mirror of
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Merge branch 'master' into correct-trail-animation-frame
This commit is contained in:
commit
9ea0e83f3d
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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[BackgroundDependencyLoader]
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private void load()
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{
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SetContents(() => new CatcherArea.Catcher
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SetContents(() => new Catcher
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{
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RelativePositionAxes = Axes.None,
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Anchor = Anchor.Centre,
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|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CatcherArea.Catcher),
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typeof(Catcher),
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typeof(DrawableCatchRuleset),
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typeof(DrawableFruit),
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typeof(DrawableJuiceStream),
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|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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private CatcherArea.Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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|
@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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float distanceToHyper = (float)(timeToNext * Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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{
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|
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap)
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{
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatcherWidth = catcher.CatchWidth * 0.5f;
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halfCatcherWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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private class MouseInputHelper : Drawable, IKeyBindingHandler<CatchAction>, IRequireHighFrequencyMousePosition
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{
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private readonly CatcherArea.Catcher catcher;
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private readonly Catcher catcher;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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public override Replay Generate()
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{
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// todo: add support for HT DT
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const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
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const double dash_speed = Catcher.BASE_SPEED;
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const double movement_speed = dash_speed / 2;
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float lastPosition = 0.5f;
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double lastTime = 0;
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|
460
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
460
osu.Game.Rulesets.Catch/UI/Catcher.cs
Normal file
@ -0,0 +1,460 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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/// <summary>
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/// Whether we are hyper-dashing or not.
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
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/// <summary>
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/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
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/// </summary>
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public const double BASE_SPEED = 1.0 / 512;
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public Container ExplodingFruitTarget;
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public Container AdditiveTarget;
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public CatcherAnimationState CurrentState { get; private set; }
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X);
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protected bool Dashing
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{
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get => dashing;
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set
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{
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if (value == dashing) return;
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dashing = value;
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Trail |= dashing;
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}
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}
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/// <summary>
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/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
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/// </summary>
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protected bool Trail
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{
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get => trail;
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set
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{
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if (value == trail) return;
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trail = value;
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if (Trail)
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beginTrail();
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}
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}
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private Container<DrawableHitObject> caughtFruit;
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private CatcherSprite catcherIdle;
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private CatcherSprite catcherKiai;
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private CatcherSprite catcherFail;
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private int currentDirection;
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private bool dashing;
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private bool trail;
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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private float hyperDashTargetPosition;
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public Catcher(BeatmapDifficulty difficulty = null)
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{
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RelativePositionAxes = Axes.X;
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X = 0.5f;
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Origin = Anchor.TopCentre;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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if (difficulty != null)
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Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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caughtFruit = new Container<DrawableHitObject>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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}
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};
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||||
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||||
updateCatcher();
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}
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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/// </summary>
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/// <param name="fruit">The fruit that was caught.</param>
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public void PlaceOnPlate(DrawableCatchHitObject fruit)
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{
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var ourRadius = fruit.DisplayRadius;
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float theirRadius = 0;
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const float allowance = 6;
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while (caughtFruit.Any(f =>
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||||
f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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var diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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fruit.Y -= RNG.NextSingle() * diff;
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}
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fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
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caughtFruit.Add(fruit);
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Add(new HitExplosion(fruit)
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{
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X = fruit.X,
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Scale = new Vector2(fruit.HitObject.Scale)
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});
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}
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/// <summary>
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/// Let the catcher attempt to catch a fruit.
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/// </summary>
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/// <param name="fruit">The fruit to catch.</param>
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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var halfCatchWidth = CatchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
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var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
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var validCatch =
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catchObjectPosition >= catcherPosition - halfCatchWidth &&
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catchObjectPosition <= catcherPosition + halfCatchWidth;
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// only update hyperdash state if we are catching a fruit.
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// exceptions are Droplets and JuiceStreams.
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if (!(fruit is Fruit)) return validCatch;
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if (validCatch && fruit.HyperDash)
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{
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var target = fruit.HyperDashTarget;
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var timeDifference = target.StartTime - fruit.StartTime;
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double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
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var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
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SetHyperDashState(Math.Abs(velocity), target.X);
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}
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else
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SetHyperDashState();
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if (validCatch)
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updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
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else if (!(fruit is Banana))
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updateState(CatcherAnimationState.Fail);
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return validCatch;
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}
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/// <summary>
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/// Set hyper-dash state.
