mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 15:33:05 +08:00
Change logic to be more resilient by identifying user scroll events
This commit is contained in:
parent
5f8d180b5e
commit
ac70fcc544
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public bool BeatmapSetsLoaded { get; private set; }
|
||||
|
||||
private readonly OsuScrollContainer scroll;
|
||||
private readonly CarouselScrollContainer scroll;
|
||||
|
||||
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
||||
|
||||
@ -424,7 +424,7 @@ namespace osu.Game.Screens.Select
|
||||
root.Filter(activeCriteria);
|
||||
itemsCache.Invalidate();
|
||||
|
||||
if (alwaysResetScrollPosition || isAtScrollTarget)
|
||||
if (alwaysResetScrollPosition || !scroll.UserScrolling)
|
||||
ScrollToSelected();
|
||||
}
|
||||
|
||||
@ -695,11 +695,6 @@ namespace osu.Game.Screens.Select
|
||||
itemsCache.Validate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Denotes whether the current scroll position is roughly at the scroll target (the current selection).
|
||||
/// </summary>
|
||||
private bool isAtScrollTarget => scrollTarget != null && Precision.AlmostEquals(scrollTarget.Value, scroll.Current, 150);
|
||||
|
||||
private bool firstScroll = true;
|
||||
|
||||
private void updateScrollPosition()
|
||||
@ -779,6 +774,23 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
private bool rightMouseScrollBlocked;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last scroll event was user triggered, directly on the scroll container.
|
||||
/// </summary>
|
||||
public bool UserScrolling { get; private set; }
|
||||
|
||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = null)
|
||||
{
|
||||
UserScrolling = true;
|
||||
base.OnUserScroll(value, animated, distanceDecay);
|
||||
}
|
||||
|
||||
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
|
||||
{
|
||||
UserScrolling = false;
|
||||
base.ScrollTo(value, animated, distanceDecay);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Right)
|
||||
|
Loading…
Reference in New Issue
Block a user