mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Merge branch 'master' into always-apply-ruleset-filter
This commit is contained in:
commit
25a35a1370
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.310.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
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||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.312.0" />
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</ItemGroup>
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||||
</Project>
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||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new CatcherArea.Catcher
|
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SetContents(() => new Catcher
|
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{
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RelativePositionAxes = Axes.None,
|
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Anchor = Anchor.Centre,
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|
@ -4,7 +4,7 @@
|
||||
using System;
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using System.Collections.Generic;
|
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using System.Linq;
|
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using osu.Framework.Allocation;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
|
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public override IReadOnlyList<Type> RequiredTypes => new[]
|
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{
|
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typeof(CatcherArea.Catcher),
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typeof(Catcher),
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typeof(DrawableCatchRuleset),
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typeof(DrawableFruit),
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typeof(DrawableJuiceStream),
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@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private DrawableCatchRuleset drawableRuleset;
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private double playfieldTime => drawableRuleset.Playfield.Time.Current;
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|
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[BackgroundDependencyLoader]
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private void load()
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[SetUp]
|
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public void Setup() => Schedule(() =>
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{
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint());
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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ControlPointInfo = controlPointInfo
|
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});
|
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Add(new Container
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
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}
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});
|
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};
|
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});
|
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|
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[Test]
|
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public void TestFruits()
|
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{
|
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AddStep("hit fruits", () => spawnFruits(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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|
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AddStep("miss fruits", () => spawnFruits());
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AddStep("hit fruits", () => spawnFruits(true));
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AddStep("miss juicestream", () => spawnJuiceStream());
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AddStep("hit juicestream", () => spawnJuiceStream(true));
|
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AddStep("miss bananas", () => spawnBananas());
|
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AddStep("hit bananas", () => spawnBananas(true));
|
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
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}
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[Test]
|
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public void TestJuicestream()
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{
|
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AddStep("hit juicestream", () => spawnJuiceStream(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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|
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AddStep("miss juicestream", () => spawnJuiceStream());
|
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
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AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
|
||||
}
|
||||
|
||||
[Test]
|
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public void TestBananas()
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{
|
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AddStep("hit bananas", () => spawnBananas(true));
|
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
|
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|
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AddStep("miss bananas", () => spawnBananas());
|
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
|
||||
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
|
||||
}
|
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|
||||
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
|
||||
|
||||
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
|
||||
|
||||
private void spawnFruits(bool hit = false)
|
||||
{
|
||||
for (int i = 1; i <= 4; i++)
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|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
}
|
||||
}
|
||||
|
||||
private CatcherArea.Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
|
||||
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
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{
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|
@ -28,8 +28,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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|
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ApplyPositionOffsets(Beatmap);
|
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|
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initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
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|
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int index = 0;
|
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|
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foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
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@ -76,6 +74,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
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break;
|
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|
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case JuiceStream juiceStream:
|
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// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
|
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lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
|
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// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
|
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lastStartTime = juiceStream.StartTime;
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|
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foreach (var nested in juiceStream.NestedHitObjects)
|
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{
|
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var catchObject = (CatchHitObject)nested;
|
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@ -90,20 +94,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
initialiseHyperDash(beatmap);
|
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}
|
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|
||||
private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
|
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{
|
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if (hitObject is JuiceStream stream)
|
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{
|
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lastPosition = stream.EndX;
|
||||
lastStartTime = stream.EndTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(hitObject is Fruit))
|
||||
return;
|
||||
|
||||
float offsetPosition = hitObject.X;
|
||||
double startTime = hitObject.StartTime;
|
||||
|
||||
@ -116,7 +112,9 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
|
||||
float positionDiff = offsetPosition - lastPosition.Value;
