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Remove fadeContainer and adjust fade condition
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@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Changelog
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private readonly APIUpdateStream stream;
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private Container fadeContainer;
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private FillFlowContainer<SpriteText> text;
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private ExpandingBar expandingBar;
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@ -44,47 +43,39 @@ namespace osu.Game.Overlays.Changelog
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AddRange(new Drawable[]
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{
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fadeContainer = new Container
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text = new FillFlowContainer<SpriteText>
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 6 },
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Children = new[]
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{
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text = new FillFlowContainer<SpriteText>
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new OsuSpriteText
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 6 },
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Children = new[]
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{
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new OsuSpriteText
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{
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Text = stream.DisplayName,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black),
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},
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new OsuSpriteText
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{
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Text = stream.LatestBuild.DisplayVersion,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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},
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new OsuSpriteText
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{
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Text = stream.LatestBuild.Users > 0 ? $"{"user".ToQuantity(stream.LatestBuild.Users, "N0")} online" : null,
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Font = OsuFont.GetFont(size: 10),
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Colour = colourProvider.Foreground1
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},
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}
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Text = stream.DisplayName,
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Black),
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},
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expandingBar = new ExpandingBar
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Colour = stream.Colour,
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ExpandedSize = 4,
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CollapsedSize = 2,
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IsCollapsed = true
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Text = stream.LatestBuild.DisplayVersion,
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
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},
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new OsuSpriteText
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{
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Text = stream.LatestBuild.Users > 0 ? $"{"user".ToQuantity(stream.LatestBuild.Users, "N0")} online" : null,
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Font = OsuFont.GetFont(size: 10),
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Colour = colourProvider.Foreground1
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},
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}
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},
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expandingBar = new ExpandingBar
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{
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Anchor = Anchor.TopCentre,
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Colour = stream.Colour,
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ExpandedSize = 4,
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CollapsedSize = 2,
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IsCollapsed = true
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},
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new HoverClickSounds()
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});
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@ -112,21 +103,23 @@ namespace osu.Game.Overlays.Changelog
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// Expand based on the local state
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bool shouldExpand = Active.Value || IsHovered;
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bool allHighlighted = SelectedTab.Value == null && !externalDimRequested;
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// Expand based on whether no build is selected and the badge area is hovered
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shouldExpand |= SelectedTab.Value == null && !externalDimRequested;
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shouldExpand |= allHighlighted;
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if (shouldExpand)
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{
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expandingBar.Expand();
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fadeContainer.FadeTo(1, transition_duration);
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expandingBar.FadeTo(1, transition_duration, Easing.OutQuint);
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}
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else
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{
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expandingBar.Collapse();
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fadeContainer.FadeTo(0.5f, transition_duration);
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expandingBar.FadeTo(0.5f, transition_duration, Easing.OutQuint);
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}
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text.FadeTo(externalDimRequested && !IsHovered ? 0.5f : 1, transition_duration);
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text.FadeTo(IsHovered || (Active.Value && !externalDimRequested) || allHighlighted ? 1 : 0.5f, transition_duration, Easing.OutQuint);
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}
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private bool externalDimRequested;
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