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/// </summary>
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/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
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/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
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public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
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{
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const float hyper_dash_transition_length = 180;
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var wasHyperDashing = HyperDashing;
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if (modifier <= 1 || X == targetPosition)
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{
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hyperDashModifier = 1;
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hyperDashDirection = 0;
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if (wasHyperDashing)
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{
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this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
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this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
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Trail &= Dashing;
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}
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}
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else
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{
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hyperDashModifier = modifier;
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hyperDashDirection = Math.Sign(targetPosition - X);
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hyperDashTargetPosition = targetPosition;
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if (!wasHyperDashing)
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{
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this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
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Trail = true;
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var hyperDashEndGlow = createAdditiveSprite(true);
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hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
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hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
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hyperDashEndGlow.FadeOut(1200);
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||||
hyperDashEndGlow.Expire(true);
|
||||
}
|
||||
}
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||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, 1);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||
X = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Drop()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Drop(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Explode any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Explode()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Explode(f);
|
||||
}
|
||||
|
||||
public void Drop(DrawableHitObject fruit)
|
||||
{
|
||||
removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
}
|
||||
|
||||
public void Explode(DrawableHitObject fruit)
|
||||
{
|
||||
var originalX = fruit.X * Scale.X;
|
||||
|
||||
removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
|
||||
f.MoveToX(f.X + originalX * 6, 1000);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
var dashModifier = Dashing ? 1 : 0.5;
|
||||
var speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperDashState();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCatcher()
|
||||
{
|
||||
catcherIdle.Hide();
|
||||
catcherKiai.Hide();
|
||||
catcherFail.Hide();
|
||||
|
||||
CatcherSprite current;
|
||||
|
||||
switch (CurrentState)
|
||||
{
|
||||
default:
|
||||
current = catcherIdle;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Fail:
|
||||
current = catcherFail;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
current = catcherKiai;
|
||||
break;
|
||||
}
|
||||
|
||||
current.Show();
|
||||
(current.Drawable as IAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
Trail &= dashing || HyperDashing;
|
||||
Trail &= AdditiveTarget != null;
|
||||
|
||||
if (!Trail) return;
|
||||
|
||||
var additive = createAdditiveSprite(HyperDashing);
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
additive.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
private Drawable createAdditiveSprite(bool hyperDash)
|
||||
{
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
additive.Anchor = Anchor;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = hyperDash ? Color4.Red : Color4.White;
|
||||
additive.Blending = BlendingParameters.Additive;
|
||||
additive.RelativePositionAxes = RelativePositionAxes;
|
||||
additive.Position = Position;
|
||||
|
||||
AdditiveTarget.Add(additive);
|
||||
|
||||
return additive;
|
||||
}
|
||||
|
||||
private Drawable createCatcherSprite()
|
||||
{
|
||||
return new CatcherSprite(CurrentState);
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
return;
|
||||
|
||||
CurrentState = state;
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
||||
{
|
||||
if (ExplodingFruitTarget != null)
|
||||
{
|
||||
fruit.Anchor = Anchor.TopLeft;
|
||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
|
||||
if (!caughtFruit.Remove(fruit))
|
||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||
return;
|
||||
|
||||
ExplodingFruitTarget.Add(fruit);
|
||||
}
|
||||
|
||||
var actionTime = Clock.CurrentTime;
|
||||
|
||||
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
|
||||
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
|
||||
|
||||
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
|
||||
{
|
||||
using (fruit.BeginAbsoluteSequence(actionTime))
|
||||
action(fruit);
|
||||
|
||||
fruit.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,17 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -22,7 +13,6 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