|
||||
double timeDiff = startTime - lastStartTime;
|
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|
||||
// Todo: BUG!! Stable calculated time deltas as ints, which affects randomisation. This should be changed to a double.
|
||||
int timeDiff = (int)(startTime - lastStartTime);
|
||||
|
||||
if (timeDiff > 1000)
|
||||
{
|
||||
@ -132,7 +130,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
|
||||
// ReSharper disable once PossibleLossOfFraction
|
||||
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
|
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applyOffset(ref offsetPosition, positionDiff);
|
||||
|
||||
hitObject.XOffset = offsetPosition - hitObject.X;
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||||
@ -191,14 +190,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
private static void initialiseHyperDash(IBeatmap beatmap)
|
||||
{
|
||||
List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
|
||||
|
||||
foreach (var currentObject in objects)
|
||||
foreach (var currentObject in beatmap.HitObjects)
|
||||
{
|
||||
if (currentObject is Fruit)
|
||||
objectWithDroplets.Add(currentObject);
|
||||
if (currentObject is Fruit fruitObject)
|
||||
objectWithDroplets.Add(fruitObject);
|
||||
|
||||
if (currentObject is JuiceStream)
|
||||
{
|
||||
@ -212,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
|
||||
int lastDirection = 0;
|
||||
double lastExcess = halfCatcherWidth;
|
||||
|
||||
@ -221,10 +220,14 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
CatchHitObject currentObject = objectWithDroplets[i];
|
||||
CatchHitObject nextObject = objectWithDroplets[i + 1];
|
||||
|
||||
// Reset variables in-case values have changed (e.g. after applying HR)
|
||||
currentObject.HyperDashTarget = null;
|
||||
currentObject.DistanceToHyperDash = 0;
|
||||
|
||||
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
|
||||
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
|
||||
float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
|
||||
|
||||
if (distanceToHyper < 0)
|
||||
{
|
||||
|
@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
protected override int SectionLength => 750;
|
||||
|
||||
private float halfCatcherWidth;
|
||||
|
||||
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
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@ -48,14 +50,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||
{
|
||||
float halfCatchWidth;
|
||||
|
||||
using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
|
||||
{
|
||||
halfCatchWidth = catcher.CatchWidth * 0.5f;
|
||||
halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
|
||||
}
|
||||
|
||||
CatchHitObject lastObject = null;
|
||||
|
||||
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
|
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@ -69,16 +63,25 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
continue;
|
||||
|
||||
if (lastObject != null)
|
||||
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
|
||||
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth);
|
||||
|
||||
lastObject = hitObject;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[]
|
||||
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||
{
|
||||
new Movement(),
|
||||
};
|
||||
using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
|
||||
{
|
||||
halfCatcherWidth = catcher.CatchWidth * 0.5f;
|
||||
halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
|
||||
}
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
new Movement(halfCatcherWidth),
|
||||
};
|
||||
}
|
||||
|
||||
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
|
||||
{
|
||||
|
@ -20,9 +20,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
protected override double DecayWeight => 0.94;
|
||||
|
||||
protected readonly float HalfCatcherWidth;
|
||||
|
||||
private float? lastPlayerPosition;
|
||||
private float lastDistanceMoved;
|
||||
|
||||
public Movement(float halfCatcherWidth)
|
||||
{
|
||||
HalfCatcherWidth = halfCatcherWidth;
|
||||
}
|
||||
|
||||
protected override double StrainValueOf(DifficultyHitObject current)
|
||||
{
|
||||
var catchCurrent = (CatchDifficultyHitObject)current;
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
private readonly CatcherArea.Catcher catcher;
|
||||
private readonly Catcher catcher;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
public override Replay Generate()
|
||||
{
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
|
||||
const double dash_speed = Catcher.BASE_SPEED;
|
||||
const double movement_speed = dash_speed / 2;
|
||||
float lastPosition = 0.5f;
|
||||
double lastTime = 0;
|
||||
|
460
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
460
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
@ -0,0 +1,460 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether we are hyper-dashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
/// <summary>
|
||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0 / 512;
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
|
||||
public Container AdditiveTarget;
|
||||
|
||||
public CatcherAnimationState CurrentState { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
|
||||
|
||||
protected bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
dashing = value;
|
||||
|
||||
Trail |= dashing;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
get => trail;
|
||||
set
|
||||
{
|
||||
if (value == trail) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
private CatcherSprite catcherIdle;
|
||||
private CatcherSprite catcherKiai;
|
||||
private CatcherSprite catcherFail;
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
private bool trail;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
public Catcher(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = 0.5f;
|
||||
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(CatcherArea.CATCHER_SIZE);
|
||||
if (difficulty != null)
|
||||
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
caughtFruit = new Container<DrawableHitObject>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit that was caught.</param>
|
||||
public void PlaceOnPlate(DrawableCatchHitObject fruit)
|
||||
{
|
||||
var ourRadius = fruit.DisplayRadius;
|
||||
float theirRadius = 0;
|
||||
|
||||
const float allowance = 6;
|
||||
|
||||
while (caughtFruit.Any(f =>
|
||||
f.LifetimeEnd == double.MaxValue &&
|
||||
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
||||
{
|
||||
var diff = (ourRadius + theirRadius) / allowance;
|
||||
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
|
||||
fruit.Y -= RNG.NextSingle() * diff;
|
||||
}
|
||||
|
||||
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
Add(new HitExplosion(fruit)
|
||||
{
|
||||
X = fruit.X,
|
||||
Scale = new Vector2(fruit.HitObject.Scale)
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
var halfCatchWidth = CatchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
|
||||
// only update hyperdash state if we are catching a fruit.
|
||||
// exceptions are Droplets and JuiceStreams.
|
||||
if (!(fruit is Fruit)) return validCatch;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
var target = fruit.HyperDashTarget;
|
||||
var timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.X);
|
||||
}
|
||||
else
|
||||
SetHyperDashState();
|
||||
|
||||
if (validCatch)
|
||||
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
|
||||
else if (!(fruit is Banana))
|
||||
updateState(CatcherAnimationState.Fail);
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set hyper-dash state.
|
||||
/// </summary>
|
||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
const float hyper_dash_transition_length = 180;
|
||||
|
||||
var wasHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
hyperDashModifier = 1;
|
||||
hyperDashDirection = 0;
|
||||
|
||||
if (wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail &= Dashing;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hyperDashModifier = modifier;
|
||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
|
||||
var hyperDashEndGlow = createAdditiveSprite(true);
|
||||
|
||||
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
|
||||
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
|
||||
hyperDashEndGlow.FadeOut(1200);
|
||||
hyperDashEndGlow.Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, 1);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||
X = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Drop()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Drop(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Explode any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Explode()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Explode(f);
|
||||
}
|
||||
|
||||
public void Drop(DrawableHitObject fruit)
|
||||
{
|
||||
removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
}
|
||||
|
||||
public void Explode(DrawableHitObject fruit)
|
||||
{
|
||||
var originalX = fruit.X * Scale.X;
|
||||
|
||||
removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
|
||||
