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Make a separate if section for all highlighted case

This commit is contained in:
Andrei Zavatski 2020-02-28 12:48:06 +03:00
parent 8fdf859375
commit 377ae3e685

View File

@ -100,26 +100,20 @@ namespace osu.Game.Overlays.Changelog
private void updateState()
{
// Expand based on the local state
bool shouldExpand = Active.Value || IsHovered;
bool allHighlighted = SelectedTab.Value == null && !externalDimRequested;
// Expand based on whether no build is selected and the badge area is hovered
shouldExpand |= allHighlighted;
if (shouldExpand)
if (SelectedTab.Value == null && !externalDimRequested)
{
expandingBar.Expand();
expandingBar.FadeTo(1, transition_duration, Easing.OutQuint);
}
else
{
expandingBar.Collapse();
expandingBar.FadeTo(0.5f, transition_duration, Easing.OutQuint);
text.FadeTo(1, transition_duration, Easing.OutQuint);
return;
}
text.FadeTo(IsHovered || (Active.Value && !externalDimRequested) || allHighlighted ? 1 : 0.5f, transition_duration, Easing.OutQuint);
var shouldExpand = Active.Value || IsHovered;
expandingBar.IsCollapsed = !shouldExpand;
expandingBar.FadeTo(shouldExpand ? 1 : 0.5f, transition_duration, Easing.OutQuint);
text.FadeTo(IsHovered || (Active.Value && !externalDimRequested) ? 1 : 0.5f, transition_duration, Easing.OutQuint);
}
private bool externalDimRequested;