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Reduce allocations of followpoints by reusing existing
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@ -88,8 +88,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private void refresh()
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{
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ClearInternal();
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OsuHitObject osuStart = Start.HitObject;
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double startTime = osuStart.GetEndTime();
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@ -116,6 +114,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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double? firstTransformStartTime = null;
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double finalTransformEndTime = startTime;
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int point = 0;
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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{
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float fraction = (float)d / distance;
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@ -126,13 +126,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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FollowPoint fp;
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AddInternal(fp = new FollowPoint
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if (InternalChildren.Count > point)
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{
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Position = pointStartPosition,
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Rotation = rotation,
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Alpha = 0,
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Scale = new Vector2(1.5f * osuEnd.Scale),
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});
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fp = (FollowPoint)InternalChildren[point];
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fp.ClearTransforms();
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}
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else
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AddInternal(fp = new FollowPoint());
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fp.Position = pointStartPosition;
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fp.Rotation = rotation;
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fp.Alpha = 0;
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fp.Scale = new Vector2(1.5f * osuEnd.Scale);
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if (firstTransformStartTime == null)
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firstTransformStartTime = fadeInTime;
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@ -146,8 +151,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
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}
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point++;
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}
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int excessPoints = InternalChildren.Count - point;
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for (int i = 0; i < excessPoints; i++)
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RemoveInternal(InternalChildren[^1]);
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// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
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LifetimeStart = firstTransformStartTime ?? startTime;
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LifetimeEnd = finalTransformEndTime;
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