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Commit Graph

1701 Commits

Author SHA1 Message Date
jorolf
7d2958b7b0 split shader, remove unnecessary clutter and fix some bugs 2018-11-15 00:33:13 +01:00
smoogipoo
d8e7ad8241 Fix post-rebase issues 2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6 Move rest of ScrollingPlayfield into ScrollingRulesetContainer 2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666 Move scroll direction to scrollinginfo 2018-11-12 17:34:35 +09:00
smoogipoo
7f0f143a1b Move IScrollAlgorithm to ScrollingRulesetContainer + use DI 2018-11-12 17:34:35 +09:00
smoogipoo
aee7a80e71 ScrollAlgorithm -> ScrollVisualisationMethod 2018-11-12 17:26:37 +09:00
jorolf
023924396d Move flashlight code from OsuModFlashlight to ModFlashlight and implement other modes and break time 2018-11-11 18:38:12 +01:00
smoogipoo
f66a9f4f1e Rename IScrollChangeVisualiser -> IScrollAlgorithm 2018-11-08 14:04:21 +09:00
smoogipoo
a4caaf56ef Merge remote-tracking branch 'origin/master' into fix-slider-samples
# Conflicts:
#	osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
#	osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
#	osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
smoogipoo
70f1d17b7e Merge remote-tracking branch 'origin/master' into editor-mask-placement
# Conflicts:
#	osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
#	osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
#	osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
smoogipoo
47be95ce0b Fix slider nodes using the wrong samples 2018-10-16 17:10:24 +09:00
Dean Herbert
468f7fd1ea Merge remote-tracking branch 'upstream/master' into playfield-scaling-rework 2018-10-12 19:25:08 +09:00
Dean Herbert
e09e38148b
Merge branch 'master' into fix-scroll-speeds 2018-10-12 18:25:24 +09:00
Dean Herbert
841b2e8692
Merge branch 'master' into consistent-terminology-format 2018-10-10 19:19:36 +09:00
smoogipoo
ff559a3a1b Merge remote-tracking branch 'origin/master' into playfield-scaling-rework
# Conflicts:
#	osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
#	osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
2018-10-05 10:40:16 +09:00
smoogipoo
d0007c047a PlayfieldLayer -> PlayfieldAdjustmentContainer 2018-10-05 10:39:18 +09:00
smoogipoo
540a010fbb Implement an intermediary EditRulesetContainer 2018-10-03 15:36:24 +09:00
Dan Balasescu
0f51007867
Merge branch 'master' into judgement-cleanup 2018-10-02 09:37:04 +09:00
smoogipoo
08bd363827 Adjust taiko scrolling speed 2018-10-01 18:15:55 +09:00
Hanamuke
b983e20067 Merge branch 'master' into AR_Catch 2018-09-30 16:01:55 +02:00
Kyle Chang
88b0c234cc Move judgement text to internal container 2018-09-30 04:01:33 -04:00
smoogipoo
3479bfa409 Rename variable 2018-09-28 17:18:34 +09:00
smoogipoo
5f61faa2d9 Fix multiple hits in the same frame pressing multiple hitobjects 2018-09-25 18:37:25 +09:00
smoogipoo
0bc2bcaf14 Remove GetAspectAdjustedSize() and PlayfieldArea 2018-09-21 15:14:49 +09:00
smoogipoo
368ceec47c Simplify creation of a playfield 2018-09-21 14:35:50 +09:00
Hanamuke
309d8c8cb4 CI 2018-09-19 18:43:39 +02:00
Hanamuke
e7d78b94ae Remove ScrollingVisualisation from settings 2018-09-19 18:30:25 +02:00
Joehu
f99eff1192 Use consistent terminology format 2018-09-15 07:30:11 -07:00
Dean Herbert
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
smoogipoo
2bc827fa0c Fix taiko beatmap conversion attempting to make strong swells 2018-08-22 11:32:00 +09:00
smoogipoo
7c3556baf8 Throw exception when Swell.IsStrong is set 2018-08-15 09:12:29 +09:00
smoogipoo
8be5a606bf Fix swells possibly being strong hitobjects 2018-08-14 18:33:07 +09:00
smoogipoo
b045f5c9b6 Adjust filename 2018-08-14 14:32:06 +09:00
smoogipoo
1a35506386 Cleanup strong hit construction 2018-08-14 14:29:49 +09:00
smoogipoo
732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
smoogipoo
7971d06df1 Remove AlwaysPresent 2018-08-14 14:27:47 +09:00
smoogipoo
5c4c2dff09 Fix strong hits not being visualised 2018-08-06 13:01:27 +09:00
Dan Balasescu
c1517e1521
Merge branch 'master' into judgement-rework 2018-08-06 12:30:46 +09:00
smoogipoo
3a7488767c Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
smoogipoo
741ec0021e Rename more judgement-related methods to "result" 2018-08-06 11:31:46 +09:00
smoogipoo
5fd4ed2f4e Rename judgement-related methods/events + commenting 2018-08-06 10:55:25 +09:00
smoogipoo
38263714a1 Cleanups 2018-08-03 16:56:46 +09:00
smoogipoo
412e4ff681 Fix display of swells 2018-08-03 16:49:24 +09:00
smoogipoo
e6775c7a16 Fix playfield display 2018-08-03 16:46:03 +09:00
smoogipoo
