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mirror of https://github.com/ppy/osu.git synced 2025-02-20 18:43:04 +08:00

Simplify creation of a playfield

This commit is contained in:
smoogipoo 2018-09-21 14:35:50 +09:00
parent 826dc6ceb7
commit 368ceec47c
10 changed files with 52 additions and 54 deletions

View File

@ -17,9 +17,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false;
@ -56,10 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
HitObjectContainer
}
}
};

View File

@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
protected override Container<Drawable> Content => hitObjectArea;
public Column()
{
RelativeSizeAxes = Axes.Y;
@ -54,7 +52,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
{
RelativeSizeAxes = Axes.Both,
},
explosionContainer = new Container
{
Name = "Hit explosions",

View File

@ -8,28 +8,24 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : Container, IHasAccentColour
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
{
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container hitTargetLine;
private readonly Container hitTargetLine;
private readonly Drawable hitTargetBar;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
{
Drawable hitTargetBar;
InternalChildren = new[]
{
hitTargetBar = new Box
@ -45,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
},
hitObjectContainer
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{

View File

@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaScrollingPlayfield : ScrollingPlayfield
public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();

View File

@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
protected override Container<Drawable> Content => barLineContainer;
private readonly Container<Drawable> barLineContainer;
private readonly Container barLineContainer;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
@ -105,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Child = HitObjectContainer
}
},
judgements = new JudgementContainer<DrawableManiaJudgement>

View File

@ -20,9 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
private readonly Container content;
protected override Container<Drawable> Content => content;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
@ -37,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
FillAspectRatio = 4f / 3,
Child = content = new ScalingContainer(BASE_SIZE.X)
Child = new ScalingContainer(BASE_SIZE.X)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -52,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
HitObjectContainer,
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,

View File

@ -44,9 +44,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
@ -118,12 +115,13 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
content = new Container
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true
Masking = true,
Child = HitObjectContainer
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{

View File

@ -121,14 +121,21 @@ namespace osu.Game.Tests.Visual
Direction = direction;
Padding = new MarginPadding(2);
Content.Masking = true;
AddInternal(new Box
InternalChildren = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
Depth = float.MaxValue
});
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = HitObjectContainer
}
};
}
}

View File

@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.UI
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public HitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
}
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);

View File

@ -16,12 +16,14 @@ using OpenTK;
namespace osu.Game.Rulesets.UI
{
public abstract class Playfield : Container
public abstract class Playfield : CompositeDrawable
{
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
/// </summary>
public HitObjectContainer HitObjectContainer { get; private set; }
public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
/// <summary>
/// A function that converts gamefield coordinates to screen space.
@ -51,6 +53,8 @@ namespace osu.Game.Rulesets.UI
protected Playfield()
{
RelativeSizeAxes = Axes.Both;
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
}
private WorkingBeatmap beatmap;
@ -59,11 +63,6 @@ namespace osu.Game.Rulesets.UI
private void load(IBindableBeatmap beatmap)
{
this.beatmap = beatmap.Value;
HitObjectContainer = CreateHitObjectContainer();
HitObjectContainer.RelativeSizeAxes = Axes.Both;
Add(HitObjectContainer);
}
/// <summary>
@ -94,11 +93,6 @@ namespace osu.Game.Rulesets.UI
nestedPlayfields.Value.Add(otherPlayfield);
}
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
protected override void Update()
{
base.Update();
@ -108,5 +102,10 @@ namespace osu.Game.Rulesets.UI
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
}
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
}
}