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Fix textbox characters not animating when typing/backspacing
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c7c7e626b8
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@ -18,7 +18,11 @@ namespace osu.Game.Graphics.UserInterface
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{
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public class OsuPasswordTextBox : OsuTextBox, ISuppressKeyEventLogging
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{
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protected override Drawable GetDrawableCharacter(char c) => new PasswordMaskChar(CalculatedTextSize);
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protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
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{
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AutoSizeAxes = Axes.Both,
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Child = new PasswordMaskChar(CalculatedTextSize),
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};
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protected override bool AllowClipboardExport => false;
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@ -63,7 +63,11 @@ namespace osu.Game.Graphics.UserInterface
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base.OnFocusLost(e);
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}
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protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
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protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
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{
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AutoSizeAxes = Axes.Both,
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Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) },
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};
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protected override Caret CreateCaret() => new OsuCaret
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{
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@ -158,7 +158,11 @@ namespace osu.Game.Overlays.Comments
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Font = OsuFont.GetFont(weight: FontWeight.Regular),
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};
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protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) };
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protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
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{
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AutoSizeAxes = Axes.Both,
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Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) },
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};
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}
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private class CommitButton : LoadingButton
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