19c541dbf5 Migrate swells to use nested hitobjects for ticks 2018-08-03 16:35:29 +09:00
smoogipoo
e8a140930e Migrate drum roll to use nested hitobjects for strong hits 2018-08-03 16:35:12 +09:00
smoogipoo
4494853446 Migrate DrawableDrumRoll to use a nested hitobject for strong hits 2018-08-03 16:20:08 +09:00
smoogipoo
fdf889359f Migrate DrawableHit to use a nested hitobject for strong hits 2018-08-03 16:19:37 +09:00
smoogipoo
2dff04392e Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00
smoogipoo
fa3c919e2e Fix up taiko judgement creation 2018-08-03 16:11:38 +09:00
smoogipoo
0da6c8c1a7 Remove unnecessary local variables 2018-08-02 22:20:07 +09:00
smoogipoo
a0887a600f Fix swells showing hit circles on intermediate judgements 2018-08-02 21:08:06 +09:00
smoogipoo
35b4ab5456 Introduce the concept of a "MainResult" 2018-08-02 21:07:40 +09:00
smoogipoo
9c2122c0ca Make Rulesets.Taiko use the new judgement result structure 2018-08-02 20:36:19 +09:00
smoogipoo
1b7b6f341c Migrate Rulesets.Taiko to the new judgement system 2018-08-02 16:09:04 +09:00
Dean Herbert
3c06655672 Split out Special mods into Automation and Conversion 2018-07-31 18:00:42 +09:00
Dean Herbert
d868d81b59
Merge branch 'master' into centralise-judgement-display 2018-07-23 02:58:49 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
smoogipoo
1139f0dbf2 Centralise method of disabling playfield judgements 2018-07-20 17:04:33 +09:00
ekrctb
c6816a6cf3 Fix potential quadratic complexity in taiko autoplay 2018-07-17 17:00:28 +09:00
Dan Balasescu
64cde1ebad
Merge branch 'master' into use-switch-over-if 2018-07-17 16:44:57 +09:00
Dean Herbert
9f933187e9 Apply review feedback 2018-07-17 16:33:08 +09:00
smoogipoo
827c5c4939 Remove scroll direction from ScrolingPlayfield constructor 2018-07-17 15:14:03 +09:00
Dean Herbert
825941aff1 Use switch with type matching in place of if-else where possible 2018-07-17 14:35:09 +09:00
Roman Kapustin
2a72062c33 Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part. 2018-06-26 00:53:31 +03:00
Dean Herbert
22138d39ca
Merge branch 'master' into more-diffcalc-attributes 2018-06-25 19:53:22 +09:00
Dean Herbert
d4d9d20147
Merge branch 'master' into fix-taiko-rewind 2018-06-25 18:08:27 +09:00
Dean Herbert
5e6634cd00
Merge branch 'master' into fix-taiko-rewind 2018-06-25 17:10:53 +09:00
Dean Herbert
d7133f059d Fix incorrect implementation 2018-06-25 16:53:12 +09:00
Dean Herbert
63448dc9dc
Merge branch 'master' into master 2018-06-25 16:33:08 +09:00
smoogipoo
185789bc7f Remove unused variable 2018-06-25 16:13:15 +09:00
Dan Balasescu
26d9e3cc10
Merge branch 'master' into fix-taiko-rewind 2018-06-25 16:08:52 +09:00
smoogipoo
70e9f7cb8d Always proxy taiko hits when hit 2018-06-25 15:55:09 +09:00
nl-tatatat
09b2025fad
Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
2018-06-24 04:48:38 -05:00
ekrctb
d6084c0b30 Adapt to new input handling changes 2018-06-22 18:10:27 +09:00
Dean Herbert
566d125658 Change order of default initialisation to look better in settings 2018-06-21 14:28:40 +09:00
smoogipoo
48989df6eb Make sure that 0 SR is returned when there are no hitobjects 2018-06-21 12:04:14 +09:00
Dan Balasescu
bf11a61d52
Merge branch 'master' into more-diffcalc-attributes 2018-06-21 09:26:50 +09:00
Tom Arrow
d753df65a5 Remove default bindings for right actions 2018-06-19 18:04:53 +02:00
Dean Herbert
5b344525e1 Move proxy state check to base class 2018-06-18 00:27:18 +09:00
smoogipoo
4575319102 Privatise the proxied content 2018-06-17 17:56:46 +09:00
smoogipoo
99ef44eca2 Merge remote-tracking branch 'origin/master' into fix-taiko-proxies 2018-06-17 17:54:50 +09:00
Dean Herbert
f9a7e761e4
Merge branch 'master' into more-diffcalc-attributes 2018-06-15 18:29:20 +09:00
Dean Herbert
a6437c005c
Merge branch 'master' into diffcalc-rework 2018-06-15 18:02:18 +09:00
Dean Herbert
30f7837b03
Merge branch 'master' into fix-taiko-hitexplosions 2018-06-15 17:52:53 +09:00
smoogipoo
01dd2d7919 Move taiko difficulty attributes to TaikoDifficultyCalculator 2018-06-14 16:26:51 +09:00
smoogipoo
8f7334874c Fix up performance calculators 2018-06-14 16:04:48 +09:00
smoogipoo
33c7ce1bec Adjust TaikoDifficultyCalculator in-line with changes 2018-06-14 15:47:42 +09:00
Joehu
b182635aae Fix taiko nightcore regression 2018-06-12 20:21:37 -07:00
smoogipoo
0f9c05d1e6 Fix taiko swells not properly rewinding 2018-06-11 22:32:08 +09:00
Dan Balasescu
1b12820de9
Restore a removed comment 2018-06-11 21:54:11 +09:00
smoogipoo
22dfe46572 Make taiko hitobject properly unproxy when rewound 2018-06-11 21:46:45 +09:00
smoogipoo
b6fb01440b Fix taiko hit states not being reverted on rewind 2018-06-11 20:44:26 +09:00
