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Merge pull request #7968 from peppy/follow-point-performance
Improve gameplay performance via follow point renderer optimisations
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commit
ee5203f5bc
@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private const int spacing = 32;
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private const double preempt = 800;
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public override bool RemoveWhenNotAlive => false;
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/// <summary>
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/// The start time of <see cref="Start"/>.
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/// </summary>
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@ -79,27 +81,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
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}
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private void scheduleRefresh() => Scheduler.AddOnce(refresh);
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private void scheduleRefresh()
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{
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Scheduler.AddOnce(refresh);
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}
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private void refresh()
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{
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ClearInternal();
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if (End == null)
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return;
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OsuHitObject osuStart = Start.HitObject;
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OsuHitObject osuEnd = End.HitObject;
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double startTime = osuStart.GetEndTime();
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if (osuEnd.NewCombo)
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return;
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LifetimeStart = startTime;
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if (osuStart is Spinner || osuEnd is Spinner)
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OsuHitObject osuEnd = End?.HitObject;
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if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
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{
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// ensure we always set a lifetime for full LifetimeManagementContainer benefits
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = osuStart.EndPosition;
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Vector2 endPosition = osuEnd.Position;
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double startTime = osuStart.GetEndTime();
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double endTime = osuEnd.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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@ -107,6 +113,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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double? firstTransformStartTime = null;
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double finalTransformEndTime = startTime;
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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{
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float fraction = (float)d / distance;
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@ -125,16 +134,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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Scale = new Vector2(1.5f * osuEnd.Scale),
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});
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if (firstTransformStartTime == null)
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firstTransformStartTime = fadeInTime;
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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}
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fp.Expire(true);
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finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
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}
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}
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// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
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LifetimeStart = firstTransformStartTime ?? startTime;
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LifetimeEnd = finalTransformEndTime;
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}
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointRenderer : CompositeDrawable
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public class FollowPointRenderer : LifetimeManagementContainer
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{
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/// <summary>
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/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
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@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
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private void addConnection(FollowPointConnection connection)
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{
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AddInternal(connection);
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// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
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int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
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@ -74,6 +72,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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FollowPointConnection previousConnection = connections[index - 1];
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previousConnection.End = connection.Start;
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}
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AddInternal(connection);
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}
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/// <summary>
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@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override void Update()
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{
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base.Update();
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MainContents.Size = new Vector2(Math.Min(100, Math.Min(DrawWidth, DrawHeight) * 0.25f));
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MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
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}
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protected override void Dispose(bool isDisposing)
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@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface
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private void rotate()
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{
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spinner.Spin(spin_duration * 4, RotationDirection.Clockwise);
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spinner.Spin(spin_duration * 3.5f, RotationDirection.Clockwise);
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MainContents.RotateTo(0).Then()
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.RotateTo(90, spin_duration, Easing.InOutQuart).Then()
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@ -15,7 +15,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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@ -63,15 +62,9 @@ namespace osu.Game.Screens.Play
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set
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{
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if (value)
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{
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loading.Show();
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backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
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}
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else
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{
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loading.Hide();
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backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
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}
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}
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}
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@ -138,7 +131,7 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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loading = new LoadingSpinner { Scale = new Vector2(1.3f) }
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loading = new LoadingLayer(backgroundSprite)
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}
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},
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new OsuSpriteText
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