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Slightly increase HP awarded for 100s
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Judgements
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.01;
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case HitResult.Good:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.3;
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return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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case HitResult.Great:
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return DEFAULT_MAX_HEALTH_INCREASE;
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