smoogipoo
8f3215f5a0 Make sure taiko hitexplosions expire and get removed 2018-06-11 20:42:04 +09:00
smoogipoo
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
smoogipoo
8274623ad6 Cleanup multi mod constructions 2018-06-06 14:07:50 +09:00
smoogipoo
2ccffb9ac4 Add difficulty calculation mod types 2018-06-03 10:59:56 +09:00
smoogipoo
215cc9fba7 Change all performance calculators to use int hitwindows
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
smoogipoo
765a50d007 Remove 0.5 offsets
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
2018-05-25 20:05:53 +09:00
Dean Herbert
8e784d9104
Merge branch 'master' into fix-conversion-hitwindows 2018-05-18 11:59:16 +09:00
Dean Herbert
14d67e0b1e
Merge branch 'master' into fix-taiko-slider-multiplier 2018-05-18 11:39:24 +09:00
smoogipoo
3091d3a014 Implement the taiko performance calculator 2018-05-17 17:56:44 +09:00
smoogipoo
450d54eea9 Fix taiko difficulty calculator never considering mods 2018-05-17 17:56:37 +09:00
smoogipoo
b9ed976954 Fix taiko slider multiplier being applied twice 2018-05-17 14:44:30 +09:00
smoogipoo
f67d263596 Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
smoogipoo
397d93660a Don't deep-clone beatmapinfo/control points 2018-05-17 13:17:33 +09:00
Dean Herbert
0e0cc8bb69
Merge branch 'master' into namespace-cleanup 2018-05-15 18:10:48 +09:00
smoogipoo
803200ff6a Apply similar changes to other rulesets 2018-05-15 17:40:19 +09:00
smoogipoo
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00
Dean Herbert
e39af1c906
Merge branch 'master' into convert-object-hitwindows 2018-05-15 17:33:27 +09:00
smoogipoo
7d027098ec Fix drumroll completions always giving GREAT judgements
Due to requiredgoodhits/requiredgreathits being calculated prior to nested hitobjects.
2018-05-14 14:13:07 +09:00
smoogipoo
6e1d651087 Merge remote-tracking branch 'origin/master' into convert-object-hitwindows 2018-05-14 11:17:39 +09:00
smoogipoo
faa82f17cc Pass original hitobject HitWindows during conversion 2018-05-11 15:30:50 +09:00
smoogipoo
7eb64ab590 Remove object counts from mania/taiko/catch 2018-05-07 15:51:08 +09:00
smoogipoo
accffda532 Add taiko statistics 2018-05-07 15:51:08 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
tgi74000
9b36cf2066 Review changes 2018-04-16 14:14:40 +02:00
tgi74000
b23b0a445b Add support for replay mods 2018-04-13 15:41:35 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
acbdbcc3df Update AssemblyInfo in line with framework changes 2018-04-06 13:17:26 +09:00
Dan Balasescu
824201336a
Merge branch 'master' into hr-on-mania-is-unranked 2018-03-30 16:35:00 +09:00
Joseph Madamba
0887dafa2c Revert changes on hard rock mod 2018-03-29 20:36:52 -07:00
smoogipoo
187a025d36 Make hitobjects sorted by their start times 2018-03-29 16:07:31 +09:00
Dean Herbert
9aae568bbe Tidy up csproj further 2018-03-28 15:19:56 +09:00
Dean Herbert
9667d54ecb Add missing licence headers 2018-03-28 14:48:08 +09:00
Dean Herbert
0026b94cd3 Consolidate and move ruleset test projects 2018-03-28 14:41:25 +09:00
Dean Herbert
1a8aa87469 Make everything better 2018-03-27 18:56:54 +09:00
Dean Herbert
b290d2d039 Move NUnit includes to individual projects 2018-03-27 15:07:09 +09:00
smoogipoo
dd5bbbbd9f Define testable projects 2018-03-26 19:11:23 +09:00
smoogipoo
5159127bce Fix SQLite failing to initialize on test projects 2018-03-26 18:07:09 +09:00
smoogipoo
35ef9d99c6 Only compile with net461 in visual studio 2018-03-26 15:44:55 +09:00
smoogipoo
96901b6498 Add msbuild/dotnet build + launch targets 2018-03-26 10:52:54 +09:00
smoogipoo
31920f1866 Fix ruleset resources not getting included in build 2018-03-25 02:12:01 +09:00
smoogipoo
d28de89e50 Add net461 target to test projects for nunit discovery
Nunit "by design" will not run tests for NETStandard projects (see: https://github.com/nunit/dotnet-test-nunit/issues/122#issuecomment-329531632).
2018-03-25 01:35:50 +09:00
smoogipoo
c29f7a4333 Merge remote-tracking branch 'origin/master' into netstandard 2018-03-24 14:49:46 +09:00
Dean Herbert
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
smoogipoo
20acc601bb Fix up breaking taiko changes 2018-03-16 16:10:09 +09:00
Dean Herbert
7e7f8ed7a2
Merge branch 'master' into drawable-composite-hit-object 2018-03-16 15:53:16 +09:00
Dean Herbert
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
Joseph Madamba
d122aa80e4
Edit mods description, multiplier, and code 2018-03-13 20:07:03 -07:00
Dean Herbert
b62ed004f2 Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
Dean Herbert
e82cadc811 Make LegacyID nullable
The -1 default was getting stored to the database.
