;
}
};
}
private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
private T boundReference<T>(T obj)
where T : IBindable
{
obj = (T)obj.GetBoundCopy();
refBindables.Add(obj);
return obj;
}
private void add(TournamentTeam team)
{
Control.AddDropdownItem(team);
boundReference(team.FullName).BindValueChanged(_ =>
{
Control.RemoveDropdownItem(team);
Control.AddDropdownItem(team);
});
}
}
}

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@ -80,7 +80,7 @@ namespace osu.Game.Tournament.Screens.Ladder
break;
case NotifyCollectionChangedAction.Remove:
foreach (var p in args.NewItems.Cast<TournamentMatch>())
foreach (var p in args.OldItems.Cast<TournamentMatch>())
{
foreach (var d in MatchesContainer.Where(d => d.Match == p))
d.Expire();

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@ -31,8 +31,9 @@ namespace osu.Game.Input.Bindings
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <typeparamref name="T"/>s.</param>
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
: base(simultaneousMode)
/// <param name="matchingMode">Specify how to deal with exact <see cref="KeyCombination"/> matches.</param>
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any)
: base(simultaneousMode, matchingMode)
{
this.ruleset = ruleset;
this.variant = variant;

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@ -15,6 +15,7 @@ namespace osu.Game.Input.Bindings
private readonly Drawable handler;
public GlobalActionContainer(OsuGameBase game)
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
{
if (game is IKeyBindingHandler<GlobalAction>)
handler = game;
@ -38,6 +39,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
@ -54,10 +58,11 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
{
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
@ -141,5 +146,11 @@ namespace osu.Game.Input.Bindings
[Description("Toggle now playing overlay")]
ToggleNowPlaying,
[Description("Previous Selection")]
SelectPrevious,
[Description("Next Selection")]
SelectNext,
}
}

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@ -0,0 +1,506 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20200302094919_RefreshVolumeBindings")]
partial class RefreshVolumeBindings
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.Property<string>("VideoFile");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<DateTimeOffset>("DateAdded");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Key")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<int?>("SkinInfoID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("SkinInfoID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int?>("ScoreInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("ScoreInfoID");
b.ToTable("ScoreFileInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("Accuracy")
.HasColumnType("DECIMAL(1,4)");
b.Property<int>("BeatmapInfoID");
b.Property<int>("Combo");
b.Property<DateTimeOffset>("Date");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int>("MaxCombo");
b.Property<string>("ModsJson")
.HasColumnName("Mods");
b.Property<long?>("OnlineScoreID");
b.Property<double?>("PP");
b.Property<int>("Rank");
b.Property<int>("RulesetID");
b.Property<string>("StatisticsJson")
.HasColumnName("Statistics");
b.Property<long>("TotalScore");
b.Property<long?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
.HasColumnName("User");
b.HasKey("ID");
b.HasIndex("BeatmapInfoID");
b.HasIndex("OnlineScoreID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("ScoreInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Settings")
.HasForeignKey("SkinInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Scoring.ScoreInfo")
.WithMany("Files")
.HasForeignKey("ScoreInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
.WithMany("Scores")
.HasForeignKey("BeatmapInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

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@ -0,0 +1,16 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class RefreshVolumeBindings : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE action in (6,7)");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Migrations
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn");
b.Property<double>("AudioLeadIn");
b.Property<double>("BPM");

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@ -25,6 +25,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
@ -805,6 +806,13 @@ namespace osu.Game
return d;
}
protected override bool OnScroll(ScrollEvent e)
{
// forward any unhandled mouse scroll events to the volume control.
volume.Adjust(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
return true;
}
public bool OnPressed(GlobalAction action)
{
if (introScreen == null) return false;

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListOverlay : FullscreenOverlay
{
public const float WIDTH_PADDING = 80;
public const float WIDTH_PADDING = 10;
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)

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@ -14,8 +14,25 @@ namespace osu.Game.Overlays.Volume
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public bool OnPressed(GlobalAction action)
{
// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
switch (action)
{
case GlobalAction.SelectPrevious:
action = GlobalAction.IncreaseVolume;
break;
case GlobalAction.SelectNext:
action = GlobalAction.DecreaseVolume;
break;
}
return ActionRequested?.Invoke(action) ?? false;
}
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public void OnReleased(GlobalAction action)
{

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@ -11,16 +11,18 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class VolumeMeter : Container
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
@ -260,5 +262,28 @@ namespace osu.Game.Overlays.Volume
{
this.ScaleTo(1f, transition_length, Easing.OutExpo);
}
public bool OnPressed(GlobalAction action)
{
if (!IsHovered)
return false;
switch (action)
{
case GlobalAction.SelectPrevious:
adjust(1, false);
return true;
case GlobalAction.SelectNext:
adjust(-1, false);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
}
}

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@ -12,7 +12,6 @@ using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Input;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.Bindings;
@ -204,35 +203,24 @@ namespace osu.Game.Screens.Play
InternalButtons[selectionIndex].Selected.Value = true;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.Repeat)
{
switch (e.Key)
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
setSelected(InternalButtons.Count - 1);
else
setSelected(selectionIndex - 1);
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
setSelected(0);
else
setSelected(selectionIndex + 1);
return true;
}
}
return base.OnKeyDown(e);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.SelectPrevious:
if (selectionIndex == -1 || selectionIndex == 0)
setSelected(InternalButtons.Count - 1);
else
setSelected(selectionIndex - 1);
return true;
case GlobalAction.SelectNext:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
setSelected(0);
else
setSelected(selectionIndex + 1);
return true;
case GlobalAction.Back:
BackAction.Invoke();
return true;

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@ -16,15 +16,17 @@ using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Threading;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select
{
public class BeatmapCarousel : CompositeDrawable
public class BeatmapCarousel : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
private const float bleed_top = FilterControl.HEIGHT;
private const float bleed_bottom = Footer.HEIGHT;
@ -435,41 +437,38 @@ namespace osu.Game.Screens.Select
protected override bool OnKeyDown(KeyDownEvent e)
{
// allow for controlling volume when alt is held.
// this is required as the VolumeControlReceptor uses OnPressed, which is
// executed after all OnKeyDown events.
if (e.AltPressed)
return base.OnKeyDown(e);
int direction = 0;
bool skipDifficulties = false;
switch (e.Key)
{
case Key.Up:
direction = -1;
break;
case Key.Down:
direction = 1;
break;
case Key.Left:
direction = -1;
skipDifficulties = true;
break;
SelectNext(-1, true);
return true;
case Key.Right:
direction = 1;
skipDifficulties = true;
break;
SelectNext(1, true);
return true;
}
if (direction == 0)
return base.OnKeyDown(e);
return false;
}
SelectNext(direction, skipDifficulties);
return true;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.SelectNext:
SelectNext(1, false);
return true;
case GlobalAction.SelectPrevious:
SelectNext(-1, false);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
protected override void Update()

View File

@ -4,6 +4,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Screens.Play;
@ -49,6 +50,20 @@ namespace osu.Game.Screens.Select
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Enter:
// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
FinaliseSelection();
return true;
}
return base.OnKeyDown(e);
}
protected override bool OnStart()
{
if (player != null) return false;