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Make ScrollingHitObjectContainer handle nested hitobjects
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a6d8b28221
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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}
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protected override void AddNested(DrawableHitObject<CatchHitObject> h)
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protected override void AddNested(DrawableHitObject h)
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{
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((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
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dropletContainer.Add(h);
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@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -59,12 +58,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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},
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tickContainer = new Container<DrawableHoldNoteTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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},
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tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
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head = new DrawableHeadNote(this, action)
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{
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Anchor = Anchor.TopCentre,
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@ -72,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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},
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tail = new DrawableTailNote(this, action)
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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});
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@ -174,13 +168,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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this.holdNote = holdNote;
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RelativePositionAxes = Axes.None;
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Y = 0;
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// Life time managed by the parent DrawableHoldNote
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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GlowPiece.Alpha = 0;
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}
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@ -213,13 +200,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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this.holdNote = holdNote;
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RelativePositionAxes = Axes.None;
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Y = 0;
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// Life time managed by the parent DrawableHoldNote
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LifetimeStart = double.MinValue;
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LifetimeEnd = double.MaxValue;
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GlowPiece.Alpha = 0;
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}
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@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1);
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@ -37,12 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeSizeAxes = Axes.Y;
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Container<DrawableDrumRollTick> tickContainer;
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MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick>
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{
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RelativeSizeAxes = Axes.Both,
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RelativeChildOffset = new Vector2((float)HitObject.StartTime, 0),
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RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
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});
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MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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@ -15,23 +15,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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public DrawableDrumRollTick(DrumRollTick tick)
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: base(tick)
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{
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// Because ticks aren't added by the ScrollingPlayfield, we need to set the following properties ourselves
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RelativePositionAxes = Axes.X;
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X = (float)tick.StartTime;
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FillMode = FillMode.Fit;
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}
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public override bool DisplayJudgement => false;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// We need to set this here because RelativeSizeAxes won't/can't set our size by default with a different RelativeChildSize
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Width *= Parent.RelativeChildSize.X;
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}
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protected override TaikoPiece CreateMainPiece() => new TickPiece
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{
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Filled = HitObject.FirstTick
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@ -38,11 +38,30 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool RemoveWhenNotAlive => false;
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protected override bool RequiresChildrenUpdate => true;
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public virtual bool AllJudged => false;
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protected DrawableHitObject(HitObject hitObject)
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{
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HitObject = hitObject;
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}
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/// <summary>
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/// Processes this <see cref="DrawableHitObject"/>, checking if any judgements have occurred.
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/// </summary>
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/// <param name="userTriggered">Whether the user triggered this process.</param>
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/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
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protected internal virtual bool UpdateJudgement(bool userTriggered) => false;
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private List<DrawableHitObject> nestedHitObjects;
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public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
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protected virtual void AddNested(DrawableHitObject h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject>();
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nestedHitObjects.Add(h);
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}
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/// <summary>
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/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
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/// </summary>
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@ -145,7 +164,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
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/// </summary>
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public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
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public sealed override bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
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/// <summary>
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/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
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@ -181,7 +200,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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/// <param name="userTriggered">Whether the user triggered this process.</param>
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/// <returns>Whether a judgement has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>s.</returns>
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protected bool UpdateJudgement(bool userTriggered)
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protected internal sealed override bool UpdateJudgement(bool userTriggered)
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{
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judgementOccurred = false;
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@ -238,18 +257,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
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UpdateJudgement(false);
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}
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private List<DrawableHitObject<TObject>> nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
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protected virtual void AddNested(DrawableHitObject<TObject> h)
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protected override void AddNested(DrawableHitObject h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject<TObject>>();
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base.AddNested(h);
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h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
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h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
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h.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
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nestedHitObjects.Add(h);
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if (!(h is DrawableHitObject<TObject> hWithJudgement))
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return;
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hWithJudgement.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
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hWithJudgement.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
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hWithJudgement.ApplyCustomUpdateState += (d, s) => ApplyCustomUpdateState?.Invoke(d, s);
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}
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/// <summary>
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@ -29,22 +29,25 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange - 1000;
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if (!(obj.HitObject is IHasEndTime endTime))
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continue;
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var diff = positionAt(endTime.EndTime, timeRange) - startPosition;
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switch (direction)
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if (obj.HitObject is IHasEndTime endTime)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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obj.Height = (float)(diff * length.Y);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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obj.Width = (float)(diff * length.X);
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break;
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var diff = positionAt(endTime.EndTime, timeRange) - startPosition;
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switch (direction)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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obj.Height = (float)(diff * length.Y);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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obj.Width = (float)(diff * length.X);
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break;
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}
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}
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if (obj.NestedHitObjects != null)
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ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
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}
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}
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@ -71,6 +74,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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obj.X = (float)(-finalPosition * length.X);
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break;
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}
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if (obj.NestedHitObjects != null)
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ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
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}
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}
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@ -26,6 +26,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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{
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var controlPoint = controlPointAt(obj.HitObject.StartTime);
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obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
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if (obj.NestedHitObjects != null)
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ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
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}
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}
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@ -52,6 +55,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
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obj.X = (float)(-position * length.X);
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break;
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}
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if (obj.NestedHitObjects != null)
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ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
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}
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}
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