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Merge branch 'master' into always-apply-ruleset-filter

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Dan Balasescu 2020-03-16 10:32:36 +09:00 committed by GitHub
commit 25a35a1370
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59 changed files with 1214 additions and 854 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.310.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.312.0" />
</ItemGroup>
</Project>

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new CatcherArea.Catcher
SetContents(() => new Catcher
{
RelativePositionAxes = Axes.None,
Anchor = Anchor.Centre,

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@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea.Catcher),
typeof(Catcher),
typeof(DrawableCatchRuleset),
typeof(DrawableFruit),
typeof(DrawableJuiceStream),
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableCatchRuleset drawableRuleset;
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void Setup() => Schedule(() =>
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint());
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
ControlPointInfo = controlPointInfo
});
Add(new Container
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
}
});
};
});
[Test]
public void TestFruits()
{
AddStep("hit fruits", () => spawnFruits(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss fruits", () => spawnFruits());
AddStep("hit fruits", () => spawnFruits(true));
AddStep("miss juicestream", () => spawnJuiceStream());
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddStep("miss bananas", () => spawnBananas());
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestJuicestream()
{
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss juicestream", () => spawnJuiceStream());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestBananas()
{
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss bananas", () => spawnBananas());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
}
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
private void spawnFruits(bool hit = false)
{
for (int i = 1; i <= 4; i++)

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
}
private CatcherArea.Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{

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@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
ApplyPositionOffsets(Beatmap);
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
@ -76,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break;
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
foreach (var nested in juiceStream.NestedHitObjects)
{
var catchObject = (CatchHitObject)nested;
@ -90,20 +94,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
break;
}
}
initialiseHyperDash(beatmap);
}
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
{
if (hitObject is JuiceStream stream)
{
lastPosition = stream.EndX;
lastStartTime = stream.EndTime;
return;
}
if (!(hitObject is Fruit))
return;
float offsetPosition = hitObject.X;
double startTime = hitObject.StartTime;
@ -116,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
float positionDiff = offsetPosition - lastPosition.Value;
double timeDiff = startTime - lastStartTime;
// Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double.
int timeDiff = (int)(startTime - lastStartTime);
if (timeDiff > 1000)
{
@ -132,7 +130,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
return;
}
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
// ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
@ -191,14 +190,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)
private static void initialiseHyperDash(IBeatmap beatmap)
{
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
foreach (var currentObject in objects)
foreach (var currentObject in beatmap.HitObjects)
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
if (currentObject is Fruit fruitObject)
objectWithDroplets.Add(fruitObject);
if (currentObject is JuiceStream)
{
@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
@ -221,10 +220,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
CatchHitObject currentObject = objectWithDroplets[i];
CatchHitObject nextObject = objectWithDroplets[i + 1];
// Reset variables in-case values have changed (e.g. after applying HR)
currentObject.HyperDashTarget = null;
currentObject.DistanceToHyperDash = 0;
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
if (distanceToHyper < 0)
{

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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override int SectionLength => 750;
private float halfCatcherWidth;
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@ -48,14 +50,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
float halfCatchWidth;
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatchWidth = catcher.CatchWidth * 0.5f;
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
CatchHitObject lastObject = null;
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
@ -69,16 +63,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
continue;
if (lastObject != null)
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth);
lastObject = hitObject;
}
}
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
protected override Skill[] CreateSkills(IBeatmap beatmap)
{
new Movement(),
};
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
{
halfCatcherWidth = catcher.CatchWidth * 0.5f;
halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
}
return new Skill[]
{
new Movement(halfCatcherWidth),
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{

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@ -20,9 +20,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
protected override double DecayWeight => 0.94;
protected readonly float HalfCatcherWidth;
private float? lastPlayerPosition;
private float lastDistanceMoved;
public Movement(float halfCatcherWidth)
{
HalfCatcherWidth = halfCatcherWidth;
}
protected override double StrainValueOf(DifficultyHitObject current)
{
var catchCurrent = (CatchDifficultyHitObject)current;

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
{
private readonly CatcherArea.Catcher catcher;
private readonly Catcher catcher;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;

