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Move to using test methods for better separation
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parent
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -20,24 +21,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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}
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protected override ModTestCaseData[] CreateTestCases() => new[]
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[Test]
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public void TestNoAdjustment() => CreateModTest(new ModTestCaseData("no adjustment", new OsuModDifficultyAdjust())
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{
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new ModTestCaseData("no adjustment", new OsuModDifficultyAdjust())
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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},
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new ModTestCaseData("cs = 10", new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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},
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new ModTestCaseData("ar = 10", new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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},
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};
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestCircleSize10() => CreateModTest(new ModTestCaseData("cs = 10", new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestApproachRate10() => CreateModTest(new ModTestCaseData("ar = 10", new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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protected override TestPlayer CreateReplayPlayer(Score score) => new ScoreAccessibleTestPlayer(score);
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@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class ModSandboxTestScene : PlayerTestScene
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{
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protected sealed override bool HasCustomSteps => true;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ModSandboxTestScene)
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@ -28,14 +30,15 @@ namespace osu.Game.Tests.Visual
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private ModTestCaseData currentTest;
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public override void SetUpSteps()
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protected void CreateModTest(ModTestCaseData testCaseData) => CreateTest(() =>
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{
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foreach (var testCase in CreateTestCases())
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{
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AddStep(testCase.Name, () => currentTest = testCase);
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base.SetUpSteps();
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AddUntilStep("test passed", () => testCase.PassCondition?.Invoke() ?? true);
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}
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AddStep("set test data", () => currentTest = testCaseData);
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});
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public override void TearDownSteps()
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{
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AddUntilStep("test passed", () => currentTest?.PassCondition?.Invoke() ?? true);
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base.TearDownSteps();
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}
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest?.Beatmap ?? base.CreateBeatmap(ruleset);
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@ -51,11 +54,6 @@ namespace osu.Game.Tests.Visual
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return CreateReplayPlayer(score);
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}
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/// <summary>
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/// Creates the test cases for this test scene.
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/// </summary>
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protected abstract ModTestCaseData[] CreateTestCases();
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/// <summary>
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/// Creates the <see cref="TestPlayer"/> for a test case.
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/// </summary>
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -14,6 +15,11 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
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{
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/// <summary>
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/// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps.
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/// </summary>
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protected virtual bool HasCustomSteps { get; } = false;
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private readonly Ruleset ruleset;
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protected Player Player;
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@ -37,6 +43,17 @@ namespace osu.Game.Tests.Visual
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{
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base.SetUpSteps();
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if (!HasCustomSteps)
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CreateTest(null);
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}
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protected void CreateTest(Action action)
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{
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if (action != null && !HasCustomSteps)
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throw new InvalidOperationException($"Cannot add custom test steps without {nameof(HasCustomSteps)} being set.");
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action?.Invoke();
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AddStep(ruleset.RulesetInfo.Name, LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual
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public virtual void SetUpSteps() => addExitAllScreensStep();
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[TearDownSteps]
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public void TearDownSteps() => addExitAllScreensStep();
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public virtual void TearDownSteps() => addExitAllScreensStep();
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private void addExitAllScreensStep()
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{
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