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Merge pull request #8084 from smoogipoo/fix-perfect-judgements
Fix perfect mod incorrectly failing in some scenarios
This commit is contained in:
commit
8c9bfbce7e
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public class TestSceneCatchModPerfect : ModPerfectTestScene
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{
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public TestSceneCatchModPerfect()
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: base(new CatchRuleset(), new CatchModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestBananaShower(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new BananaShower { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestFruit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Fruit { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestJuiceStream(bool shouldMiss)
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{
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var stream = new JuiceStream
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{
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StartTime = 1000,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(100, 0),
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})
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};
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CreateHitObjectTest(new HitObjectTestData(stream), shouldMiss);
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}
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// We only care about testing misses, hits are tested via JuiceStream
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[TestCase(true)]
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public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
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// We only care about testing misses, hits are tested via JuiceStream
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[TestCase(true)]
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public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
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}
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}
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@ -1,11 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModPerfect : ModPerfect
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{
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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=> !(result.Judgement is CatchBananaJudgement)
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&& base.FailCondition(healthProcessor, result);
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public class TestSceneManiaModPerfect : ModPerfectTestScene
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{
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public TestSceneManiaModPerfect()
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: base(new ManiaRuleset(), new ManiaModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Note { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestHoldNote(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HoldNote { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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}
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}
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52
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs
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52
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModPerfect.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModPerfect : ModPerfectTestScene
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{
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public TestSceneOsuModPerfect()
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: base(new OsuRuleset(), new OsuModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestHitCircle(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new HitCircle { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestSlider(bool shouldMiss)
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{
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var slider = new Slider
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{
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StartTime = 1000,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(100, 0), })
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};
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CreateHitObjectTest(new HitObjectTestData(slider), shouldMiss);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSpinner(bool shouldMiss)
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{
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var spinner = new Spinner
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{
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StartTime = 1000,
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EndTime = 3000,
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Position = new Vector2(256, 192)
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};
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CreateHitObjectTest(new HitObjectTestData(spinner), shouldMiss);
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public class TestSceneTaikoModPerfect : ModPerfectTestScene
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{
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public TestSceneTaikoModPerfect()
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: base(new TestTaikoRuleset(), new TaikoModPerfect())
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{
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestHit(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new CentreHit { StartTime = 1000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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[TestCase(false)]
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[TestCase(true)]
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public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
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private class TestTaikoRuleset : TaikoRuleset
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{
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public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new TestTaikoHealthProcessor();
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private class TestTaikoHealthProcessor : TaikoHealthProcessor
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{
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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Health.Value = 1; // Don't care about the health condition (only the mod condition)
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}
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}
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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base.ApplyBeatmap(beatmap);
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hpMultiplier = 1 / (object_count_factor * beatmap.HitObjects.OfType<Hit>().Count() * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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}
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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage? Icon => OsuIcon.ModPerfect;
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public override string Description => "SS or quit.";
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => result.Type != result.Judgement.MaxResult;
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protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
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=> !(result.Judgement is IgnoreJudgement)
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&& result.Type != result.Judgement.MaxResult;
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}
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}
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67
osu.Game/Tests/Visual/ModPerfectTestScene.cs
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67
osu.Game/Tests/Visual/ModPerfectTestScene.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Visual
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{
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public abstract class ModPerfectTestScene : ModTestScene
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{
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private readonly Ruleset ruleset;
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private readonly ModPerfect mod;
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protected ModPerfectTestScene(Ruleset ruleset, ModPerfect mod)
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: base(ruleset)
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{
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this.ruleset = ruleset;
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this.mod = mod;
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}
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protected void CreateHitObjectTest(HitObjectTestData testData, bool shouldMiss) => CreateModTest(new ModTestData
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{
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Mod = mod,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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HitObjects = { testData.HitObject }
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},
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Autoplay = !shouldMiss,
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PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testData.FailOnMiss)
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});
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protected override TestPlayer CreateModPlayer(Ruleset ruleset) => new PerfectModTestPlayer();
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private class PerfectModTestPlayer : TestPlayer
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{
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public PerfectModTestPlayer()
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: base(showResults: false)
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{
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}
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protected override bool AllowFail => true;
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public bool CheckFailed(bool failed)
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{
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if (!failed)
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return ScoreProcessor.HasCompleted && !HealthProcessor.HasFailed;
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return HealthProcessor.HasFailed;
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}
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}
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protected class HitObjectTestData
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{
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public readonly HitObject HitObject;
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public readonly bool FailOnMiss;
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public HitObjectTestData(HitObject hitObject, bool failOnMiss = true)
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{
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HitObject = hitObject;
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FailOnMiss = failOnMiss;
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}
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}
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}
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}
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SelectedMods.Value = mods;
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return new ModTestPlayer(AllowFail);
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return CreateModPlayer(ruleset);
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}
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protected virtual TestPlayer CreateModPlayer(Ruleset ruleset) => new ModTestPlayer(AllowFail);
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protected class ModTestPlayer : TestPlayer
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{
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protected override bool AllowFail { get; }
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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Ruleset.Value = ruleset.RulesetInfo;
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SelectedMods.Value = Array.Empty<Mod>();
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