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Update test temporarily
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@ -609,7 +609,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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// todo: this logic is changed in follow up PR.
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AddAssert("Selected beatmap not changed", () => songSelect.Carousel.SelectedBeatmap != filteredBeatmap);
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}
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private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
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