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Fix video looping not propagating when set too early in initialisation

This commit is contained in:
Dean Herbert 2020-03-08 14:47:29 +09:00
parent c7c7e626b8
commit 3a3a2ad2a7

View File

@ -38,7 +38,8 @@ namespace osu.Game.Tournament.Components
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Clock = new FramedClock(manualClock = new ManualClock())
Clock = new FramedClock(manualClock = new ManualClock()),
Loop = loop,
};
}
else if (drawFallbackGradient)
@ -51,10 +52,13 @@ namespace osu.Game.Tournament.Components
}
}
private bool loop;
public bool Loop
{
set
{
loop = value;
if (video != null)
video.Loop = value;
}