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Move judgement colours to OsuColour
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parent
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commit
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@ -3,6 +3,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK.Graphics;
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@ -67,6 +68,32 @@ namespace osu.Game.Graphics
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}
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}
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/// <summary>
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/// Retrieves the colour for a <see cref="HitResult"/>.
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/// </summary>
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public Color4 ForHitResult(HitResult judgement)
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{
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switch (judgement)
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{
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case HitResult.Perfect:
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case HitResult.Great:
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return Blue;
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case HitResult.Ok:
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case HitResult.Good:
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return Green;
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case HitResult.Meh:
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return Yellow;
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case HitResult.Miss:
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return Red;
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default:
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return Color4.White;
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}
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}
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// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
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public readonly Color4 PurpleLighter = Color4Extensions.FromHex(@"eeeeff");
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public readonly Color4 PurpleLight = Color4Extensions.FromHex(@"aa88ff");
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@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Judgements
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{
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@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Judgements
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 20),
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Colour = judgementColour(Result.Type),
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Colour = colours.ForHitResult(Result.Type),
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Scale = new Vector2(0.85f, 1),
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}, confineMode: ConfineMode.NoScaling)
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};
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@ -110,28 +109,5 @@ namespace osu.Game.Rulesets.Judgements
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Expire(true);
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}
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private Color4 judgementColour(HitResult judgement)
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{
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switch (judgement)
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{
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case HitResult.Perfect:
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case HitResult.Great:
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return colours.Blue;
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case HitResult.Ok:
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case HitResult.Good:
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return colours.Green;
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Miss:
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return colours.Red;
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default:
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return Color4.White;
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}
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}
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}
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}
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