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ModTestCaseData -> ModTestData
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@ -17,21 +17,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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}
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[Test]
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public void TestNoAdjustment() => CreateModTest(new ModTestCaseData(new OsuModDifficultyAdjust())
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public void TestNoAdjustment() => CreateModTest(new ModTestData(new OsuModDifficultyAdjust())
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestCircleSize10() => CreateModTest(new ModTestCaseData(new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
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public void TestCircleSize10() => CreateModTest(new ModTestData(new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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});
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[Test]
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public void TestApproachRate10() => CreateModTest(new ModTestCaseData(new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
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public void TestApproachRate10() => CreateModTest(new ModTestData(new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
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{
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Autoplay = true,
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PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
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@ -27,11 +27,11 @@ namespace osu.Game.Tests.Visual
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{
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}
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private ModTestCaseData currentTest;
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private ModTestData currentTest;
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protected void CreateModTest(ModTestCaseData testCaseData) => CreateTest(() =>
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protected void CreateModTest(ModTestData testData) => CreateTest(() =>
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{
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AddStep("set test data", () => currentTest = testCaseData);
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AddStep("set test data", () => currentTest = testData);
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});
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public override void TearDownSteps()
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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual
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}
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}
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protected class ModTestCaseData
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protected class ModTestData
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{
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/// <summary>
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/// Whether to use a replay to simulate an auto-play. True by default.
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@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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public readonly Mod Mod;
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public ModTestCaseData(Mod mod)
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public ModTestData(Mod mod)
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{
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Mod = mod;
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}
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