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Use working beatmap to retrieve metadata for now
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parent
27cc68152d
commit
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -46,15 +47,10 @@ namespace osu.Game.Screens.Ranking.Expanded
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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private void load(Bindable<WorkingBeatmap> working)
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{
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var metadata = score.Beatmap.Metadata;
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if (metadata == null)
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{
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var beatmap = beatmaps.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
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metadata = beatmap.Metadata ?? beatmap.BeatmapSet.Metadata;
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}
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var beatmap = working.Value.BeatmapInfo;
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var metadata = beatmap.Metadata;
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var topStatistics = new List<StatisticDisplay>
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{
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@ -129,7 +125,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new StarRatingDisplay(score.Beatmap)
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new StarRatingDisplay(beatmap)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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@ -157,7 +153,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = score.Beatmap.Version,
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Text = beatmap.Version,
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Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
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},
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new OsuTextFlowContainer(s => s.Font = OsuFont.Torus.With(size: 12))
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