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Add delay for loading multiplayer beatmap covers
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@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Drawables
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{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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protected override double LoadDelay => 500;
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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