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@ -0,0 +1,460 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public CatcherAnimationState CurrentState { get; private set; }
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
protected bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
private int currentDirection;
private bool dashing;
private bool trail;
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
}
};
updateCatcher();
}
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{
var ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
var diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
Add(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
var halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
// only update hyperdash state if we are catching a fruit.
// exceptions are Droplets and JuiceStreams.
if (!(fruit is Fruit)) return validCatch;
if (validCatch && fruit.HyperDash)
{
var target = fruit.HyperDashTarget;
var timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
SetHyperDashState();
if (validCatch)
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
else if (!(fruit is Banana))
updateState(CatcherAnimationState.Fail);
return validCatch;
}
/// <summary>
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
var wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (wasHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!wasHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite(true);
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
hyperDashEndGlow.FadeOut(1200);
hyperDashEndGlow.Expire(true);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
case CatchAction.MoveRight:
currentDirection--;
break;
case CatchAction.Dash:
Dashing = false;
break;
}
}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
public void Drop(DrawableHitObject fruit)
{
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
}
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
var dashModifier = Dashing ? 1 : 0.5;
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
}
}
private void updateCatcher()
{
catcherIdle.Hide();
catcherKiai.Hide();
catcherFail.Hide();
CatcherSprite current;
switch (CurrentState)
{
default:
current = catcherIdle;
break;
case CatcherAnimationState.Fail:
current = catcherFail;
break;
case CatcherAnimationState.Kiai:
current = catcherKiai;
break;
}
current.Show();
(current.Drawable as IAnimation)?.GotoFrame(0);
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createAdditiveSprite(HyperDashing);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Drawable createAdditiveSprite(bool hyperDash)
{
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.Scale = Scale;
additive.Colour = hyperDash ? Color4.Red : Color4.White;
additive.Blending = BlendingParameters.Additive;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Position = Position;
AdditiveTarget.Add(additive);
return additive;
}
private Drawable createCatcherSprite()
{
return new CatcherSprite(CurrentState);
}
private void updateState(CatcherAnimationState state)
{
if (CurrentState == state)
return;
CurrentState = state;
updateCatcher();
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
var actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
}
}
}

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@ -2,15 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@ -20,7 +13,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
@ -28,8 +20,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
public const float CATCHER_SIZE = 106.75f;
protected internal readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public Container ExplodingFruitTarget
@ -37,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
set => MovableCatcher.ExplodingFruitTarget = value;
}
private DrawableCatchHitObject lastPlateableFruit;
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
@ -47,7 +39,10 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
private DrawableCatchHitObject lastPlateableFruit;
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
{
@ -100,6 +95,15 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj)
{
return MovableCatcher.AttemptCatch(obj);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -110,559 +114,6 @@ namespace osu.Game.Rulesets.Catch.UI
MovableCatcher.X = state.CatcherX.Value;
}
public void OnReleased(CatchAction action)
{
}
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
/// <summary>
/// Width of the area that can be used to attempt catches during gameplay.
/// </summary>
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
},
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
{
Anchor = Anchor.TopCentre,
Alpha = 0,
}
};
updateCatcher();
}
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
private void updateCatcher()
{
catcherIdle.Hide();
catcherKiai.Hide();
catcherFail.Hide();
CatcherSprite current;
switch (currentState)
{
default:
current = catcherIdle;
break;
case CatcherAnimationState.Fail:
current = catcherFail;
break;
case CatcherAnimationState.Kiai:
current = catcherKiai;
break;
}
current.Show();
(current.Drawable as IAnimation)?.GotoFrame(0);
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get => dashing;
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get => trail;
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createAdditiveSprite(HyperDashing);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Drawable createAdditiveSprite(bool hyperDash)
{
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.Scale = Scale;
additive.Colour = hyperDash ? Color4.Red : Color4.White;
additive.Blending = BlendingParameters.Additive;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Position = Position;
AdditiveTarget.Add(additive);
return additive;
}
private Drawable createCatcherSprite() => new CatcherSprite(currentState);
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void PlaceOnPlate(DrawableCatchHitObject fruit)
{
float ourRadius = fruit.DisplayRadius;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
Add(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
float halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
// only update hyperdash state if we are catching a fruit.
// exceptions are Droplets and JuiceStreams.
if (!(fruit is Fruit)) return validCatch;
if (validCatch && fruit.HyperDash)
{
var target = fruit.HyperDashTarget;
double timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
}
else
{
SetHyperDashState();
}
if (validCatch)
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
else
updateState(CatcherAnimationState.Fail);
return validCatch;
}
private void updateState(CatcherAnimationState state)
{
if (currentState == state)
return;
currentState = state;
updateCatcher();
}
private CatcherAnimationState currentState;
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
/// <summary>
/// Whether we are hyper-dashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
/// <summary>
/// Set hyper-dash state.
/// </summary>
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
{
const float hyper_dash_transition_length = 180;
bool wasHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
hyperDashDirection = 0;
if (wasHyperDashing)
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
Trail &= Dashing;
}
}
else
{
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!wasHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
Trail = true;
var hyperDashEndGlow = createAdditiveSprite(true);
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
hyperDashEndGlow.FadeOut(1200);
hyperDashEndGlow.Expire(true);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
break;
case CatchAction.MoveRight:
currentDirection--;
break;
case CatchAction.Dash:
Dashing = false;
break;
}
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
}
}
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
if (position == X)
return;
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
X = position;
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
Drop(f);
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
Explode(f);
}
public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
});
public void Explode(DrawableHitObject fruit)
{
var originalX = fruit.X * Scale.X;
removeFromPlateWithTransform(fruit, f =>
{
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
});
}
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
{
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;
ExplodingFruitTarget.Add(fruit);
}
double actionTime = Clock.CurrentTime;
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
{
using (fruit.BeginAbsoluteSequence(actionTime))
action(fruit);
fruit.Expire();
}
}
}
}
public class HitExplosion : CompositeDrawable
{
private readonly CircularContainer largeFaint;
public HitExplosion(DrawableCatchHitObject fruit)
{
Size = new Vector2(20);
Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
const double duration = 400;
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
protected internal readonly Catcher MovableCatcher;
}
}

