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Remove fade and custom InitialLifetimeOffset
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@ -91,10 +91,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
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}
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
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protected override void UpdateStateTransforms(ArmedState state)
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{
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var endTime = HitObject.GetEndTime();
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