@ -30,8 +20,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public const float CATCHER_SIZE = 106.75f;
|
||||
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
|
||||
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
|
||||
|
||||
public Container ExplodingFruitTarget
|
||||
@ -39,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
set => MovableCatcher.ExplodingFruitTarget = value;
|
||||
}
|
||||
|
||||
private DrawableCatchHitObject lastPlateableFruit;
|
||||
|
||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -49,7 +39,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
private DrawableCatchHitObject lastPlateableFruit;
|
||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||
{
|
||||
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
|
||||
{
|
||||
@ -102,6 +95,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
}
|
||||
|
||||
public bool AttemptCatch(CatchHitObject obj)
|
||||
{
|
||||
return MovableCatcher.AttemptCatch(obj);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -112,559 +114,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
MovableCatcher.X = state.CatcherX.Value;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
}
|
||||
|
||||
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
||||
|
||||
public static float GetCatcherSize(BeatmapDifficulty difficulty)
|
||||
{
|
||||
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||
{
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
|
||||
|
||||
private Container<DrawableHitObject> caughtFruit;
|
||||
|
||||
public Container ExplodingFruitTarget;
|
||||
|
||||
public Container AdditiveTarget;
|
||||
|
||||
public Catcher(BeatmapDifficulty difficulty = null)
|
||||
{
|
||||
RelativePositionAxes = Axes.X;
|
||||
X = 0.5f;
|
||||
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(CATCHER_SIZE);
|
||||
if (difficulty != null)
|
||||
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
caughtFruit = new Container<DrawableHitObject>
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
},
|
||||
catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
private CatcherSprite catcherIdle;
|
||||
private CatcherSprite catcherKiai;
|
||||
private CatcherSprite catcherFail;
|
||||
|
||||
private CatcherSprite currentCatcher;
|
||||
|
||||
private void updateCatcher()
|
||||
{
|
||||
currentCatcher?.Hide();
|
||||
|
||||
switch (CurrentState)
|
||||
{
|
||||
default:
|
||||
currentCatcher = catcherIdle;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Fail:
|
||||
currentCatcher = catcherFail;
|
||||
break;
|
||||
|
||||
case CatcherAnimationState.Kiai:
|
||||
currentCatcher = catcherKiai;
|
||||
break;
|
||||
}
|
||||
|
||||
currentCatcher.Show();
|
||||
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
|
||||
}
|
||||
|
||||
private int currentDirection;
|
||||
|
||||
private bool dashing;
|
||||
|
||||
protected bool Dashing
|
||||
{
|
||||
get => dashing;
|
||||
set
|
||||
{
|
||||
if (value == dashing) return;
|
||||
|
||||
dashing = value;
|
||||
|
||||
Trail |= dashing;
|
||||
}
|
||||
}
|
||||
|
||||
private bool trail;
|
||||
|
||||
/// <summary>
|
||||
/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||
/// </summary>
|
||||
protected bool Trail
|
||||
{
|
||||
get => trail;
|
||||
set
|
||||
{
|
||||
if (value == trail || AdditiveTarget == null) return;
|
||||
|
||||
trail = value;
|
||||
|
||||
if (Trail)
|
||||
beginTrail();
|
||||
}
|
||||
}
|
||||
|
||||
private void beginTrail()
|
||||
{
|
||||
if (!dashing && !HyperDashing)
|
||||
{
|
||||
Trail = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var additive = createAdditiveSprite();
|
||||
|
||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||
additive.Expire(true);
|
||||
|
||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a caught fruit to the catcher's stack.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit that was caught.</param>
|
||||
public void PlaceOnPlate(DrawableCatchHitObject fruit)
|
||||
{
|
||||
float ourRadius = fruit.DisplayRadius;
|
||||
float theirRadius = 0;
|
||||
|
||||
const float allowance = 6;
|
||||
|
||||
while (caughtFruit.Any(f =>
|
||||
f.LifetimeEnd == double.MaxValue &&
|
||||
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
|
||||
{
|
||||
float diff = (ourRadius + theirRadius) / allowance;
|
||||
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
|
||||
fruit.Y -= RNG.NextSingle() * diff;
|
||||
}
|
||||
|
||||
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
|
||||
Add(new HitExplosion(fruit)
|
||||
{
|
||||
X = fruit.X,
|
||||
Scale = new Vector2(fruit.HitObject.Scale)
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the catcher attempt to catch a fruit.
|
||||
/// </summary>
|
||||
/// <param name="fruit">The fruit to catch.</param>
|
||||
/// <returns>Whether the catch is possible.</returns>
|
||||
public bool AttemptCatch(CatchHitObject fruit)
|
||||
{
|
||||
float halfCatchWidth = CatchWidth * 0.5f;
|
||||
|
||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||
|
||||
var validCatch =
|
||||
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||
|
||||
// only update hyperdash state if we are catching a fruit.
|
||||
// exceptions are Droplets and JuiceStreams.
|
||||
if (!(fruit is Fruit)) return validCatch;
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
var target = fruit.HyperDashTarget;
|
||||
double timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperDashState(Math.Abs(velocity), target.X);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetHyperDashState();
|
||||
}
|
||||
|
||||
if (validCatch)
|
||||
updateState(fruit.Kiai ? CatcherAnimationState.Kiai : CatcherAnimationState.Idle);
|
||||
else if (!(fruit is Banana))
|
||||
updateState(CatcherAnimationState.Fail);
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
private void updateState(CatcherAnimationState state)
|
||||
{
|
||||
if (CurrentState == state)
|
||||
return;
|
||||
|
||||
CurrentState = state;
|
||||
updateCatcher();
|
||||
}
|
||||
|
||||
public CatcherAnimationState CurrentState { get; private set; }
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hyper-dashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
/// <summary>
|
||||
/// Set hyper-dash state.