View File

@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class HitExplosion : CompositeDrawable
{
private readonly CircularContainer largeFaint;
public HitExplosion(DrawableCatchHitObject fruit)
{
Size = new Vector2(20);
Anchor = Anchor.TopCentre;
Origin = Anchor.BottomCentre;
Color4 objectColour = fruit.AccentColour.Value;
// scale roughly in-line with visual appearance of notes
const float angle_variangle = 15; // should be less than 45
const float roundness = 100;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
largeFaint = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
},
new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Size = new Vector2(0.01f, initial_height),
Blending = BlendingParameters.Additive,
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour,
Roundness = roundness,
Radius = 40,
},
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
const double duration = 400;
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
Expire(true);
}
}
}

View File

@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.ApplySkin(skin, allowFallback);
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -16,16 +16,24 @@ using osu.Game.Rulesets.Osu.Skinning;
using osuTK.Graphics;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
{
public Func<OsuAction?> GetInitialHitAction;
public Color4 AccentColour
{
get => ball.Colour;
set => ball.Colour = value;
}
private readonly Slider slider;
private readonly Drawable followCircle;
private readonly DrawableSlider drawableSlider;
private readonly CircularContainer ball;
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
@ -47,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Alpha = 0,
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
new CircularContainer
ball = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,

View File

@ -12,7 +12,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
@ -78,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
AddAssert($"msg #{index} has the right action", hasExpectedActions);
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
//AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
bool hasExpectedActions()
@ -97,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
return true;
}
bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
//bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
bool isShowingLinks()
{

View File

@ -38,8 +38,13 @@ namespace osu.Game.Tests.Visual.Online
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
private readonly List<Channel> channels;
private Channel currentChannel => channelManager.CurrentChannel.Value;
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
private Channel channel1 => channels[0];
private Channel channel2 => channels[1];
@ -91,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
@ -102,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
@ -140,10 +145,67 @@ namespace osu.Game.Tests.Visual.Online
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"channel #{oneBasedIndex} is selected", () => channelManager.CurrentChannel.Value == targetChannel);
AddAssert($"channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
}
}
private Channel expectedChannel;
[Test]
public void TestCloseChannelWhileActive()
{
AddUntilStep("Join until dropdown has channels", () =>
{
if (visibleChannels.Count() < joinedChannels.Count())
return true;
// Using temporary channels because they don't hide their names when not active
Channel toAdd = new Channel { Name = $"test channel {joinedChannels.Count()}", Type = ChannelType.Temporary };
channelManager.JoinChannel(toAdd);
return false;
});
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel before dropdown
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
AddUntilStep("Close channels until selector visible", () =>
{
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
return true;
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
return false;
});
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
// Closing the last channel with dropdown no longer present
AddStep("Close last when selector next", () =>
{
expectedChannel = previousChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to previous", () => currentChannel == expectedChannel);
// Standard channel closing
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
AddStep("Close current channel", () =>
{
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to next", () => currentChannel == expectedChannel);
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;
@ -187,6 +249,8 @@ namespace osu.Game.Tests.Visual.Online
{
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
@ -196,12 +260,22 @@ namespace osu.Game.Tests.Visual.Online
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
protected override TabItem<Channel> CreateTabItem(Channel value)
{
switch (value.Type)
{
case ChannelType.PM:
return new TestPrivateChannelTabItem(value);
default:
return new TestChannelTabItem(value);
}
}
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
private class TestChannelTabItem : PrivateChannelTabItem
private class TestChannelTabItem : ChannelTabItem
{
public TestChannelTabItem(Channel channel)
: base(channel)
@ -210,5 +284,15 @@ namespace osu.Game.Tests.Visual.Online
public new ClickableContainer CloseButton => base.CloseButton;
}
private class TestPrivateChannelTabItem : PrivateChannelTabItem
{
public TestPrivateChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
}
}

