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Update carousel test logic to match new carousel selection behaviour
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@ -399,7 +399,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("filter to ruleset 0", () =>
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
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AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
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AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
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AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmap == null);
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AddStep("remove mixed set", () =>
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{
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@ -591,16 +591,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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}));
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BeatmapInfo filteredBeatmap = null;
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DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
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AddStep("Get filtered icon", () =>
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{
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var filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
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filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
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int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
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filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
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});
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int? previousID = null;
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
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AddStep("Click on a filtered difficulty", () =>
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{
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InputManager.MoveMouseTo(filteredIcon);
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@ -608,7 +608,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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}
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private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
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