1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-13 03:33:22 +08:00

Fix typos

This commit is contained in:
smoogipoo 2020-03-05 16:58:07 +09:00
parent 38d91ccd0d
commit 9307caa3bf
2 changed files with 2 additions and 2 deletions

View File

@ -410,7 +410,7 @@ namespace osu.Game
void trackCompleted(WorkingBeatmap b)
{
// the source of track completion is the audio thread, so the beatmap may have changed before a firing.
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
if (Beatmap.Value != b)
return;

View File

@ -214,7 +214,7 @@ namespace osu.Game
// ScheduleAfterChildren is safety against something in the current frame accessing the previous beatmap's track
// and potentially causing a reload of it after just unloading.
// Note that the reason for this being added *has* been resolved, so it may be feasible to remover this if required.
// Note that the reason for this being added *has* been resolved, so it may be feasible to removed this if required.
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)