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@ -497,7 +497,7 @@ namespace osu.Game.Tests.Visual.SongSelect
}
bool changed = false;
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
{
carousel.Filter(new FilterCriteria());
carousel.BeatmapSetsChanged = () => changed = true;
@ -697,6 +697,8 @@ namespace osu.Game.Tests.Visual.SongSelect
public new List<DrawableCarouselItem> Items => base.Items;
public bool PendingFilterTask => PendingFilter != null;
protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
}
}
}

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Gameplay.Components;
using osuTK;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneMatchHeader : TournamentTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableTournamentHeaderText),
typeof(DrawableTournamentHeaderLogo),
};
public TestSceneMatchHeader()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(50),
Children = new Drawable[]
{
new TournamentSpriteText { Text = "with logo", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader(),
new TournamentSpriteText { Text = "without logo", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader { ShowLogo = false },
new TournamentSpriteText { Text = "without scores", Font = OsuFont.Torus.With(size: 30) },
new MatchHeader { ShowScores = false },
}
};
}
}
}

View File

@ -22,9 +22,9 @@ namespace osu.Game.Tournament.Components
public ControlPanel()
{
RelativeSizeAxes = Axes.Both;
RelativeSizeAxes = Axes.Y;
AlwaysPresent = true;
Width = 0.15f;
Width = TournamentSceneManager.CONTROL_AREA_WIDTH;
Anchor = Anchor.TopRight;
InternalChildren = new Drawable[]
@ -47,8 +47,8 @@ namespace osu.Game.Tournament.Components
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Position = new Vector2(0, 35f),
Padding = new MarginPadding(5),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
},

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Tournament.Components
{
public class DrawableTournamentHeaderLogo : CompositeDrawable
{
public DrawableTournamentHeaderLogo()
{
InternalChild = new LogoSprite();
Height = 82;
RelativeSizeAxes = Axes.X;
}
private class LogoSprite : Sprite
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Texture = textures.Get("header-logo");
}
}
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Tournament.Components
{
public class DrawableTournamentHeaderText : CompositeDrawable
{
public DrawableTournamentHeaderText()
{
InternalChild = new TextSprite();
Height = 22;
RelativeSizeAxes = Axes.X;
}
private class TextSprite : Sprite
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Texture = textures.Get("header-text");
}
}
}
}

View File

@ -1,16 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics;
namespace osu.Game.Tournament.Components
{
public class DrawableTournamentTitleText : TournamentSpriteText
{
public DrawableTournamentTitleText()
{
Text = "osu!taiko world cup 2020";
Font = OsuFont.Torus.With(size: 26, weight: FontWeight.SemiBold);
}
}
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new DrawableTournamentTitleText(),
new DrawableTournamentHeaderText(),
new TournamentSpriteText
{
Text = match.Round.Value?.Name.Value ?? "Unknown Round",

View File

@ -16,7 +16,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Components
@ -125,13 +124,21 @@ namespace osu.Game.Tournament.Components
if (!string.IsNullOrEmpty(mods))
{
AddInternal(new Sprite
AddInternal(new Container
{
Texture = textures.Get($"mods/{mods}"),
RelativeSizeAxes = Axes.Y,
Width = 60,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(10),
Scale = new Vector2(0.8f)
Child = new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = textures.Get($"mods/{mods}"),
}
});
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Video;
using osu.Framework.Platform;
using osu.Framework.Timing;
using osu.Game.Graphics;
@ -28,13 +27,13 @@ namespace osu.Game.Tournament.Components
}
[BackgroundDependencyLoader]
private void load(Storage storage)
private void load(TournamentStorage storage)
{
var stream = storage.GetStream($@"videos/{filename}.m4v");
var stream = storage.GetStream($@"videos/{filename}");
if (stream != null)
{
InternalChild = video = new VideoSprite(stream)
InternalChild = video = new VideoSprite(stream, false)
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,

View File

@ -163,12 +163,7 @@ namespace osu.Game.Tournament.IPC
{
try
{
stableInstallPath = "G:\\My Drive\\Main\\osu!tourney";
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = "G:\\My Drive\\Main\\osu!mappool";
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
if (checkExists(stableInstallPath))
return stableInstallPath;