f.MoveToX(f.X + originalX * 6, 1000);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
var dashModifier = Dashing ? 1 : 0.5;
|
||||
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperDashState();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCatcher()
|
||||
{
|
||||
catcherIdle.Hide();
|
||||
catcherKiai.Hide();
|
||||
catcherFail.Hide();
|
||||
|
||||
CatcherSprite current;
|
||||
|
||||
switch (CurrentState)
|
||||
{
|
||||
default:
|
||||
current = catcherIdle;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Fail:
|
||||
current = catcherFail;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
current = catcherKiai;
|
||||
break;
|
||||
}
|
||||
|
||||
current.Show();
|
||||
(current.Drawable as IAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
Trail &= dashing || HyperDashing;
|
||||
Trail &= AdditiveTarget != null;
|
||||
|
||||
if (!Trail) return;
|
||||
|
||||
var additive = createAdditiveSprite(HyperDashing);
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
additive.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Drawable createAdditiveSprite(bool hyperDash)
|
||||
{
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
additive.Anchor = Anchor;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = hyperDash ? Color4.Red : Color4.White;
|
||||
additive.Blending = BlendingParameters.Additive;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Position = Position;
|
||||
|
||||
AdditiveTarget.Add(additive);
|
||||
|
||||
return additive;
|
||||
}
|
||||
|
||||
private Drawable createCatcherSprite()
|
||||
{
|
||||
return new CatcherSprite(CurrentState);
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
return;
|
||||
|
||||
CurrentState = state;
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
||||
{
|
||||
if (ExplodingFruitTarget != null)
|
||||
{
|
||||
fruit.Anchor = Anchor.TopLeft;
|
||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
|
||||
if (!caughtFruit.Remove(fruit))
|
||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||
return;
|
||||
|
||||
ExplodingFruitTarget.Add(fruit);
|
||||
}
|
||||
|
||||
var actionTime = Clock.CurrentTime;
|
||||
|
||||
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
|
||||
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
|
||||
|
||||
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
|
||||
{
|
||||
using (fruit.BeginAbsoluteSequence(actionTime))
|
||||
action(fruit);
|
||||
|
||||
fruit.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,15 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -20,7 +13,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -28,8 +20,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public const float CATCHER_SIZE = 106.75f;
|
||||
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
@ -37,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
set => MovableCatcher.ExplodingFruitTarget = value;
|
||||
}
|
||||
|
||||
private DrawableCatchHitObject lastPlateableFruit;
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -47,7 +39,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
private DrawableCatchHitObject lastPlateableFruit;
|
||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||
{
|
||||
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
{
|
||||
@ -100,6 +95,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
}
|
||||
|
||||
public bool AttemptCatch(CatchHitObject obj)
|
||||
{
|
||||
return MovableCatcher.AttemptCatch(obj);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -110,559 +114,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
}
|
||||
|
||||
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
||||
|
||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||
{
|
||||
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
|
||||
public Container AdditiveTarget;
|
||||
|
||||
public Catcher(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = 0.5f;
|
||||
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(CATCHER_SIZE);
|
||||
if (difficulty != null)
|
||||
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
caughtFruit = new Container<DrawableHitObject>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private CatcherSprite catcherIdle;
|
||||
private CatcherSprite catcherKiai;
|
||||
private CatcherSprite catcherFail;
|
||||
|
||||
private void updateCatcher()
|
||||
{
|
||||
catcherIdle.Hide();
|
||||
catcherKiai.Hide();
|
||||
catcherFail.Hide();
|
||||
|
||||
CatcherSprite current;
|
||||
|
||||
switch (currentState)
|
||||
{
|
||||
default:
|
||||
current = catcherIdle;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Fail:
|
||||
current = catcherFail;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
current = catcherKiai;
|
||||
break;
|
||||
}
|
||||
|
||||
current.Show();
|
||||
(current.Drawable as IAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
protected bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
dashing = value;
|
||||
|
||||
Trail |= dashing;
|
||||
}
|
||||
}
|
||||
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
get => trail;
|
||||
set
|
||||
{
|
||||
if (value == trail) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
Trail &= dashing || HyperDashing;
|
||||
Trail &= AdditiveTarget != null;
|
||||
|
||||
if (!Trail) return;
|
||||
|
||||
var additive = createAdditiveSprite(HyperDashing);
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
additive.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Drawable createAdditiveSprite(bool hyperDash)
|
||||
{
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
additive.Anchor = Anchor;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = hyperDash ? Color4.Red : Color4.White;
|
||||
additive.Blending = BlendingParameters.Additive;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Position = Position;
|
||||
|
||||
AdditiveTarget.Add(additive);
|
||||
|
||||
return additive;
|
||||
}
|
||||
|
||||
private Drawable createCatcherSprite() => new CatcherSprite(currentState);
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit that was caught.</param>
|
||||
public void PlaceOnPlate(DrawableCatchHitObject fruit)
|
||||
{
|
||||
float ourRadius = fruit.DisplayRadius;
|
||||
float theirRadius = 0;
|
||||
|
||||
const float allowance = 6;
|
||||
|
||||
while (caughtFruit.Any(f =>
|
||||
f.LifetimeEnd == double.MaxValue &&
|
||||
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
||||
{
|
||||
float diff = (ourRadius + theirRadius) / allowance;
|
||||
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
|
||||
fruit.Y -= RNG.NextSingle() * diff;
|
||||
}
|
||||
|
||||
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
Add(new HitExplosion(fruit)
|
||||
{
|
||||
X = fruit.X,
|
||||
Scale = new Vector2(fruit.HitObject.Scale)
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
float halfCatchWidth = CatchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
|
||||
// only update hyperdash state if we are catching a fruit.
|
||||
// exceptions are Droplets and JuiceStreams.
|
||||
if (!(fruit is Fruit)) return validCatch;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
var target = fruit.HyperDashTarget;
|
||||
double timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.X);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetHyperDashState();
|
||||
}
|
||||
|
||||
if (validCatch)
|
||||
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
|
||||
else
|
||||
updateState(CatcherAnimationState.Fail);
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (currentState == state)
|
||||
return;
|
||||
|
||||
currentState = state;
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private CatcherAnimationState currentState;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hyper-dashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
/// <summary>
|
||||
/// Set hyper-dash state.
|
||||
/// </summary>
|
||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
const float hyper_dash_transition_length = 180;
|
||||
|
||||
bool wasHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
hyperDashModifier = 1;
|
||||
hyperDashDirection = 0;
|
||||
|
||||
if (wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail &= Dashing;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hyperDashModifier = modifier;
|
||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
|
||||
var hyperDashEndGlow = createAdditiveSprite(true);
|
||||
|
||||
hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
|
||||
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
|
||||
hyperDashEndGlow.FadeOut(1200);
|
||||
hyperDashEndGlow.Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0 / 512;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperDashState();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, 1);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||
X = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Drop()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Drop(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Explode any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Explode()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Explode(f);
