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Decorate usages with exception management
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commit
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@ -23,6 +23,7 @@ using osuTK.Input;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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@ -86,7 +87,18 @@ namespace osu.Game.Screens.Edit
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// todo: remove caching of this and consume via editorBeatmap?
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dependencies.Cache(beatDivisor);
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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try
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{
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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//couldn't load, hard abort!
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this.Exit();
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return;
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}
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AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
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dependencies.CacheAs(editorBeatmap);
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@ -23,6 +23,7 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -311,20 +312,27 @@ namespace osu.Game.Screens.Select
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Content = getBPMRange(b),
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}));
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IBeatmap playableBeatmap;
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try
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{
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// Try to get the beatmap with the user's ruleset
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playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
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}
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catch (BeatmapInvalidForRulesetException)
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{
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// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
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playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
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}
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IBeatmap playableBeatmap;
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labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
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try
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{
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// Try to get the beatmap with the user's ruleset
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playableBeatmap = beatmap.GetPlayableBeatmap(ruleset, Array.Empty<Mod>());
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}
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catch (BeatmapInvalidForRulesetException)
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{
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// Can't be converted to the user's ruleset, so use the beatmap's own ruleset
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playableBeatmap = beatmap.GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset, Array.Empty<Mod>());
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}
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labels.AddRange(playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)));
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}
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catch (Exception e)
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{
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Logger.Error(e, "Could not load beatmap sucessfully!");
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}
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}
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return labels.ToArray();
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