1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Merge pull request #8027 from smoogipoo/remove-multi-workarounds

Remove workarounds for CreateRoomRequest shortcomings
This commit is contained in:
Dean Herbert 2020-02-28 16:40:33 +09:00 committed by GitHub
commit 1ba9539d48
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 1 additions and 12 deletions

View File

@ -65,9 +65,7 @@ namespace osu.Game.Online.Multiplayer
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
// Todo: Is this a bug? Room creation only returns the beatmap ID
Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Beatmap.Value = apiBeatmap.ToBeatmap(rulesets);
Ruleset.Value = rulesets.GetRuleset(RulesetID);
Ruleset rulesetInstance = Ruleset.Value.CreateInstance();

View File

@ -118,15 +118,6 @@ namespace osu.Game.Online.Multiplayer
if (DateTimeOffset.Now >= EndDate.Value)
Status.Value = new RoomStatusEnded();
// transfer local beatmaps across to ensure we have Metadata available (CreateRoomRequest does not give us metadata as expected)
foreach (var item in other.Playlist)
{
var localItem = Playlist.FirstOrDefault(i => i.BeatmapID == item.BeatmapID);
if (localItem != null)
item.Beatmap.Value.Metadata = localItem.Beatmap.Value.Metadata;
}
if (!Playlist.SequenceEqual(other.Playlist))
{
Playlist.Clear();