View File

@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
@ -17,13 +14,39 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
{
private TeamScoreDisplay teamDisplay1;
private TeamScoreDisplay teamDisplay2;
private DrawableTournamentHeaderLogo logo;
private bool showScores = true;
public bool ShowScores
{
get => showScores;
set
{
teamDisplay1.ShowScore = value;
teamDisplay2.ShowScore = value;
if (value == showScores)
return;
showScores = value;
if (IsLoaded)
updateDisplay();
}
}
private bool showLogo = true;
public bool ShowLogo
{
get => showLogo;
set
{
if (value == showLogo)
return;
showLogo = value;
if (IsLoaded)
updateDisplay();
}
}
@ -38,19 +61,25 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(20),
Spacing = new Vector2(5),
Children = new Drawable[]
{
new DrawableTournamentTitleText
logo = new DrawableTournamentHeaderLogo
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.2f)
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Alpha = showLogo ? 1 : 0
},
new RoundDisplay
new DrawableTournamentHeaderText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new MatchRoundDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(0.4f)
},
}
@ -66,76 +95,16 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
Origin = Anchor.TopRight,
},
};
}
}
public class TeamScoreDisplay : CompositeDrawable
{
private readonly TeamColour teamColour;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
private TeamDisplay teamDisplay;
public bool ShowScore { set => teamDisplay.ShowScore = value; }
public TeamScoreDisplay(TeamColour teamColour)
{
this.teamColour = teamColour;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
updateDisplay();
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
private void updateDisplay()
{
currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged, true);
}
teamDisplay1.ShowScore = showScores;
teamDisplay2.ShowScore = showScores;
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
{
currentTeamScore.UnbindBindings();
currentTeam.UnbindBindings();
if (match.NewValue != null)
{
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
}
// team may change to same team, which means score is not in a good state.
// thus we handle this manually.
teamChanged(currentTeam.Value);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Left:
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
currentTeamScore.Value++;
return true;
case MouseButton.Right:
if (currentTeamScore.Value > 0)
currentTeamScore.Value--;
return true;
}
return base.OnMouseDown(e);
}
private void teamChanged(TournamentTeam team)
{
InternalChildren = new Drawable[]
{
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
logo.Alpha = showLogo ? 1 : 0;
}
}
}

View File

@ -8,7 +8,7 @@ using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class RoundDisplay : TournamentSpriteTextWithBackground
public class MatchRoundDisplay : TournamentSpriteTextWithBackground
{
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();

View File

@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
@ -131,13 +132,15 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
Winning = false;
DisplayedCountSpriteText.Spacing = new Vector2(-6);
}
public bool Winning
{
set => DisplayedCountSpriteText.Font = value
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50)
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40);
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true)
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true);
}
}
}

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Models;
using osuTK.Input;
namespace osu.Game.Tournament.Screens.Gameplay.Components
{
public class TeamScoreDisplay : CompositeDrawable
{
private readonly TeamColour teamColour;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
private TeamDisplay teamDisplay;
public bool ShowScore { set => teamDisplay.ShowScore = value; }
public TeamScoreDisplay(TeamColour teamColour)
{
this.teamColour = teamColour;
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(LadderInfo ladder)
{
currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged, true);
}
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
{
currentTeamScore.UnbindBindings();
currentTeam.UnbindBindings();
if (match.NewValue != null)
{
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
}
// team may change to same team, which means score is not in a good state.
// thus we handle this manually.
teamChanged(currentTeam.Value);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Left:
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
currentTeamScore.Value++;
return true;
case MouseButton.Right:
if (currentTeamScore.Value > 0)
currentTeamScore.Value--;
return true;
}
return base.OnMouseDown(e);
}
private void teamChanged(TournamentTeam team)
{
InternalChildren = new Drawable[]
{
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
}
}
}

View File

@ -47,7 +47,10 @@ namespace osu.Game.Tournament.Screens.Gameplay
Loop = true,
RelativeSizeAxes = Axes.Both,
},
header = new MatchHeader(),
header = new MatchHeader
{
ShowLogo = false
},
new Container
{
RelativeSizeAxes = Axes.X,

View File

@ -47,7 +47,7 @@ namespace osu.Game.Tournament.Screens.Ladder
RelativeSizeAxes = Axes.Both,
Loop = true,
},
new DrawableTournamentTitleText
new DrawableTournamentHeaderText
{
Y = 100,
Anchor = Anchor.TopCentre,

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tournament.Screens.MapPool
new MatchHeader(),
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
{
Y = 100,
Y = 140,
Spacing = new Vector2(10, 10),
Padding = new MarginPadding(25),
Direction = FillDirection.Vertical,
@ -235,6 +235,7 @@ namespace osu.Game.Tournament.Screens.MapPool
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 42,
});
}
}

View File

@ -62,7 +62,7 @@ namespace osu.Game.Tournament.Screens.Schedule
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new DrawableTournamentTitleText(),
new DrawableTournamentHeaderText(),
new Container
{
Margin = new MarginPadding { Top = 40 },

