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Add tests demonstrating crash
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@ -29,6 +29,12 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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}
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[Test]
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public void TestBananaShower()
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{
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AddUntilStep("player is done", () => !Player.ValidForResume);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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@ -40,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true });
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beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 3000, NewCombo = true });
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return beatmap;
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}
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56
osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs
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56
osu.Game.Rulesets.Catch.Tests/TestSceneJuiceStream.cs
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@ -0,0 +1,56 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneJuiceStream : PlayerTestScene
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{
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public TestSceneJuiceStream()
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: base(new CatchRuleset())
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{
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}
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[Test]
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public void TestJuiceStreamEndingCombo()
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{
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AddUntilStep("player is done", () => !Player.ValidForResume);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 5, SliderMultiplier = 2 },
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Ruleset = ruleset
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},
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HitObjects = new List<HitObject>
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{
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new JuiceStream
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{
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X = 0.5f,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(0, 100)
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}),
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StartTime = 200
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},
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new Banana
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{
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X = 0.5f,
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StartTime = 1000,
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NewCombo = true
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}
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}
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};
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}
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}
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