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Add test covering ruleset change on difficulty icon selection
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@ -572,6 +572,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
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});
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AddStep("Click on a difficulty", () =>
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{
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InputManager.MoveMouseTo(difficultyIcon);
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@ -579,6 +580,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
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double? maxBPM = null;
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@ -596,7 +598,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Get filtered icon", () =>
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{
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filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
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filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First(b => b.BPM < maxBPM);
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int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
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filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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});
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@ -612,6 +614,46 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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}
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[Test]
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public void TestDifficultyIconSelectingForDifferentRuleset()
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{
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changeRuleset(0);
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createSongSelect();
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AddStep("import multi-ruleset map", () =>
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{
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
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manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait();
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});
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DrawableCarouselBeatmapSet set = null;
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AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
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{
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set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
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return set != null;
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});
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
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AddStep("Find an icon for different ruleset", () =>
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{
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difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap.ID == 3);
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});
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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AddStep("Click on a difficulty", () =>
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{
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InputManager.MoveMouseTo(difficultyIcon);
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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}
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private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
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