View File

@ -3,7 +3,10 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
@ -22,6 +25,7 @@ namespace osu.Game.Tournament.Screens
private FillFlowContainer fillFlow;
private LoginOverlay loginOverlay;
private ActionableInfo resolution;
[Resolved]
private MatchIPCInfo ipc { get; set; }
@ -32,9 +36,13 @@ namespace osu.Game.Tournament.Screens
[Resolved]
private RulesetStore rulesets { get; set; }
private Bindable<Size> windowSize;
[BackgroundDependencyLoader]
private void load()
private void load(FrameworkConfigManager frameworkConfig)
{
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
InternalChild = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
@ -48,6 +56,9 @@ namespace osu.Game.Tournament.Screens
reload();
}
[Resolved]
private Framework.Game game { get; set; }
private void reload()
{
var fileBasedIpc = ipc as FileBasedIPC;
@ -97,9 +108,25 @@ namespace osu.Game.Tournament.Screens
Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset,
},
resolution = new ActionableInfo
{
Label = "Stream area resolution",
ButtonText = "Set to 1080p",
Action = () =>
{
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
}
}
};
}
protected override void Update()
{
base.Update();
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
}
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
{
public LabelledDropdown()

View File

@ -37,6 +37,8 @@ namespace osu.Game.Tournament
private Storage storage;
private TournamentStorage tournamentStorage;
private DependencyContainer dependencies;
private Bindable<Size> windowSize;
@ -54,14 +56,16 @@ namespace osu.Game.Tournament
{
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
Textures.AddStore(new TextureLoaderStore(new ResourceStore<byte[]>(new StorageBackedResourceStore(storage))));
dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage));
Textures.AddStore(new TextureLoaderStore(tournamentStorage));
this.storage = storage;
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
{
var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400);
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
}), true);

View File

@ -33,6 +33,12 @@ namespace osu.Game.Tournament
private Container screens;
private TourneyVideo video;
public const float CONTROL_AREA_WIDTH = 160;
public const float STREAM_AREA_WIDTH = 1366;
public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
[Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
@ -51,13 +57,13 @@ namespace osu.Game.Tournament
{
new Container
{
RelativeSizeAxes = Axes.Both,
X = 200,
RelativeSizeAxes = Axes.Y,
X = CONTROL_AREA_WIDTH,
FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Size = new Vector2(0.8f, 1),
Width = STREAM_AREA_WIDTH,
//Masking = true,
Children = new Drawable[]
{
@ -96,7 +102,7 @@ namespace osu.Game.Tournament
new Container
{
RelativeSizeAxes = Axes.Y,
Width = 200,
Width = CONTROL_AREA_WIDTH,
Children = new Drawable[]
{
new Box
@ -108,8 +114,8 @@ namespace osu.Game.Tournament
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(2),
Padding = new MarginPadding(2),
Spacing = new Vector2(5),
Padding = new MarginPadding(5),
Children = new Drawable[]
{
new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
namespace osu.Game.Tournament
{
internal class TournamentStorage : NamespacedResourceStore<byte[]>
{
public TournamentStorage(Storage storage)
: base(new StorageBackedResourceStore(storage), "tournament")
{
AddExtension("m4v");
AddExtension("avi");
AddExtension("mp4");
}
}
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
@ -26,17 +25,5 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorTimingControlPoint();
private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint
{
public LegacyDifficultyCalculatorTimingControlPoint()
{
BeatLengthBindable.MinValue = double.MinValue;
BeatLengthBindable.MaxValue = double.MaxValue;
}
}
}
}

View File

@ -30,8 +30,15 @@ namespace osu.Game.Graphics
/// <param name="italics">Whether the font is italic.</param>
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
/// <returns>The <see cref="FontUsage"/>.</returns>
public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth);
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
private static bool getItalics(in bool italicsRequested)
{
// right now none of our fonts support italics.
// should add exceptions to this rule if they come up.
return false;
}
/// <summary>
/// Retrieves the string representation of a <see cref="Typeface"/>.
@ -42,9 +49,6 @@ namespace osu.Game.Graphics
{
switch (typeface)
{
case Typeface.Exo:
return "Exo2.0";
case Typeface.Venera:
return "Venera";
@ -62,7 +66,13 @@ namespace osu.Game.Graphics
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
public static string GetWeightString(Typeface typeface, FontWeight weight)
=> GetWeightString(GetFamilyString(typeface), weight);
{
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
// torus doesn't have a medium; fallback to regular.
weight = FontWeight.Regular;
return GetWeightString(GetFamilyString(typeface), weight);
}
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
@ -96,7 +106,6 @@ namespace osu.Game.Graphics
public enum Typeface
{
Exo,
Venera,
Torus
}

View File

@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
new HoverClickSounds()
};
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
}
protected override void OnActivated() => fadeActive();

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@ -78,7 +78,7 @@ namespace osu.Game.Graphics.UserInterface
new HoverClickSounds()
};
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
}
protected virtual string CreateText() => (Value as Enum)?.GetDescription() ?? Value.ToString();

