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Co-Authored-By: Dean Herbert <pe@ppy.sh> Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -61,7 +61,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
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/// <param name="timeout">The loading timeout.</param>
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/// <param name="timeout">The maximum length in milliseconds to wait for load to complete. Defaults to 10,000ms.</param>
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/// <returns>The converted <see cref="IBeatmap"/>.</returns>
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/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
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IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null);
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@ -93,8 +93,8 @@ namespace osu.Game.Screens.Edit
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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//couldn't load, hard abort!
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Logger.Error(e, "Could not load beatmap successfully!");
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// couldn't load, hard abort!
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this.Exit();
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return;
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}
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@ -331,7 +331,7 @@ namespace osu.Game.Screens.Select
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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Logger.Error(e, "Could not load beatmap successfully!");
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}
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}
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