2018-03-06 17:40:14 +09:00
Dean Herbert
7b18e8a5ca Merge branch 'master' into fix-taiko-conversion 2018-03-06 01:16:47 +09:00
smoogipoo
2a9fb2c2c6 Make NestedHitObjects lazily-constructed 2018-03-05 21:40:26 +09:00
smoogipoo
df84b23847 Fix possible nullref when there are 0 drumroll ticks 2018-03-05 21:19:40 +09:00
smoogipoo
7ce3e60722 Fix drumrolls giving GOOD judgements too one tick too late 2018-03-05 21:19:36 +09:00
smoogipoo
c013f83267 Restore IgnoreAttribute 2018-03-05 17:01:27 +09:00
smoogipoo
88c33e31e8 Add slider conversion testcases 2018-03-05 16:01:45 +09:00
smoogipoo
63155f169e Fix incorrect taiko slider conversions due to beatlength adjustments
Fixes ppy/osu#2152 .
2018-03-05 15:12:15 +09:00
Dean Herbert
0e928429d4
Merge branch 'master' into ruleset-replayframes 2018-03-04 01:57:43 +09:00
smoogipoo
a2c239d5e3 Rename to IBeatmapConverter, move to separate file 2018-03-02 20:19:47 +09:00
smoogipoo
71755f5363 Prettyfy some JSON 2018-03-02 20:12:29 +09:00
smoogipoo
820a852caf Remove unnecessary .osu properties 2018-03-02 18:37:38 +09:00
smoogipoo
cdca7371a3 Replace testcases with a basic test suite 2018-03-02 18:20:33 +09:00
smoogipoo
1f21ccffb0 Add lenience to start times 2018-03-02 18:20:12 +09:00
Dan Balasescu
4aff659272
Merge branch 'master' into beatmap-conversion-testcases 2018-03-02 16:04:32 +09:00
smoogipoo
3d5fefae8c Add TestFixtureAttribute to all tests 2018-03-02 15:34:31 +09:00
smoogipoo
6fff6da751 Ignore broken testcases 2018-03-02 14:01:34 +09:00
smoogipoo
573d6d1b5f Allow multiple mappings to be generated for a single hitobject 2018-03-02 13:13:01 +09:00
smoogipoo
4e363664fd Add beatmap parameter to beatmapconverter creation 2018-03-02 13:13:01 +09:00
smoogipoo
b2827d82d4 Add a taiko beatmap conversion test case 2018-03-02 13:13:01 +09:00
smoogipoo
195b6642e6 Reimplement important frames 2018-03-01 02:28:15 +09:00
smoogipoo
cf42d5bbd5 Remove mostly-unused Score parameter 2018-03-01 02:28:14 +09:00
smoogipoo
c9c65cab53 CreateReplayFrame -> CreateConvertibleReplayFrame 2018-03-01 02:28:14 +09:00
smoogipoo
222ae70062 Populate rulesets with their replay frames 2018-03-01 02:28:14 +09:00
smoogipoo
a3c7755ade Implement a conversion process for ReplayFrames 2018-03-01 02:28:14 +09:00
Dean Herbert
b9f8ed3123
Merge branch 'master' into taiko_legacy_rep 2018-02-26 13:27:37 +09:00
Dean Herbert
4a52df2dd4 Apply review 2018-02-24 23:07:02 +09:00
Dean Herbert
768e0a4e2a Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
smoogipoo
bea9bf9dd4 Merge remote-tracking branch 'origin/master' into taiko_legacy_rep 2018-02-23 14:40:32 +09:00
smoogipoo
3fdb6845da Revert unneeded change
This was already correct as per osu-stable.
2018-02-23 14:40:25 +09:00
Dean Herbert
6ceabfe19e Add basic hitsound skinning 2018-02-23 13:38:12 +09:00
tgi74000
426343f136 Fix legacy Taiko replays having reversed inputs 2018-02-21 15:05:51 +01:00
smoogipoo
5faec5c2f1 Add a separate property to control playfield area 2018-02-21 20:54:33 +09:00
smoogipoo
cd2c9a9de6 Adjust xmldoc and rename to GetAspectAdjustedSize 2018-02-19 17:04:18 +09:00
Dan Balasescu
9f7736fab3
Merge branch 'master' into restore-ruleset-tests 2018-02-14 22:48:29 +09:00
smoogipoo
b500b76407 Merge branch 'master' into update-branch 2018-02-08 23:35:48 +09:00
smoogipoo
46284c61ae Return HitResult.None instead of null 2018-02-08 14:25:59 +09:00
smoogipoo
3d167c40ae Remove now unneeded Math.Abs call 2018-02-08 14:15:58 +09:00
smoogipoo
beaecbafbd Merge branch 'master' into unified-hitwindows 2018-02-08 13:22:44 +09:00
smoogipoo
ccc948a0b9 Update framework (testing) 2018-02-08 12:45:51 +09:00
Dean Herbert
dfc344b47a Update OpenTK version 2018-02-06 13:47:54 +09:00
Dean Herbert
6b35ef7063 Update OpenTK version 2018-02-05 16:13:30 +09:00
smoogipoo
9225e883c1 Add + use HalfHitWindow 2018-02-02 20:29:50 +09:00
smoogipoo
9bc4bf33a6 Use HitWindows for taiko 2018-02-02 18:53:30 +09:00
Dean Herbert
1cc7c23982 Hits -> JudgedHits 2018-02-01 18:08:15 +09:00
Dean Herbert
888d2362fd
Merge branch 'master' into fix-taiko-fastforwarding 2018-01-31 18:30:15 +09:00
FreezyLemon
8f0ab2040f Add Jetbrains.Annotations NuGet package 2018-01-26 12:46:28 +01:00
smoogipoo
92df704fbd Fix up taiko not having any important frames 2018-01-25 21:37:38 +09:00
smoogipoo
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
smoogipoo
c309cc9454 Privatise OnJudgements as much as possible 2018-01-16 15:37:32 +09:00
smoogipoo
8c5ef0a330 Remove base OnJudgement from Playfield to properly accomodate nested playfields 2018-01-15 20:48:57 +09:00
smoogipoo
bfdfb52666 Fix a few usages of AllJudged possibly not being correct 2018-01-15 15:28:08 +09:00
smoogipoo
9d00e5bb7d Make ScrollingHitObjectContainer handle nested hitobjects 2018-01-11 15:08:30 +09:00
smoogipoo
3a869edf36 Add a flag to disable user scroll speed adjustments 2018-01-11 12:44:39 +09:00
smoogipoo
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
smoogipoo
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
Dean Herbert
58626e3b30 Allow rulesets to create their own instantiation info 2018-01-10 17:04:07 +09:00
Dean Herbert
b8bb0a52e3 Move mod implementations to individual files 2018-01-09 14:08:18 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipoo
36e9232472 Merge master into netstandard 2018-01-05 00:42:48 +09:00
smoogipoo
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
smoogipoo
4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
smoogipoo
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
smoogipoo
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
smoogipoo
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
Dean Herbert
2ca10b28c6 Use a non-broken opentk library 2017-12-29 15:42:51 +09:00
Dean Herbert
02f4705178
Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 23:13:30 +09:00
Dean Herbert
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
smoogipoo
7a793eaded Merge master into netstandard 2017-12-27 20:48:53 +09:00
smoogipoo
de353ee6af Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 14:59:26 +09:00
Dean Herbert
7dcd325a91
Merge branch 'master' into autoplay-drumroll-tick-fix 2017-12-27 14:19:25 +09:00
smoogipoo
5b529511ec Update OpenTK nuget package
Fixes the recent AppVeyor errors
2017-12-27 13:18:34 +09:00
smoogipoo
9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
smoogipoo
519ef72adf Lookup by control point time rather than control point
Under some situations, such as when there are no control points, ControlPointInfo will return to us a newly-constructed controlpoint with every call to SamplePointAt, which will fail on this key lookup.

Between this and overriding GetHashCode, I think this is the more proper fix for this.
2017-12-27 13:03:46 +09:00
smoogipoo
0c4e4012f8 Taiko drumroll ticks should just play the playfield samples 2017-12-26 19:57:40 +09:00
smoogipoo
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
c74561b3d4 Add test case for InputDrum 2017-12-26 19:33:28 +09:00
smoogipoo
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
smoogipoo
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
smoogipoo
affdd81563 Remove unused usings 2017-12-25 17:29:44 +09:00
smoogipoo
ac8b345bfe Make TaikoPlayfield use the new DrumSampleMapping 2017-12-25 17:29:20 +09:00
smoogipoo
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
smoogipoo
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
smoogipoo
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
smoogipoo
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
Dean Herbert
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
Dean Herbert
cd8e8c8323 Actually save changes 2017-12-23 16:52:23 +09:00
Dean Herbert
a30400ad29 Use a class instead of Tuple 2017-12-23 16:49:29 +09:00
Dean Herbert
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
Dean Herbert
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
Dean Herbert
1fa9dac1bb Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix 2017-12-23 14:20:16 +09:00
smoogipoo
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925 Fix possible nullref exceptions 2017-12-21 23:02:46 +09:00
smoogipoo
d80079a73a Merge remote-tracking branch 'origin/master' into beatmap-serialization 2017-12-21 20:15:01 +09:00
smoogipoo
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
Dean Herbert
020d272636 Make all TestCases public 2017-12-20 21:51:00 +09:00
Dean Herbert
08727266e7
Merge branch 'master' into add-ruleset-shortname 2017-12-11 15:41:11 +09:00
FreezyLemon
4a723f7382 Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
Dean Herbert
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
FreezyLemon
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
FreezyLemon
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
FreezyLemon
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00
FreezyLemon
40e750f309 Added sample preloading and playing 2017-12-08 08:32:16 +01:00
FreezyLemon
9e3d439f0a Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix 2017-12-08 08:30:02 +01:00
FreezyLemon
229c9b5b4e First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds 2017-12-07 23:11:34 +01:00
FreezyLemon
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
smoogipoo
a30270658d Merge remote-tracking branch 'origin/master' into netstandard 2017-12-01 18:50:28 +09:00
smoogipoo
36be171c29 Fix up/clean up csprojs for C#7 support 2017-11-30 02:06:03 +09:00
smoogipoo
a0c3349935 Add LangVer.props and osu.Game.props for common csproj properties 2017-11-30 00:45:37 +09:00
smoogipoo
267bb75458 Merge remote-tracking branch 'Aergwyn/master' into netstandard 2017-11-29 23:45:29 +09:00
FreezyLemon
e3232dd754 Added if to ignore more (for our purposes) useless keydowns 2017-11-29 06:51:00 +01:00
FreezyLemon
c00fb47236 Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects) 2017-11-29 06:28:08 +01:00
FreezyLemon
3e8db8c5e1 Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
FreezyLemon
bc3f11fdb8 Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer) 2017-11-29 06:24:13 +01:00
smoogipoo
7db7fb91dd Ignore ruleset testcases from CI 2017-11-28 21:45:24 +09:00
smoogipoo
a9cc156d7a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-28 21:38:26 +09:00
Dan Balasescu
a4b67b2559
Fix CI 2017-11-24 12:56:52 +09:00
Dean Herbert
288c21dfec Move TestCase descriptions to attributes
Depends on https://github.com/ppy/osu-framework/pull/1186.