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@ -12,5 +12,6 @@ namespace osu.Game.Online.Chat
Temporary,
PM,
Group,
System,
}
}

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@ -138,30 +138,17 @@ namespace osu.Game
dependencies.Cache(LocalConfig);
AddFont(Resources, @"Fonts/osuFont");
AddFont(Resources, @"Fonts/Exo2.0-Medium");
AddFont(Resources, @"Fonts/Exo2.0-MediumItalic");
AddFont(Resources, @"Fonts/Torus-Regular");
AddFont(Resources, @"Fonts/Torus-Light");
AddFont(Resources, @"Fonts/Torus-SemiBold");
AddFont(Resources, @"Fonts/Torus-Bold");
AddFont(Resources, @"Fonts/Noto-Basic");
AddFont(Resources, @"Fonts/Noto-Hangul");
AddFont(Resources, @"Fonts/Noto-CJK-Basic");
AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
AddFont(Resources, @"Fonts/Exo2.0-Regular");
AddFont(Resources, @"Fonts/Exo2.0-RegularItalic");
AddFont(Resources, @"Fonts/Exo2.0-SemiBold");
AddFont(Resources, @"Fonts/Exo2.0-SemiBoldItalic");
AddFont(Resources, @"Fonts/Exo2.0-Bold");
AddFont(Resources, @"Fonts/Exo2.0-BoldItalic");
AddFont(Resources, @"Fonts/Exo2.0-Light");
AddFont(Resources, @"Fonts/Exo2.0-LightItalic");
AddFont(Resources, @"Fonts/Exo2.0-Black");
AddFont(Resources, @"Fonts/Exo2.0-BlackItalic");
AddFont(Resources, @"Fonts/Torus-SemiBold");
AddFont(Resources, @"Fonts/Torus-Bold");
AddFont(Resources, @"Fonts/Torus-Regular");
AddFont(Resources, @"Fonts/Torus-Light");
AddFont(Resources, @"Fonts/Venera-Light");
AddFont(Resources, @"Fonts/Venera-Bold");
AddFont(Resources, @"Fonts/Venera-Black");

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@ -132,7 +132,7 @@ namespace osu.Game.Overlays.AccountCreation
usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Exo, weight: FontWeight.Bold));
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Torus, weight: FontWeight.Bold));
passwordDescription.AddText("At least ");
characterCheckText = passwordDescription.AddText("8 characters long");

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@ -93,6 +93,7 @@ namespace osu.Game.Overlays.Changelog
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
TextAnchor = Anchor.BottomLeft,
}
}
};
@ -125,7 +126,7 @@ namespace osu.Game.Overlays.Changelog
title.AddText("by ", t =>
{
t.Font = fontMedium.With(italics: true);
t.Font = fontMedium;
t.Colour = entryColour;
t.Padding = new MarginPadding { Left = 10 };
});
@ -138,7 +139,7 @@ namespace osu.Game.Overlays.Changelog
Id = entry.GithubUser.UserId.Value
}, t =>
{
t.Font = fontMedium.With(italics: true);
t.Font = fontMedium;
t.Colour = entryColour;
});
}
@ -146,7 +147,7 @@ namespace osu.Game.Overlays.Changelog
{
title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t =>
{
t.Font = fontMedium.With(italics: true);
t.Font = fontMedium;
t.Colour = entryColour;
});
}
@ -154,7 +155,7 @@ namespace osu.Game.Overlays.Changelog
{
title.AddText(entry.GithubUser.DisplayName, t =>
{
t.Font = fontMedium.With(italics: true);
t.Font = fontMedium;
t.Colour = entryColour;
});
}

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@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat.Tabs
public ChannelSelectorTabChannel()
{
Name = "+";
Type = ChannelType.System;
}
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Chat.Tabs
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value);
base.AddTabItem(item, addToDropdown);
}
@ -74,18 +74,24 @@ namespace osu.Game.Overlays.Chat.Tabs
/// <summary>
/// Removes a channel from the ChannelTabControl.
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
/// If the selected channel is the one that is being removed, the next available channel will be selected.
/// </summary>
/// <param name="channel">The channel that is going to be removed.</param>
public void RemoveChannel(Channel channel)
{
RemoveItem(channel);
if (Current.Value == channel)
{
// Prefer non-selector channels first
Current.Value = Items.FirstOrDefault(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)) ?? Items.FirstOrDefault();
var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
if (isNextTabSelector && allChannels.Count == 2)
SelectTab(selectorTab);
else
SwitchTab(isNextTabSelector ? -1 : 1);
}
RemoveItem(channel);
}
protected override void SelectTab(TabItem<Channel> tab)
@ -100,21 +106,6 @@ namespace osu.Game.Overlays.Chat.Tabs
selectorTab.Active.Value = false;
}
private void tabCloseRequested(TabItem<Channel> tab)
{
int totalTabs = TabContainer.Count - 1; // account for selectorTab
int currentIndex = Math.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
if (tab == SelectedTab && totalTabs > 1)
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
else if (totalTabs == 1 && !selectorTab.Active.Value)
// Open channel selection overlay if all channel tabs will be closed after removing this tab
SelectTab(selectorTab);
OnRequestLeave?.Invoke(tab.Value);
}
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
{
Direction = FillDirection.Full,

