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Simplify status assignment in the test scene

This commit is contained in:
Andrei Zavatski 2020-03-08 03:07:14 +03:00
parent 67dbfc1e5e
commit 9f44a7b2ce

View File

@ -25,6 +25,7 @@ namespace osu.Game.Tests.Visual.Online
};
private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
private readonly Bindable<UserStatus> status = new Bindable<UserStatus>();
private UserGridPanel peppy;
private UserListPanel evast;
@ -76,20 +77,20 @@ namespace osu.Game.Tests.Visual.Online
flyte.Status.Value = new UserStatusOnline();
peppy.Status.Value = null;
peppy.Status.BindTo(status);
peppy.Activity.BindTo(activity);
evast.Status.Value = null;
evast.Status.BindTo(status);
evast.Activity.BindTo(activity);
});
[Test]
public void TestUserStatus()
{
AddStep("online", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
AddStep("do not disturb", () => peppy.Status.Value = evast.Status.Value = new UserStatusDoNotDisturb());
AddStep("offline", () => peppy.Status.Value = evast.Status.Value = new UserStatusOffline());
AddStep("null status", () => peppy.Status.Value = evast.Status.Value = null);
AddStep("online", () => status.Value = new UserStatusOnline());
AddStep("do not disturb", () => status.Value = new UserStatusDoNotDisturb());
AddStep("offline", () => status.Value = new UserStatusOffline());
AddStep("null status", () => status.Value = null);
}
[Test]