2017-11-23 16:09:32 +09:00
smoogipoo
de7c571be3 Merge remote-tracking branch 'origin/master' into netstandard 2017-11-22 19:46:17 +09:00
smoogipoo
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
smoogipoo
0f8d4a455a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-21 19:18:06 +09:00
smoogipoo
1b27ce6198 Cleanup + renaming 2017-11-21 17:09:22 +09:00
smoogipoo
b3bf6e7bee Merge master into netstandard 2017-11-21 16:39:21 +09:00
smoogipoo
756f6f2d16 Remove net461 targets 2017-11-20 10:10:28 +09:00
smoogipoo
067c018422 Cleanups 2017-11-19 17:31:35 +09:00
smoogipoo
d2ab0621f3 Make osu.Game + rulesets compile with netstandard 2017-11-19 13:46:51 +09:00
smoogipoo
bf44b3d0ef Cleanups 2017-11-17 16:54:50 +09:00
smoogipoo
38fe95d94a Add basic display for pp in TestCasePerformancePoints 2017-11-17 14:37:19 +09:00
smoogipoo
95fd323c6b Fix ManiaDifficultyCalculator possibly failing due to nullref 2017-11-17 14:37:06 +09:00
smoogipoo
ac6213d1fa CI fixes 2017-11-17 14:26:33 +09:00
smoogipoo
7892eefd68 Fix up mod application + beatmap/hitobject references 2017-11-17 14:23:52 +09:00
smoogipoo
62155e6dd5 Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
2017-11-17 12:36:07 +09:00
smoogipoo
f461f03b08 Make osu! compile with framework changes 2017-11-16 14:51:31 +09:00
Dean Herbert
bd2de89918 Why weren't these fixed previously 2017-11-10 19:26:25 +09:00
smoogipoo
3f20caa543 Make taiko stop crashing for now 2017-11-02 23:31:50 +09:00
smoogipoo
5c2b1d4be2 Update xmldoc 2017-11-02 21:58:29 +09:00
smoogipoo
e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
smoogipoo
fe00ac7e41 Make DrawableHitObject/ScoreProcessor support rewinding 2017-11-02 21:21:07 +09:00
Dean Herbert
b877177b83 Merge branch 'master' into bugfix-nofail-scoreprocessor 2017-10-24 08:14:54 +09:00
Dean Herbert
bbc5c05055 Disable ruleset-level tests for now 2017-10-23 21:25:54 +09:00
Jacob Odgård Tørring
9b54e834d9 Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed 2017-10-22 20:32:59 +02:00
Dean Herbert
36af0dc809 Update app config for rulesets 2017-10-19 14:59:11 +09:00
Dean Herbert
5d5ea5fb2e Fix all remaining db structure issues 2017-10-19 14:05:11 +09:00
Dan Balasescu
31b26e1d0a Merge branch 'master' into back-to-desktop 2017-10-14 16:18:28 +09:00
Dean Herbert
179542daf1 Standardise AssemblyInfos 2017-10-14 15:02:20 +09:00
Dean Herbert
c5046f6b3c Add back osu.Desktop project
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.

This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
Dean Herbert
cd722e4abb Fix beatmap author being stored in two different places 2017-10-14 11:39:55 +09:00
Dean Herbert
d5892cf54e Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
Franc[e]sco
5e751ea0ec Only convert chords into strong hits for mania -> taiko 2017-10-01 00:15:23 +02:00
Dean Herbert
e0911f014e Fix ruleset target path for release builds 2017-09-19 22:50:36 +09:00
Dean Herbert
99b512cce5 Output ruleset assemblies to the game folder rather than adding special logic 2017-09-19 19:27:14 +09:00
Dean Herbert
1f20c5eb69 Optimise project references 2017-09-19 16:07:00 +09:00
Dean Herbert
8fa76557db Avoid unnecessary dll copies 2017-09-19 16:06:59 +09:00
Dean Herbert
6db705a3a8 Update relative paths 2017-09-19 16:06:58 +09:00
Dean Herbert
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
Dean Herbert
b78c516b74 Merge branch 'master' into scoring-revamp 2017-09-13 20:47:14 +09:00
Dean Herbert
fb7740a3ab Update all dependencies in line with framework 2017-09-13 20:25:40 +09:00
smoogipooo
5e32d95ad2 Remove Ruleset's CreateScoreProcessor method 2017-09-13 16:37:05 +09:00
smoogipooo
093d82ac45 Set depths from playfield add methods instead of DrawableHitObject 2017-09-13 16:17:01 +09:00
smoogipooo
e146bcacf1 Make BasePortion and ComboPortion constants 2017-09-13 16:13:27 +09:00
smoogipooo
05ac23f99a Remove AffectsAccuracy for now 2017-09-13 15:44:03 +09:00
smoogipooo
ba3e44cd71 Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo) 2017-09-13 15:17:32 +09:00
smoogipooo
7b44ad300f Remove accurateHits, make Accuracy once again tied to comboScore 2017-09-13 00:33:01 +09:00
smoogipooo
b5f48c2368 Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
smoogipooo
d0774c7bc6 ComputeTargets -> SimulateAutoplay + improve xmldoc 2017-09-12 21:16:47 +09:00
smoogipooo
3e3618d724 More cleanups 2017-09-12 21:12:57 +09:00
smoogipooo
abab2a4878 Revamp score processing to once more unify scoring methods 2017-09-12 21:05:50 +09:00
smoogipooo
0b94939474 Make Accuracy = 1, Health = 1 the default for ScoreProcessor 2017-09-12 20:53:26 +09:00
smoogipooo
3af8345068 Add AffectsAccuracy to Judgement 2017-09-12 19:39:44 +09:00
smoogipooo
3ef65a1e5d Cleanup TaikoPlayfield a bit 2017-09-12 18:49:31 +09:00
smoogipooo
fb05552ac4 Fix one more case of incorrect offset. 2017-09-12 18:36:31 +09:00
Dean Herbert
f32d444d68 Remove generics from Playfield (fixes catch) 2017-09-12 18:19:28 +09:00