|
||||
/// </summary>
|
||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state.</param>
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyper-dashing.</param>
|
||||
public void SetHyperDashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
const float hyper_dash_transition_length = 180;
|
||||
|
||||
bool wasHyperDashing = HyperDashing;
|
||||
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
hyperDashModifier = 1;
|
||||
hyperDashDirection = 0;
|
||||
|
||||
if (wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail &= Dashing;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hyperDashModifier = modifier;
|
||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!wasHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
|
||||
var hyperDashEndGlow = createAdditiveSprite();
|
||||
|
||||
hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
|
||||
hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
|
||||
hyperDashEndGlow.FadeOut(1200);
|
||||
hyperDashEndGlow.Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection--;
|
||||
return true;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection++;
|
||||
return true;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(CatchAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case CatchAction.MoveLeft:
|
||||
currentDirection++;
|
||||
break;
|
||||
|
||||
case CatchAction.MoveRight:
|
||||
currentDirection--;
|
||||
break;
|
||||
|
||||
case CatchAction.Dash:
|
||||
Dashing = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
|
||||
/// </summary>
|
||||
public const double BASE_SPEED = 1.0 / 512;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (currentDirection == 0) return;
|
||||
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperDashState();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
position = Math.Clamp(position, 0, 1);
|
||||
|
||||
if (position == X)
|
||||
return;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
|
||||
X = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Drop()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Drop(f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Explode any fruit off the plate.
|
||||
/// </summary>
|
||||
public void Explode()
|
||||
{
|
||||
foreach (var f in caughtFruit.ToArray())
|
||||
Explode(f);
|
||||
}
|
||||
|
||||
public void Drop(DrawableHitObject fruit) => removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
|
||||
public void Explode(DrawableHitObject fruit)
|
||||
{
|
||||
var originalX = fruit.X * Scale.X;
|
||||
|
||||
removeFromPlateWithTransform(fruit, f =>
|
||||
{
|
||||
f.MoveToY(f.Y - 50, 250, Easing.OutSine).Then().MoveToY(f.Y + 50, 500, Easing.InSine);
|
||||
f.MoveToX(f.X + originalX * 6, 1000);
|
||||
f.FadeOut(750);
|
||||
});
|
||||
}
|
||||
|
||||
private CatcherTrailSprite createAdditiveSprite()
|
||||
{
|
||||
Texture tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
|
||||
|
||||
var sprite = new CatcherTrailSprite(tex)
|
||||
{
|
||||
Anchor = Anchor,
|
||||
Scale = Scale,
|
||||
Colour = HyperDashing ? Color4.Red : Color4.White,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativePositionAxes = RelativePositionAxes,
|
||||
Position = Position
|
||||
};
|
||||
|
||||
AdditiveTarget?.Add(sprite);
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
|
||||
{
|
||||
if (ExplodingFruitTarget != null)
|
||||
{
|
||||
fruit.Anchor = Anchor.TopLeft;
|
||||
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
|
||||
|
||||
if (!caughtFruit.Remove(fruit))
|
||||
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
|
||||
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
|
||||
return;
|
||||
|
||||
ExplodingFruitTarget.Add(fruit);
|
||||
}
|
||||
|
||||
double actionTime = Clock.CurrentTime;
|
||||
|
||||
fruit.ApplyCustomUpdateState += onFruitOnApplyCustomUpdateState;
|
||||
onFruitOnApplyCustomUpdateState(fruit, fruit.State.Value);
|
||||
|
||||
void onFruitOnApplyCustomUpdateState(DrawableHitObject o, ArmedState state)
|
||||
{
|
||||
using (fruit.BeginAbsoluteSequence(actionTime))
|
||||
action(fruit);
|
||||
|
||||
fruit.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class HitExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly CircularContainer largeFaint;
|
||||
|
||||
public HitExplosion(DrawableCatchHitObject fruit)
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
Color4 objectColour = fruit.AccentColour.Value;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 100;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const double duration = 400;
|
||||
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
protected internal readonly Catcher MovableCatcher;
|
||||
}
|
||||
}
|
||||
|
122
osu.Game.Rulesets.Catch/UI/HitExplosion.cs
Normal file
122
osu.Game.Rulesets.Catch/UI/HitExplosion.cs
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
public class HitExplosion : CompositeDrawable
|
||||
{
|
||||
private readonly CircularContainer largeFaint;
|
||||
|
||||
public HitExplosion(DrawableCatchHitObject fruit)
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
Color4 objectColour = fruit.AccentColour.Value;
|
||||
|
||||
// scale roughly in-line with visual appearance of notes
|
||||
|
||||
const float angle_variangle = 15; // should be less than 45
|
||||
|
||||
const float roundness = 100;
|
||||
|
||||
const float initial_height = 10;
|
||||
|
||||
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
largeFaint = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
// we want our size to be very small so the glow dominates it.
|
||||
Size = new Vector2(0.8f),
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||
Roundness = 160,
|
||||
Radius = 200,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Blending = BlendingParameters.Additive,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||
Roundness = 20,
|
||||
Radius = 50,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Size = new Vector2(0.01f, initial_height),
|
||||
Blending = BlendingParameters.Additive,
|
||||
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = colour,
|
||||
Roundness = roundness,
|
||||
Radius = 40,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const double duration = 400;
|
||||
|
||||
largeFaint
|
||||
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||
.FadeOut(duration * 2);
|
||||
|
||||
this.FadeInFromZero(50).Then().FadeOut(duration, Easing.Out);
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user