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Remove fade and custom InitialLifetimeOffset

This commit is contained in:
Dean Herbert 2020-03-10 19:35:08 +09:00
parent 4daba48a1d
commit 9ad519e5a5

View File

@ -91,10 +91,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
protected override void UpdateStateTransforms(ArmedState state)
{
var endTime = HitObject.GetEndTime();