Dean Herbert
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
smoogipooo
27e3c9e778 Remove usings. 2017-09-12 11:51:19 +09:00
smoogipooo
d6bf5c38b7 Move Kiai bool to HitObject. 2017-09-12 10:01:07 +09:00
smoogipooo
58c875bdca Merge remote-tracking branch 'origin/master' into blending-equations
# Conflicts:
#	osu-framework
2017-09-11 15:02:12 +09:00
Dean Herbert
b01233eddc Fix CI issues 2017-09-11 14:48:01 +09:00
Dean Herbert
5ce76d8023 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-11 14:36:51 +09:00
Dean Herbert
7170fbd087 Target .NET 4.6.1 2017-09-11 12:39:00 +09:00
smoogipooo
cde22865b9 Merge remote-tracking branch 'origin/master' into blending-equations
# Conflicts:
#	osu-framework
2017-09-11 02:42:23 +09:00
MrTheMake
a7f874e5b6 Merge branch 'master' into leaderboard-scores 2017-09-07 18:25:33 +02:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
Tom
1e10d977f9 Accuracy starts at 100% instead of 0% 2017-09-05 15:39:27 +02:00
Dean Herbert
a7e6efd34f Rename keys -> actions 2017-08-24 20:30:18 +09:00
Dean Herbert
a7a7e0323f Update autoplay and replay handling to result in actions, not keys 2017-08-24 15:36:42 +09:00
Dean Herbert
6f8e85c2e1 Merge branch 'master' into fix_taiko_sizing 2017-08-22 23:19:41 +09:00
smoogipooo
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
smoogipooo
909cae5861 CI fixes. 2017-08-22 14:21:28 +09:00
smoogipooo
68c7226d12 Fix cherry pick issues. 2017-08-22 14:18:17 +09:00
smoogipooo
88151eff3f Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps. 2017-08-22 14:07:39 +09:00
Dean Herbert
7903f49d27 Merge branch 'master' into action-key-counter 2017-08-21 17:47:19 +09:00
Dean Herbert
4ea82694bd Merge branch 'master' into fix-taiko-barlines 2017-08-21 16:53:47 +09:00
Dean Herbert
52dadad1e1 Merge branch 'master' into fix-taiko-barlines 2017-08-21 16:46:25 +09:00
Dean Herbert
8c84732a40 Merge branch 'master' into fix-taiko-drumroll-conversion 2017-08-21 16:35:31 +09:00
Dean Herbert
ea450fecf5 Merge branch 'master' into action-key-counter 2017-08-21 16:25:44 +09:00
smoogipooo
6a7e868a2e Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
smoogipooo
7a5708ce92 Further support for null judgements. 2017-08-21 15:35:16 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
smoogipooo
0970439e34 Fix TaikoBeatmapConverter attempting to convert taiko-specific drum rolls to hits. Fixes #1149 2017-08-21 12:05:56 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
Dean Herbert
8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
Dean Herbert
325eaa8671 Add mouse buttons defaults for taiko 2017-08-20 22:26:33 +09:00
Dean Herbert
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
Dean Herbert
ec08b2940d Add taiko default keys 2017-08-20 21:56:37 +09:00
Dean Herbert
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
Dean Herbert
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
MrTheMake
6d401b5f21 Merge branch 'master' into leaderboard-scores 2017-08-19 00:00:40 +02:00
MrTheMake
81289db33b CI fix, fixed nullref and removed abstraction of GetAutoplayMod 2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7 Suggested changes 2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343 Parse the mods of a leaderboard's score 2017-08-13 17:41:13 +02:00
smoogipooo
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
smoogipooo
e9a98358b3 Don't move completed drum rolls above the playfield. 2017-08-09 17:26:59 +09:00
smoogipooo
2334c109e5 Set better TaikoPlayfield default VisibleTimeRange. 2017-08-09 16:46:08 +09:00
smoogipooo
8b4f28318f Fix drum roll ticks. 2017-08-09 16:19:31 +09:00
smoogipooo
ef29d9c093 Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
2017-08-09 16:18:27 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
27e63eb7c4 Fix up sizing issues. 2017-08-09 10:54:00 +09:00
smoogipooo
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
Dean Herbert
fa7ef8ed52 Merge remote-tracking branch 'upstream/master' into taiko-fixes
# Conflicts:
#	osu.Desktop.Tests/Visual/TestCaseTaikoHitObjects.cs
#	osu.Desktop.Tests/Visual/TestCaseTaikoPlayfield.cs
#	osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
2017-08-04 18:04:23 +09:00
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e Provide Autoplay mod in Ruleset. 2017-08-04 00:25:24 +08:00
smoogipooo
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
smoogipooo
351d255355 Fix brokenness due to relative sizes. 2017-08-03 20:12:31 +09:30
smoogipooo
0a4464bbe8 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
2017-08-03 20:02:19 +09:30
smoogipooo
74e9449a75 Make symbol pieces relative sized. 2017-08-03 15:57:45 +09:30
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
smoogipooo
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
smoogipooo
c2475f6721 Fix gravity. 2017-08-03 14:18:54 +09:30
smoogipooo
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
