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Add delay for loading multiplayer beatmap covers

This commit is contained in:
smoogipoo 2020-02-27 20:01:23 +09:00
parent 7c0e823b95
commit dd2bd5c19d

View File

@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
{
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
protected override double LoadDelay => 500;
[Resolved]
private BeatmapManager beatmaps { get; set; }