|
||||
}
|
||||
|
||||
public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
|
||||
public void Explode(DrawableHitObject fruit)
|
||||
{
|
||||
var originalX = fruit.X * Scale.X;
|
||||
|
||||
removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
|
||||
f.MoveToX(f.X + originalX * 6, 1000);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
}
|
||||
|
||||
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
||||
{
|
||||
if (ExplodingFruitTarget != null)
|
||||
{
|
||||
fruit.Anchor = Anchor.TopLeft;
|
||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
|
||||
if (!caughtFruit.Remove(fruit))
|
||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||
return;
|
||||
|
||||
ExplodingFruitTarget.Add(fruit);
|
||||
}
|
||||
|
||||
double actionTime = Clock.CurrentTime;
|
||||
|
||||
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
|
||||
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
|
||||
|
||||
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
|
||||
{
|
||||
using (fruit.BeginAbsoluteSequence(actionTime))
|
||||
action(fruit);
|
||||
|
||||
fruit.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HitExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly CircularContainer largeFaint;
|
||||
|
||||
public HitExplosion(DrawableCatchHitObject fruit)
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
Color4 objectColour = fruit.AccentColour.Value;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 100;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const double duration = 400;
|
||||
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
}
|
||||
}
|
||||
|
122
osu.Game.Rulesets.Catch/UI/HitExplosion.cs
Normal file
122
osu.Game.Rulesets.Catch/UI/HitExplosion.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class HitExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly CircularContainer largeFaint;
|
||||
|
||||
public HitExplosion(DrawableCatchHitObject fruit)
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
Color4 objectColour = fruit.AccentColour.Value;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 100;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const double duration = 400;
|
||||
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.ApplySkin(skin, allowFallback);
|
||||
|
||||
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
|
||||
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
|
||||
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -16,16 +16,24 @@ using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
|
||||
public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
|
||||
{
|
||||
public Func<OsuAction?> GetInitialHitAction;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => ball.Colour;
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
private readonly Slider slider;
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly CircularContainer ball;
|
||||
|
||||
public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
|
||||
{
|
||||
@ -47,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
new CircularContainer
|
||||
ball = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat;
|
||||
@ -78,7 +77,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
AddAssert($"msg #{index} has {linkAmount} link(s)", () => newLine.Message.Links.Count == linkAmount);
|
||||
AddAssert($"msg #{index} has the right action", hasExpectedActions);
|
||||
AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
|
||||
//AddAssert($"msg #{index} is " + (isAction ? "italic" : "not italic"), () => newLine.ContentFlow.Any() && isAction == isItalic());
|
||||
AddAssert($"msg #{index} shows {linkAmount} link(s)", isShowingLinks);
|
||||
|
||||
bool hasExpectedActions()
|
||||
@ -97,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
return true;
|
||||
}
|
||||
|
||||
bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
|
||||
//bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast<OsuSpriteText>().All(sprite => sprite.Font.Italics);
|
||||
|
||||
bool isShowingLinks()
|
||||
{
|
||||
|
@ -38,8 +38,13 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private TestChatOverlay chatOverlay;
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private IEnumerable<Channel> visibleChannels => chatOverlay.ChannelTabControl.VisibleItems.Where(channel => channel.Name != "+");
|
||||
private IEnumerable<Channel> joinedChannels => chatOverlay.ChannelTabControl.Items.Where(channel => channel.Name != "+");
|
||||
private readonly List<Channel> channels;
|
||||
|
||||
private Channel currentChannel => channelManager.CurrentChannel.Value;
|
||||
private Channel nextChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) + 1);
|
||||
private Channel previousChannel => joinedChannels.ElementAt(joinedChannels.ToList().IndexOf(currentChannel) - 1);
|
||||
private Channel channel1 => channels[0];
|
||||
private Channel channel2 => channels[1];
|
||||
|
||||
@ -91,7 +96,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
|
||||
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
|
||||
|
||||
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
}
|
||||
|
||||
@ -102,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
|
||||
|
||||
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
|
||||
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
||||
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
|
||||
|
||||
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
|
||||
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
|
||||
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
|
||||
|
||||
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
|
||||
|
||||
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
|
||||
}
|
||||
@ -140,10 +145,67 @@ namespace osu.Game.Tests.Visual.Online
|
||||
var targetNumberKey = oneBasedIndex % 10;
|
||||
var targetChannel = channels[zeroBasedIndex];
|
||||
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
|
||||
AddAssert($"channel #{oneBasedIndex} is selected", () => channelManager.CurrentChannel.Value == targetChannel);
|
||||
AddAssert($"channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
|
||||
}
|
||||
}
|
||||
|
||||
private Channel expectedChannel;
|
||||
|
||||
[Test]
|
||||
public void TestCloseChannelWhileActive()
|
||||
{
|
||||
AddUntilStep("Join until dropdown has channels", () =>
|
||||
{
|
||||
if (visibleChannels.Count() < joinedChannels.Count())
|
||||
return true;
|
||||
|
||||
// Using temporary channels because they don't hide their names when not active
|
||||
Channel toAdd = new Channel { Name = $"test channel {joinedChannels.Count()}", Type = ChannelType.Temporary };
|
||||
channelManager.JoinChannel(toAdd);
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
AddStep("Switch to last tab", () => clickDrawable(chatOverlay.TabMap[visibleChannels.Last()]));
|
||||
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
|
||||
|
||||
// Closing the last channel before dropdown
|
||||
AddStep("Close current channel", () =>
|
||||
{
|
||||
expectedChannel = nextChannel;
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||
});
|
||||
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
|
||||
|
||||
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
|
||||
AddUntilStep("Close channels until selector visible", () =>
|
||||
{
|
||||
if (chatOverlay.ChannelTabControl.VisibleItems.Last().Name == "+")
|
||||
return true;
|
||||
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(visibleChannels.Last());
|
||||
return false;
|
||||
});
|
||||
AddAssert("Last visible selected", () => currentChannel == visibleChannels.Last());
|
||||
|
||||
// Closing the last channel with dropdown no longer present
|
||||
AddStep("Close last when selector next", () =>
|
||||
{
|
||||
expectedChannel = previousChannel;
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||
});
|
||||
AddAssert("Channel changed to previous", () => currentChannel == expectedChannel);
|
||||
|
||||
// Standard channel closing
|
||||
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
|
||||
AddStep("Close current channel", () =>
|
||||
{
|
||||
expectedChannel = nextChannel;
|
||||
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
|
||||
});
|
||||
AddAssert("Channel changed to next", () => currentChannel == expectedChannel);
|
||||
}
|
||||
|
||||
private void pressChannelHotkey(int number)
|
||||
{
|
||||
var channelKey = Key.Number0 + number;
|
||||
@ -187,6 +249,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
|
||||
|
||||
public new ChannelTabControl ChannelTabControl => base.ChannelTabControl;
|
||||
|
||||
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
|
||||
|
||||
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
|
||||
@ -196,12 +260,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private class TestTabControl : ChannelTabControl
|
||||
{
|
||||
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
|
||||
protected override TabItem<Channel> CreateTabItem(Channel value)
|
||||
{
|
||||
switch (value.Type)
|
||||
{
|
||||
case ChannelType.PM:
|
||||
return new TestPrivateChannelTabItem(value);
|
||||
|
||||
default:
|
||||
return new TestChannelTabItem(value);
|
||||
}
|
||||
}
|
||||
|
||||
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
|
||||
}
|
||||
|
||||
private class TestChannelTabItem : PrivateChannelTabItem
|
||||
private class TestChannelTabItem : ChannelTabItem
|
||||
{
|
||||
public TestChannelTabItem(Channel channel)
|
||||
: base(channel)
|
||||
@ -210,5 +284,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
public new ClickableContainer CloseButton => base.CloseButton;
|
||||
}
|
||||
|
||||
private class TestPrivateChannelTabItem : PrivateChannelTabItem
|
||||
{
|
||||
public TestPrivateChannelTabItem(Channel channel)
|
||||
: base(channel)
|
||||
{
|
||||
}
|
||||
|
||||
public new ClickableContainer CloseButton => base.CloseButton;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -497,7 +497,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
bool changed = false;
|
||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||
AddStep($"Load {(beatmapSets.Count > 0 ? beatmapSets.Count.ToString() : "some")} beatmaps", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria());
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
@ -697,6 +697,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
public new List<DrawableCarouselItem> Items => base.Items;
|
||||
|
||||
public bool PendingFilterTask => PendingFilter != null;
|
||||
|
||||
protected override IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => Enumerable.Empty<BeatmapSetInfo>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
42
osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs
Normal file
42
osu.Game.Tournament.Tests/Components/TestSceneMatchHeader.cs
Normal file
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Screens.Gameplay.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Components
|
||||
{
|
||||
public class TestSceneMatchHeader : TournamentTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DrawableTournamentHeaderText),
|
||||
typeof(DrawableTournamentHeaderLogo),
|
||||
};
|
||||
|
||||
public TestSceneMatchHeader()
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(50),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TournamentSpriteText { Text = "with logo", Font = OsuFont.Torus.With(size: 30) },
|
||||
new MatchHeader(),
|
||||
new TournamentSpriteText { Text = "without logo", Font = OsuFont.Torus.With(size: 30) },
|
||||
new MatchHeader { ShowLogo = false },
|
||||
new TournamentSpriteText { Text = "without scores", Font = OsuFont.Torus.With(size: 30) },
|
||||
new MatchHeader { ShowScores = false },
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -22,9 +22,9 @@ namespace osu.Game.Tournament.Components
|
||||
|
||||
public ControlPanel()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AlwaysPresent = true;
|
||||
Width = 0.15f;
|
||||
Width = TournamentSceneManager.CONTROL_AREA_WIDTH;
|
||||
Anchor = Anchor.TopRight;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
@ -47,8 +47,8 @@ namespace osu.Game.Tournament.Components
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.75f,
|
||||
Position = new Vector2(0, 35f),
|
||||
Padding = new MarginPadding(5),
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5f),
|
||||
},
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Tournament.Components
|
||||
{
|
||||
public class DrawableTournamentHeaderLogo : CompositeDrawable
|
||||
{
|
||||
public DrawableTournamentHeaderLogo()
|
||||
{
|
||||
InternalChild = new LogoSprite();
|
||||
|
||||
Height = 82;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
private class LogoSprite : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Texture = textures.Get("header-logo");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
|
||||
namespace osu.Game.Tournament.Components
|
||||
{
|
||||
public class DrawableTournamentHeaderText : CompositeDrawable
|
||||
{
|
||||
public DrawableTournamentHeaderText()
|
||||
{
|
||||
InternalChild = new TextSprite();
|
||||
|
||||
Height = 22;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
private class TextSprite : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Texture = textures.Get("header-text");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament.Components
|
||||
{
|
||||
public class DrawableTournamentTitleText : TournamentSpriteText
|
||||
{
|
||||
public DrawableTournamentTitleText()
|
||||
{
|
||||
Text = "osu!taiko world cup 2020";
|
||||
Font = OsuFont.Torus.With(size: 26, weight: FontWeight.SemiBold);
|
||||
}
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Components
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableTournamentTitleText(),
|
||||
new DrawableTournamentHeaderText(),
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Text = match.Round.Value?.Name.Value ?? "Unknown Round",
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament.Components
|
||||
@ -125,13 +124,21 @@ namespace osu.Game.Tournament.Components
|
||||
|
||||
if (!string.IsNullOrEmpty(mods))
|
||||
{
|
||||
AddInternal(new Sprite
|
||||
AddInternal(new Container
|
||||
{
|
||||
Texture = textures.Get($"mods/{mods}"),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 60,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Scale = new Vector2(0.8f)
|
||||
Child = new Sprite
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Texture = textures.Get($"mods/{mods}"),
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -28,13 +27,13 @@ namespace osu.Game.Tournament.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
private void load(TournamentStorage storage)
|
||||
{
|
||||
var stream = storage.GetStream($@"videos/{filename}.m4v");
|
||||
var stream = storage.GetStream($@"videos/{filename}");
|
||||
|
||||
if (stream != null)
|
||||
{
|
||||
InternalChild = video = new VideoSprite(stream)
|
||||
InternalChild = video = new VideoSprite(stream, false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
|
@ -163,12 +163,7 @@ namespace osu.Game.Tournament.IPC
|
||||
{
|
||||
try
|
||||
{
|
||||
stableInstallPath = "G:\\My Drive\\Main\\osu!tourney";
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = "G:\\My Drive\\Main\\osu!mappool";
|
||||
stableInstallPath = Environment.GetEnvironmentVariable("OSU_STABLE_PATH");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
@ -2,14 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
@ -17,13 +14,39 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
private TeamScoreDisplay teamDisplay1;
|
||||
private TeamScoreDisplay teamDisplay2;
|
||||
private DrawableTournamentHeaderLogo logo;
|
||||
|
||||
private bool showScores = true;
|
||||
|
||||
public bool ShowScores
|
||||
{
|
||||
get => showScores;
|
||||
set
|
||||
{
|
||||
teamDisplay1.ShowScore = value;
|
||||
teamDisplay2.ShowScore = value;
|
||||
if (value == showScores)
|
||||
return;
|
||||
|
||||
showScores = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
private bool showLogo = true;
|
||||
|
||||
public bool ShowLogo
|
||||
{
|
||||
get => showLogo;
|
||||
set
|
||||
{
|
||||
if (value == showLogo)
|
||||
return;
|
||||
|
||||
showLogo = value;
|
||||
|
||||
if (IsLoaded)
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,19 +61,25 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(20),
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableTournamentTitleText
|
||||
logo = new DrawableTournamentHeaderLogo
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.2f)
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Alpha = showLogo ? 1 : 0
|
||||
},
|
||||
new RoundDisplay
|
||||
new DrawableTournamentHeaderText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new MatchRoundDisplay
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Scale = new Vector2(0.4f)
|
||||
},
|
||||
}
|
||||
@ -66,76 +95,16 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class TeamScoreDisplay : CompositeDrawable
|
||||
{
|
||||
private readonly TeamColour teamColour;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
||||
|
||||
private TeamDisplay teamDisplay;
|
||||
|
||||
public bool ShowScore { set => teamDisplay.ShowScore = value; }
|
||||
|
||||
public TeamScoreDisplay(TeamColour teamColour)
|
||||
{
|
||||
this.teamColour = teamColour;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LadderInfo ladder)
|
||||
private void updateDisplay()
|
||||
{
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
currentMatch.BindValueChanged(matchChanged, true);
|
||||
}
|
||||
teamDisplay1.ShowScore = showScores;
|
||||
teamDisplay2.ShowScore = showScores;
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
currentTeamScore.UnbindBindings();
|
||||
currentTeam.UnbindBindings();
|
||||
|
||||
if (match.NewValue != null)
|
||||
{
|
||||
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
|
||||
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
|
||||
}
|
||||
|
||||
// team may change to same team, which means score is not in a good state.
|
||||
// thus we handle this manually.
|
||||
teamChanged(currentTeam.Value);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
|
||||
currentTeamScore.Value++;
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
if (currentTeamScore.Value > 0)
|
||||
currentTeamScore.Value--;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
private void teamChanged(TournamentTeam team)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
||||
};
|
||||
logo.Alpha = showLogo ? 1 : 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Models;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
public class RoundDisplay : TournamentSpriteTextWithBackground
|
||||
public class MatchRoundDisplay : TournamentSpriteTextWithBackground
|
||||
{
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
@ -131,13 +132,15 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
Margin = new MarginPadding { Top = bar_height, Horizontal = 10 };
|
||||
|
||||
Winning = false;
|
||||
|
||||
DisplayedCountSpriteText.Spacing = new Vector2(-6);
|
||||
}
|
||||
|
||||
public bool Winning
|
||||
{
|
||||
set => DisplayedCountSpriteText.Font = value
|
||||
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50)
|
||||
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40);
|
||||
? OsuFont.Torus.With(weight: FontWeight.Bold, size: 50, fixedWidth: true)
|
||||
: OsuFont.Torus.With(weight: FontWeight.Regular, size: 40, fixedWidth: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Gameplay.Components
|
||||
{
|
||||
public class TeamScoreDisplay : CompositeDrawable
|
||||
{
|
||||
private readonly TeamColour teamColour;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||
private readonly Bindable<int?> currentTeamScore = new Bindable<int?>();
|
||||
|
||||
private TeamDisplay teamDisplay;
|
||||
|
||||
public bool ShowScore { set => teamDisplay.ShowScore = value; }
|
||||
|
||||
public TeamScoreDisplay(TeamColour teamColour)
|
||||
{
|
||||
this.teamColour = teamColour;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LadderInfo ladder)
|
||||
{
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
currentMatch.BindValueChanged(matchChanged, true);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
currentTeamScore.UnbindBindings();
|
||||
currentTeam.UnbindBindings();
|
||||
|
||||
if (match.NewValue != null)
|
||||
{
|
||||
currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
|
||||
currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
|
||||
}
|
||||
|
||||
// team may change to same team, which means score is not in a good state.
|
||||
// thus we handle this manually.
|
||||
teamChanged(currentTeam.Value);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
if (currentTeamScore.Value < currentMatch.Value.PointsToWin)
|
||||
currentTeamScore.Value++;
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
if (currentTeamScore.Value > 0)
|
||||
currentTeamScore.Value--;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
private void teamChanged(TournamentTeam team)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
teamDisplay = new TeamDisplay(team, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -47,7 +47,10 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
Loop = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
header = new MatchHeader(),
|
||||
header = new MatchHeader
|
||||
{
|
||||
ShowLogo = false
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Tournament.Screens.Ladder
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Loop = true,
|
||||
},
|
||||
new DrawableTournamentTitleText
|
||||
new DrawableTournamentHeaderText
|
||||
{
|
||||
Y = 100,
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
new MatchHeader(),
|
||||
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
|
||||
{
|
||||
Y = 100,
|
||||
Y = 140,
|
||||
Spacing = new Vector2(10, 10),
|
||||
Padding = new MarginPadding(25),
|
||||
Direction = FillDirection.Vertical,
|
||||
@ -235,6 +235,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 42,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DrawableTournamentTitleText(),
|
||||
new DrawableTournamentHeaderText(),
|
||||
new Container
|
||||
{
|
||||
Margin = new MarginPadding { Top = 40 },
|
||||
|
@ -3,7 +3,10 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -22,6 +25,7 @@ namespace osu.Game.Tournament.Screens
|
||||
private FillFlowContainer fillFlow;
|
||||
|
||||
private LoginOverlay loginOverlay;
|
||||
private ActionableInfo resolution;
|
||||
|
||||
[Resolved]
|
||||
private MatchIPCInfo ipc { get; set; }
|
||||
@ -32,9 +36,13 @@ namespace osu.Game.Tournament.Screens
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
private Bindable<Size> windowSize;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
{
|
||||
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||
|
||||
InternalChild = fillFlow = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -48,6 +56,9 @@ namespace osu.Game.Tournament.Screens
|
||||
reload();
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private Framework.Game game { get; set; }
|
||||
|
||||
private void reload()
|
||||
{
|
||||
var fileBasedIpc = ipc as FileBasedIPC;
|
||||
@ -97,9 +108,25 @@ namespace osu.Game.Tournament.Screens
|
||||
Items = rulesets.AvailableRulesets,
|
||||
Current = LadderInfo.Ruleset,
|
||||
},
|
||||
resolution = new ActionableInfo
|
||||
{
|
||||
Label = "Stream area resolution",
|
||||
ButtonText = "Set to 1080p",
|
||||
Action = () =>
|
||||
{
|
||||
windowSize.Value = new Size((int)(1920 / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), 1080);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
|
||||
}
|
||||
|
||||
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
|
||||
{
|
||||
public LabelledDropdown()
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Tournament
|
||||
|
||||
private Storage storage;
|
||||
|
||||
private TournamentStorage tournamentStorage;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
private Bindable<Size> windowSize;
|
||||
@ -54,14 +56,16 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
|
||||
|
||||
Textures.AddStore(new TextureLoaderStore(new ResourceStore<byte[]>(new StorageBackedResourceStore(storage))));
|
||||
dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage));
|
||||
|
||||
Textures.AddStore(new TextureLoaderStore(tournamentStorage));
|
||||
|
||||
this.storage = storage;
|
||||
|
||||
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
||||
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
|
||||
{
|
||||
var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400);
|
||||
var minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
|
||||
|
||||
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
|
||||
}), true);
|
||||
|
@ -33,6 +33,12 @@ namespace osu.Game.Tournament
|
||||
private Container screens;
|
||||
private TourneyVideo video;
|
||||
|
||||
public const float CONTROL_AREA_WIDTH = 160;
|
||||
|
||||
public const float STREAM_AREA_WIDTH = 1366;
|
||||
|
||||
public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
|
||||
|
||||
[Cached]
|
||||
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
|
||||
|
||||
@ -51,13 +57,13 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
X = 200,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
X = CONTROL_AREA_WIDTH,
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 16 / 9f,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Size = new Vector2(0.8f, 1),
|
||||
Width = STREAM_AREA_WIDTH,
|
||||
//Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -96,7 +102,7 @@ namespace osu.Game.Tournament
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 200,
|
||||
Width = CONTROL_AREA_WIDTH,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -108,8 +114,8 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(2),
|
||||
Padding = new MarginPadding(2),
|
||||
Spacing = new Vector2(5),
|
||||
Padding = new MarginPadding(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScreenButton(typeof(SetupScreen)) { Text = "Setup", RequestSelection = SetScreen },
|
||||
|
19
osu.Game.Tournament/TournamentStorage.cs
Normal file
19
osu.Game.Tournament/TournamentStorage.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Tournament
|
||||
{
|
||||
internal class TournamentStorage : NamespacedResourceStore<byte[]>
|
||||
{
|
||||
public TournamentStorage(Storage storage)
|
||||
: base(new StorageBackedResourceStore(storage), "tournament")
|
||||
{
|
||||
AddExtension("m4v");
|
||||
AddExtension("avi");
|
||||
AddExtension("mp4");
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
@ -26,17 +25,5 @@ namespace osu.Game.Beatmaps.Formats
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||
SetFallbackDecoder<Beatmap>(() => new LegacyDifficultyCalculatorBeatmapDecoder());
|
||||
}
|
||||
|
||||
protected override TimingControlPoint CreateTimingControlPoint()
|
||||
=> new LegacyDifficultyCalculatorTimingControlPoint();
|
||||
|
||||
private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint
|
||||
{
|
||||
public LegacyDifficultyCalculatorTimingControlPoint()
|
||||
{
|
||||
BeatLengthBindable.MinValue = double.MinValue;
|
||||
BeatLengthBindable.MaxValue = double.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,8 +30,15 @@ namespace osu.Game.Graphics
|
||||
/// <param name="italics">Whether the font is italic.</param>
|
||||
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
|
||||
/// <returns>The <see cref="FontUsage"/>.</returns>
|
||||
public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
|
||||
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth);
|
||||
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
|
||||
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
|
||||
|
||||
private static bool getItalics(in bool italicsRequested)
|
||||
{
|
||||
// right now none of our fonts support italics.
|
||||
// should add exceptions to this rule if they come up.
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the string representation of a <see cref="Typeface"/>.
|
||||
@ -42,9 +49,6 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
switch (typeface)
|
||||
{
|
||||
case Typeface.Exo:
|
||||
return "Exo2.0";
|
||||
|
||||
case Typeface.Venera:
|
||||
return "Venera";
|
||||
|
||||
@ -62,7 +66,13 @@ namespace osu.Game.Graphics
|
||||
/// <param name="weight">The <see cref="FontWeight"/>.</param>
|
||||
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
|
||||
public static string GetWeightString(Typeface typeface, FontWeight weight)
|
||||
=> GetWeightString(GetFamilyString(typeface), weight);
|
||||
{
|
||||
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
|
||||
// torus doesn't have a medium; fallback to regular.
|
||||
weight = FontWeight.Regular;
|
||||
|
||||
return GetWeightString(GetFamilyString(typeface), weight);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
||||
@ -96,7 +106,6 @@ namespace osu.Game.Graphics
|
||||
|
||||
public enum Typeface
|
||||
{
|
||||
Exo,
|
||||
Venera,
|
||||
Torus
|
||||
}
|
||||
|
@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||
}
|
||||
|
||||
protected override void OnActivated() => fadeActive();
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
new HoverClickSounds()
|
||||
};
|
||||
|
||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||
}
|
||||
|
||||
protected virtual string CreateText() => (Value as Enum)?.GetDescription() ?? Value.ToString();
|
||||
|
@ -12,5 +12,6 @@ namespace osu.Game.Online.Chat
|
||||
Temporary,
|
||||
PM,
|
||||
Group,
|
||||
System,
|
||||
}
|
||||
}
|
||||
|
@ -138,30 +138,17 @@ namespace osu.Game
|
||||
dependencies.Cache(LocalConfig);
|
||||
|
||||
AddFont(Resources, @"Fonts/osuFont");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-Medium");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-MediumItalic");
|
||||
|
||||
AddFont(Resources, @"Fonts/Torus-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus-Light");
|
||||
AddFont(Resources, @"Fonts/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus-Bold");
|
||||
|
||||
AddFont(Resources, @"Fonts/Noto-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto-Hangul");
|
||||
AddFont(Resources, @"Fonts/Noto-CJK-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
|
||||
|
||||
AddFont(Resources, @"Fonts/Exo2.0-Regular");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-RegularItalic");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-SemiBoldItalic");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-Bold");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-BoldItalic");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-Light");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-LightItalic");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-Black");
|
||||
AddFont(Resources, @"Fonts/Exo2.0-BlackItalic");
|
||||
|
||||
AddFont(Resources, @"Fonts/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus-Bold");
|
||||
AddFont(Resources, @"Fonts/Torus-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus-Light");
|
||||
|
||||
AddFont(Resources, @"Fonts/Venera-Light");
|
||||
AddFont(Resources, @"Fonts/Venera-Bold");
|
||||
AddFont(Resources, @"Fonts/Venera-Black");
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
|
||||
|
||||
emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
|
||||
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Exo, weight: FontWeight.Bold));
|
||||
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Torus, weight: FontWeight.Bold));
|
||||
|
||||
passwordDescription.AddText("At least ");
|
||||
characterCheckText = passwordDescription.AddText("8 characters long");
|
||||
|
@ -93,6 +93,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
Direction = FillDirection.Full,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.BottomLeft,
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -125,7 +126,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
|
||||
title.AddText("by ", t =>
|
||||
{
|
||||
t.Font = fontMedium.With(italics: true);
|
||||
t.Font = fontMedium;
|
||||
t.Colour = entryColour;
|
||||
t.Padding = new MarginPadding { Left = 10 };
|
||||
});
|
||||
@ -138,7 +139,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
Id = entry.GithubUser.UserId.Value
|
||||
}, t =>
|
||||
{
|
||||
t.Font = fontMedium.With(italics: true);
|
||||
t.Font = fontMedium;
|
||||
t.Colour = entryColour;
|
||||
});
|
||||
}
|
||||
@ -146,7 +147,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
{
|
||||
title.AddLink(entry.GithubUser.DisplayName, entry.GithubUser.GithubUrl, t =>
|
||||
{
|
||||
t.Font = fontMedium.With(italics: true);
|
||||
t.Font = fontMedium;
|
||||
t.Colour = entryColour;
|
||||
});
|
||||
}
|
||||
@ -154,7 +155,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
{
|
||||
title.AddText(entry.GithubUser.DisplayName, t =>
|
||||
{
|
||||
t.Font = fontMedium.With(italics: true);
|
||||
t.Font = fontMedium;
|
||||
t.Colour = entryColour;
|
||||
});
|
||||
}
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
public ChannelSelectorTabChannel()
|
||||
{
|
||||
Name = "+";
|
||||
Type = ChannelType.System;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
// performTabSort might've made selectorTab's position wonky, fix it
|
||||
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
||||
|
||||
((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
|
||||
((ChannelTabItem)item).OnRequestClose += channelItem => OnRequestLeave?.Invoke(channelItem.Value);
|
||||
|
||||
base.AddTabItem(item, addToDropdown);
|
||||
}
|
||||
@ -74,18 +74,24 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
|
||||
/// <summary>
|
||||
/// Removes a channel from the ChannelTabControl.
|
||||
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
|
||||
/// If the selected channel is the one that is being removed, the next available channel will be selected.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel that is going to be removed.</param>
|
||||
public void RemoveChannel(Channel channel)
|
||||
{
|
||||
RemoveItem(channel);
|
||||
|
||||
if (Current.Value == channel)
|
||||
{
|
||||
// Prefer non-selector channels first
|
||||
Current.Value = Items.FirstOrDefault(c => !(c is ChannelSelectorTabItem.ChannelSelectorTabChannel)) ?? Items.FirstOrDefault();
|
||||
var allChannels = TabContainer.AllTabItems.Select(tab => tab.Value).ToList();
|
||||
var isNextTabSelector = allChannels[allChannels.IndexOf(channel) + 1] == selectorTab.Value;
|
||||
|
||||
// selectorTab is not switchable, so we have to explicitly select it if it's the only tab left
|
||||
if (isNextTabSelector && allChannels.Count == 2)
|
||||
SelectTab(selectorTab);
|
||||
else
|
||||
SwitchTab(isNextTabSelector ? -1 : 1);
|
||||
}
|
||||
|
||||
RemoveItem(channel);
|
||||
}
|
||||
|
||||
protected override void SelectTab(TabItem<Channel> tab)
|
||||
@ -100,21 +106,6 @@ namespace osu.Game.Overlays.Chat.Tabs
|
||||
selectorTab.Active.Value = false;
|
||||
}
|
||||
|
||||
private void tabCloseRequested(TabItem<Channel> tab)
|
||||
{
|
||||
int totalTabs = TabContainer.Count - 1; // account for selectorTab
|
||||
int currentIndex = Math.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
|
||||
|
||||
if (tab == SelectedTab && totalTabs > 1)
|
||||
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
|
||||
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
|
||||
else if (totalTabs == 1 && !selectorTab.Active.Value)
|
||||
// Open channel selection overlay if all channel tabs will be closed after removing this tab
|
||||
SelectTab(selectorTab);
|
||||
|
||||
OnRequestLeave?.Invoke(tab.Value);
|
||||
}
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new ChannelTabFillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Full,
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.News
|
||||
Left = 25,
|
||||
Bottom = 50,
|
||||
},
|
||||
Font = OsuFont.GetFont(Typeface.Exo, 24, FontWeight.Bold),
|
||||
Font = OsuFont.GetFont(Typeface.Torus, 24, FontWeight.Bold),
|
||||
Text = info.Title,
|
||||
},
|
||||
new OsuSpriteText
|
||||
@ -87,7 +87,7 @@ namespace osu.Game.Overlays.News
|
||||
Left = 25,
|
||||
Bottom = 30,
|
||||
},
|
||||
Font = OsuFont.GetFont(Typeface.Exo, 16, FontWeight.Bold),
|
||||
Font = OsuFont.GetFont(Typeface.Torus, 16, FontWeight.Bold),
|
||||
Text = "by " + info.Author
|
||||
}
|
||||
};
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.News
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(Typeface.Exo, 12, FontWeight.Black, false, false),
|
||||
Font = OsuFont.GetFont(Typeface.Torus, 12, FontWeight.Black, false, false),
|
||||
Text = date.ToString("d MMM yyy").ToUpper(),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
|
@ -14,22 +14,8 @@ namespace osu.Game.Overlays.Volume
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SelectPrevious:
|
||||
action = GlobalAction.IncreaseVolume;
|
||||
break;
|
||||
|
||||
case GlobalAction.SelectNext:
|
||||
action = GlobalAction.DecreaseVolume;
|
||||
break;
|
||||
}
|
||||
|
||||
return ActionRequested?.Invoke(action) ?? false;
|
||||
}
|
||||
public bool OnPressed(GlobalAction action) =>
|
||||
ActionRequested?.Invoke(action) ?? false;
|
||||
|
||||
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
|
||||
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
if (split.Length > 7)
|
||||
{
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7], Parsing.MAX_COORDINATE_VALUE));
|
||||
if (length == 0)
|
||||
length = null;
|
||||
}
|
||||
|
@ -90,14 +90,14 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
};
|
||||
|
||||
textFlow.AddText("This project is an ongoing ", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.Light));
|
||||
textFlow.AddText("work in progress", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.SemiBold));
|
||||
textFlow.AddText("This project is an ongoing ", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.Light));
|
||||
textFlow.AddText("work in progress", t => t.Font = t.Font.With(Typeface.Torus, 30, FontWeight.SemiBold));
|
||||
|
||||
textFlow.NewParagraph();
|
||||
|
||||
static void format(SpriteText t) => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
|
||||
|
||||
textFlow.AddParagraph(getRandomTip(), t => t.Font = t.Font.With(Typeface.Exo, 20, FontWeight.SemiBold));
|
||||
textFlow.AddParagraph(getRandomTip(), t => t.Font = t.Font.With(Typeface.Torus, 20, FontWeight.SemiBold));
|
||||
textFlow.NewParagraph();
|
||||
|
||||
textFlow.NewParagraph();
|
||||
|
@ -259,11 +259,18 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private class LazerLogo : CompositeDrawable
|
||||
{
|
||||
private readonly Stream videoStream;
|
||||
|
||||
public LazerLogo(Stream videoStream)
|
||||
{
|
||||
this.videoStream = videoStream;
|
||||
Size = new Vector2(960);
|
||||
}
|
||||
|
||||
InternalChild = new VideoSprite(videoStream)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new VideoSprite(videoStream, false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
|
||||
if (host.NewValue != null)
|
||||
{
|
||||
hostText.AddText("hosted by ");
|
||||
hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true));
|
||||
hostText.AddUserLink(host.NewValue, s => s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold, italics: true));
|
||||
|
||||
flagContainer.Child = new UpdateableFlag(host.NewValue.Country) { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
|
||||
|
||||
rankText.AddText($"#{index + 1} ", s =>
|
||||
{
|
||||
s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold);
|
||||
s.Font = s.Font.With(Typeface.Torus, weight: FontWeight.Bold);
|
||||
s.Colour = colours.YellowDark;
|
||||
});
|
||||
|
||||
|
@ -153,9 +153,11 @@ namespace osu.Game.Screens.Select
|
||||
beatmaps.BeatmapHidden += beatmapHidden;
|
||||
beatmaps.BeatmapRestored += beatmapRestored;
|
||||
|
||||
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
|
||||
loadBeatmapSets(GetLoadableBeatmaps());
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
var existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
var iniRate = source.GetConfig<GlobalSkinConfiguration, int>(GlobalSkinConfiguration.AnimationFramerate);
|
||||
|
||||
if (iniRate != null)
|
||||
if (iniRate?.Value > 0)
|
||||
return 1000f / iniRate.Value;
|
||||
|
||||
return 1000f / textures.Length;
|
||||
|
@ -22,8 +22,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.310.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.312.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -70,8 +70,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.304.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.310.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.315.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.312.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -79,7 +79,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.310.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.312.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user