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Merge pull request #8242 from peppy/always-apply-ruleset-filter

Apply ruleset filter in all cases (even when bypassing filter for selection purposes)
This commit is contained in:
Dan Balasescu 2020-03-16 10:52:56 +09:00 committed by GitHub
commit 8b8d0b962d
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3 changed files with 29 additions and 12 deletions

View File

@ -436,6 +436,9 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(0);
// used for filter check below
AddStep("allow convert display", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
@ -446,16 +449,28 @@ namespace osu.Game.Tests.Visual.SongSelect
BeatmapInfo target = null;
int targetRuleset = differentRuleset ? 1 : 0;
AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == (differentRuleset ? 1 : 0)))
.ElementAt(5).Beatmaps.First();
target = manager.GetAllUsableBeatmapSets()
.Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
.ElementAt(5).Beatmaps.First(bi => bi.RulesetID == targetRuleset);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
});
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);

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@ -25,18 +25,18 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
if (Beatmap.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
{
// bypass filtering for selected beatmap
Filtered.Value = false;
return;
}
bool match =
criteria.Ruleset == null ||
Beatmap.RulesetID == criteria.Ruleset.ID ||
(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
if (Beatmap.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
{
// only check ruleset equality or convertability for selected beatmap
Filtered.Value = !match;
return;
}
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);

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@ -205,7 +205,9 @@ namespace osu.Game.Screens.Select.Carousel
{
private readonly BindableBool filtered = new BindableBool();
private readonly CarouselBeatmap item;
public bool IsFiltered => filtered.Value;
public readonly CarouselBeatmap Item;
public FilterableDifficultyIcon(CarouselBeatmap item)
: base(item.Beatmap)
@ -214,13 +216,13 @@ namespace osu.Game.Screens.Select.Carousel
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
this.item = item;
Item = item;
}
protected override bool OnClick(ClickEvent e)
{
if (!filtered.Value)
item.State.Value = CarouselItemState.Selected;
Item.State.Value = CarouselItemState.Selected;
return true;
}