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@ -75,7 +75,7 @@ namespace osu.Game.Overlays.News
Left = 25,
Bottom = 50,
},
Font = OsuFont.GetFont(Typeface.Exo, 24, FontWeight.Bold),
Font = OsuFont.GetFont(Typeface.Torus, 24, FontWeight.Bold),
Text = info.Title,
},
new OsuSpriteText
@ -87,7 +87,7 @@ namespace osu.Game.Overlays.News
Left = 25,
Bottom = 30,
},
Font = OsuFont.GetFont(Typeface.Exo, 16, FontWeight.Bold),
Font = OsuFont.GetFont(Typeface.Torus, 16, FontWeight.Bold),
Text = "by " + info.Author
}
};
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.News
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(Typeface.Exo, 12, FontWeight.Black, false, false),
Font = OsuFont.GetFont(Typeface.Torus, 12, FontWeight.Black, false, false),
Text = date.ToString("d MMM yyy").ToUpper(),
Margin = new MarginPadding
{

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@ -14,22 +14,8 @@ namespace osu.Game.Overlays.Volume
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
public bool OnPressed(GlobalAction action)
{
// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
switch (action)
{
case GlobalAction.SelectPrevious:
action = GlobalAction.IncreaseVolume;
break;
case GlobalAction.SelectNext:
action = GlobalAction.DecreaseVolume;
break;
}
return ActionRequested?.Invoke(action) ?? false;
}
public bool OnPressed(GlobalAction action) =>
ActionRequested?.Invoke(action) ?? false;
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;

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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (split.Length > 7)
{
length = Math.Max(0, Parsing.ParseDouble(split[7]));
length = Math.Max(0, Parsing.ParseDouble(split[7], Parsing.MAX_COORDINATE_VALUE));
if (length == 0)
length = null;
}

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@ -90,14 +90,14 @@ namespace osu.Game.Screens.Menu
}
};
textFlow.AddText("This project is an ongoing ", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.Light));
textFlow.AddText("work in progress", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.SemiBold));
textFlow.AddText("This project is an ongoing ", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.Light));
textFlow.AddText("work in progress", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.SemiBold));
textFlow.NewParagraph();
static void format(SpriteText t) => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
textFlow.AddParagraph(getRandomTip(), t => t.Font = t.Font.With(Typeface.Exo, 20, FontWeight.SemiBold));
textFlow.AddParagraph(getRandomTip(), t => t.Font = t.Font.With(Typeface.Torus, 20, FontWeight.SemiBold));
textFlow.NewParagraph();
textFlow.NewParagraph();

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@ -259,11 +259,18 @@ namespace osu.Game.Screens.Menu
private class LazerLogo : CompositeDrawable
{
private readonly Stream videoStream;
public LazerLogo(Stream videoStream)
{
this.videoStream = videoStream;
Size = new Vector2(960);
}
InternalChild = new VideoSprite(videoStream)
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new VideoSprite(videoStream, false)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }

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@ -77,7 +77,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
if (host.NewValue != null)
{
hostText.AddText("hosted by ");
hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true));
hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold, italics: true));
flagContainer.Child = new UpdateableFlag(host.NewValue.Country) { RelativeSizeAxes = Axes.Both };
}

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@ -91,7 +91,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
rankText.AddText($"#{index + 1} ", s =>
{
s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold);
s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold);
s.Colour = colours.YellowDark;
});

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@ -153,9 +153,11 @@ namespace osu.Game.Screens.Select
beatmaps.BeatmapHidden += beatmapHidden;
beatmaps.BeatmapRestored += beatmapRestored;
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
loadBeatmapSets(GetLoadableBeatmaps());
}
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);

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@ -61,7 +61,7 @@ namespace osu.Game.Skinning
{
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
if (iniRate != null)
if (iniRate?.Value > 0)
return 1000f / iniRate.Value;
return 1000f / textures.Length;

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@ -22,8 +22,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.310.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.312.0" />
<PackageReference Include="Sentry" Version="2.1.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

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@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.310.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.312.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -79,7 +79,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.310.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.312.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />