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Re-use colors defined for each rank in result screen accuracy circle
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@ -119,42 +119,42 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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new SmoothCircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#BE0089"),
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Colour = OsuColour.ForRank(ScoreRank.X),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 1 }
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},
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new SmoothCircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#0096A2"),
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Colour = OsuColour.ForRank(ScoreRank.S),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 1 - virtual_ss_percentage }
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},
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new SmoothCircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#72C904"),
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Colour = OsuColour.ForRank(ScoreRank.A),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.95f }
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},
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new SmoothCircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#D99D03"),
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Colour = OsuColour.ForRank(ScoreRank.B),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.9f }
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},
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new SmoothCircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#EA7948"),
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Colour = OsuColour.ForRank(ScoreRank.C),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.8f }
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},
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new SmoothCircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#FF5858"),
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Colour = OsuColour.ForRank(ScoreRank.D),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.7f }
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},
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