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Handle SelectPrevious / SelectNext as volume change operations if nothing else handled game-wide
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@ -14,8 +14,25 @@ namespace osu.Game.Overlays.Volume
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false;
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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public bool OnPressed(GlobalAction action)
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{
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// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
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switch (action)
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{
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case GlobalAction.SelectPrevious:
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action = GlobalAction.IncreaseVolume;
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break;
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case GlobalAction.SelectNext:
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action = GlobalAction.DecreaseVolume;
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break;
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}
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return ActionRequested?.Invoke(action) ?? false;
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}
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public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
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ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
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public void OnReleased(GlobalAction action)
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{
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