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Allow videos to be loaded with any extension
Also moves all tournament user resources to a "tournament" subfolder.
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parent
cb0e698e04
commit
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@ -7,7 +7,6 @@ using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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@ -28,9 +27,9 @@ namespace osu.Game.Tournament.Components
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}
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[BackgroundDependencyLoader]
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private void load(Storage storage)
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private void load(TournamentStorage storage)
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{
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var stream = storage.GetStream($@"videos/{filename}.m4v");
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var stream = storage.GetStream($@"videos/{filename}");
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if (stream != null)
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{
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@ -37,6 +37,8 @@ namespace osu.Game.Tournament
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private Storage storage;
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private TournamentStorage tournamentStorage;
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private DependencyContainer dependencies;
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private Bindable<Size> windowSize;
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@ -54,7 +56,9 @@ namespace osu.Game.Tournament
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{
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Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
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Textures.AddStore(new TextureLoaderStore(new ResourceStore<byte[]>(new StorageBackedResourceStore(storage))));
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dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage));
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Textures.AddStore(new TextureLoaderStore(tournamentStorage));
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this.storage = storage;
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19
osu.Game.Tournament/TournamentStorage.cs
Normal file
19
osu.Game.Tournament/TournamentStorage.cs
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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namespace osu.Game.Tournament
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{
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internal class TournamentStorage : NamespacedResourceStore<byte[]>
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{
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public TournamentStorage(Storage storage)
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: base(new StorageBackedResourceStore(storage), "tournament")
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{
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AddExtension("m4v");
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AddExtension("avi");
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AddExtension("mp4");
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}
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}
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}
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