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Merge pull request #8204 from peppy/fix-catch-hitobject-fadein
Fix osu!catch hitobjects appearing / fading too late
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commit
24d16e66cd
@ -91,10 +91,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
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}
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
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protected override void UpdateStateTransforms(ArmedState state)
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{
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var endTime = HitObject.GetEndTime();
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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float startRotation = RNG.NextSingle() * 20;
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double duration = HitObject.TimePreempt + 2000;
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this.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
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ScaleContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
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}
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}
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}
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@ -13,7 +13,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public DrawableFruit(Fruit h)
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: base(h)
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{
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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[BackgroundDependencyLoader]
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@ -21,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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ScaleContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
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ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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@ -14,11 +15,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
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private readonly Container dropletContainer;
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public override Vector2 OriginPosition => base.OriginPosition - new Vector2(0, CatchHitObject.OBJECT_RADIUS);
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public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
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: base(s)
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{
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this.createDrawableRepresentation = createDrawableRepresentation;
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.X;
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Origin = Anchor.BottomLeft;
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X = 0;
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@ -27,6 +30,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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hitObject.Origin = Anchor.BottomCentre;
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base.AddNestedHitObject(hitObject);
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dropletContainer.Add(hitObject);
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}
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