smoogipooo
786bad3d71 Simplify + fix up circle pieces. 2017-08-03 13:53:12 +09:30
smoogipooo
b2d69dfa02 Fix HitExplosion. 2017-08-03 13:36:49 +09:30
smoogipooo
14639ff8e3 Fix HitTarget. 2017-08-03 13:36:36 +09:30
smoogipooo
d796730e36 Fix KiaiHitExplosion. 2017-08-03 13:36:15 +09:30
smoogipooo
22ffc78757 Rework consts in TaikoHitObject to be relative size values. 2017-08-03 13:36:04 +09:30
smoogipooo
324fd456a7 Rework border + fillmodes + size in TaikoPlayfield. 2017-08-03 13:35:07 +09:30
smoogipooo
358b7c9d3d Better InputDrum sizing + positioning. 2017-08-03 09:35:42 +09:30
smoogipooo
5352da277d Remove ScaleFixContainer. 2017-08-03 08:16:19 +09:30
Dean Herbert
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
Dean Herbert
41d4aee4f5 Update nuget packages
- [ ] Depends on framework partner in crime https://github.com/ppy/osu-framework/pull/820
2017-06-13 11:50:46 +09:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
2f7d9655fd More Clean up 2017-06-08 15:27:35 +08:00
John Neijzen
431d225a60 Keyword Spacing and Brackets Fixing 2017-06-08 14:35:10 +08:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
Dean Herbert
391134b1d3 Adjust glow a bit 2017-05-24 17:16:02 +09:00
smoogipooo
7afa1766e1 Make HitExplosion circular again, keep it masked to the stage. 2017-05-24 15:48:47 +09:00
smoogipooo
56fe97a147 Make kiai hit explosions slightly more prominent. 2017-05-24 15:48:27 +09:00
smoogipooo
c29f4b2ee8 Fix weird glow + add small pre-beat transition. 2017-05-24 15:40:34 +09:00
smoogipooo
445b469e47 Use ligher hue instead of white. 2017-05-24 15:22:46 +09:00
smoogipooo
4224143136 Add faint kiai explosion on the hit marker. 2017-05-24 14:56:07 +09:00
smoogipooo
c25f995506 Merge remote-tracking branch 'origin/master' into taiko-visual-update 2017-05-24 14:21:16 +09:00
smoogipooo
9255297075 Cleanup. 2017-05-23 17:59:45 +09:00
smoogipooo
ae94e6ea85 Redesign hit explosions. 2017-05-23 17:57:34 +09:00
smoogipooo
25a48d832f Make kiai time hit object pulse on bar line beats. 2017-05-23 17:36:43 +09:00
smoogipooo
4c66157a07 Merge branch 'beat-sync-container-improvements' into taiko-visual-update 2017-05-23 16:51:45 +09:00
smoogipooo
a4823bca91 CI fixes. 2017-05-23 16:47:47 +09:00
smoogipooo
61348ff08d Restructure playfield so that various elements are masked. 2017-05-23 16:42:17 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
6cef3021c7 Adjust sizing to better fit glows within the playfield. 2017-05-22 19:50:01 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
6cc54773e8 Fix taiko right background not scaling with the playfield as intended. 2017-05-11 17:18:22 +09:00
Huo Yaoyuan
e466380ee2 Generic infer for IJsonSerializable.DeepClone. 2017-05-08 19:33:37 +08:00
Huo Yaoyuan
4f8549f220 Standardise usages of exceptions. 2017-05-07 00:38:17 +08:00
smoogipooo
4d27e0abb6 Oops i didn't save the solution. 2017-05-03 11:25:54 +09:00
smoogipooo
60c2e2a90a Fix taiko auto replay generation not working. 2017-05-03 11:22:09 +09:00
Thomas Tan
9b8b88601f Create "AutoGenerator" base class and interface. 2017-04-29 02:08:48 +08:00
Dean Herbert
94c259bd59 Remove most usages of DelayReset
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
Dean Herbert
4087b638cf Merge branch 'master' into taiko-fixes 2017-04-26 19:27:05 +09:00
Dean Herbert
49c02f5ad6 Merge branch 'master' into fix-drumroll-conversion 2017-04-26 19:16:40 +09:00
smoogipooo
47cd91fa63 CI fixes. 2017-04-26 17:04:57 +09:00
smoogipooo
8df3c3f736 Adjust Swell hit speed. 2017-04-26 16:28:53 +09:00
smoogipooo
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
smoogipooo
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
smoogipooo
ac5f70b765 Fix drum roll conversion not generating strong hits. 2017-04-26 13:48:31 +09:00
smoogipooo
324d5c1093 Merge remote-tracking branch 'origin/master' into fix-drumroll-conversion 2017-04-26 13:17:28 +09:00
smoogipooo
f750325aa1 Bring up to date. 2017-04-21 20:10:14 +09:00
smoogipooo
29fe0b471c Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles. 2017-04-21 18:52:08 +09:00
Dean Herbert
2d53ad4c0a
Remove xmldoc-only using usage. 2017-04-21 14:01:58 +09:00
smoogipooo
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
smoogipooo
ef56058ad2 Drum roll ticks shouldn't be able to result in miss judgements. 2017-04-20 15:09:49 +09:00
smoogipooo
a958c99e22 Make ticks smaller (as per flyte's suggestion). 2017-04-20 13:12:43 +09:00
smoogipooo
8facf473d1 Fix drum rolls not being correctly converted to hitcircles. 2017-04-20 13:05:57 +09:00
Dean Herbert
cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
Dan Balasescu
d4e75ecec4 Rename to use -index. 2017-04-18 17:37:01 +09:00
Dean Herbert
4895a482b4 That's a lot of white spaces 2017-04-18 17:26:59 +09:00
smoogipooo
579698f0a9 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
2017-04-18 17:12:23 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00