mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 07:22:54 +08:00
Make Playfield not a ScalableContainer
This commit is contained in:
parent
7efaaceba5
commit
826dc6ceb7
@ -25,7 +25,6 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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{
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Direction.Value = ScrollingDirection.Down;
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@ -34,27 +33,36 @@ namespace osu.Game.Rulesets.Catch.UI
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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base.Content.Anchor = Anchor.BottomLeft;
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base.Content.Origin = Anchor.BottomLeft;
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base.Content.AddRange(new Drawable[]
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InternalChild = new Container
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{
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explodingFruitContainer = new Container
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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FillAspectRatio = 4f / 3,
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Child = new ScalingContainer(BASE_WIDTH)
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{
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RelativeSizeAxes = Axes.Both,
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},
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catcherArea = new CatcherArea(difficulty)
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{
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GetVisualRepresentation = getVisualRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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},
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content = new Container<Drawable>
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{
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RelativeSizeAxes = Axes.Both,
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},
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});
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Children = new Drawable[]
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{
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explodingFruitContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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catcherArea = new CatcherArea(difficulty)
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{
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GetVisualRepresentation = getVisualRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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},
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content = new Container<Drawable>
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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};
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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29
osu.Game.Rulesets.Catch/UI/ScalingContainer.cs
Normal file
29
osu.Game.Rulesets.Catch/UI/ScalingContainer.cs
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@ -0,0 +1,29 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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/// <summary>
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/// A <see cref="Container"/> which scales its content relative to a target width.
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/// </summary>
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public class ScalingContainer : Container
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{
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private readonly float targetWidth;
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public ScalingContainer(float targetWidth)
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{
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this.targetWidth = targetWidth;
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}
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protected override void Update()
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{
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base.Update();
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Scale = new Vector2(Parent.ChildSize.X / targetWidth);
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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}
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}
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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new HitObjectCompositionTool<Spinner>()
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};
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protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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protected override Container CreateLayerContainer() => new LayerContainer();
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public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
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{
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@ -45,5 +46,20 @@ namespace osu.Game.Rulesets.Osu.Edit
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return base.CreateMaskFor(hitObject);
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}
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private class LayerContainer : Container
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public LayerContainer()
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{
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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FillAspectRatio = 4f / 3;
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Child = content = new ScalingContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
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}
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}
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}
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}
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@ -20,32 +20,46 @@ namespace osu.Game.Rulesets.Osu.UI
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public OsuPlayfield()
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: base(BASE_SIZE.X)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AddRange(new Drawable[]
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InternalChild = new Container
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{
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connectionLayer = new FollowPointRenderer
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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FillAspectRatio = 4f / 3,
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Child = content = new ScalingContainer(BASE_SIZE.X)
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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});
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Children = new Drawable[]
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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}
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}
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};
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}
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public override void Add(DrawableHitObject h)
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@ -4,7 +4,6 @@
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using System.Linq;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -58,12 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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}
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protected override Vector2 GetAspectAdjustedSize()
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{
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var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
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return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y);
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}
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protected override CursorContainer CreateCursor() => new GameplayCursor();
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}
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}
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29
osu.Game.Rulesets.Osu/UI/ScalingContainer.cs
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29
osu.Game.Rulesets.Osu/UI/ScalingContainer.cs
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@ -0,0 +1,29 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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/// <summary>
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/// A <see cref="Container"/> which scales its content relative to a target width.
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/// </summary>
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public class ScalingContainer : Container
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{
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private readonly float targetWidth;
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public ScalingContainer(float targetWidth)
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{
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this.targetWidth = targetWidth;
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}
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protected override void Update()
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{
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base.Update();
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Scale = new Vector2(Parent.ChildSize.X / targetWidth);
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Size = Vector2.Divide(Vector2.One, Scale);
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}
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}
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}
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@ -165,6 +165,6 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// </summary>
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protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
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protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
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}
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}
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@ -9,18 +9,25 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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{
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public abstract class Playfield : ScalableContainer
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public abstract class Playfield : Container
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{
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/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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public HitObjectContainer HitObjectContainer { get; private set; }
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/// <summary>
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/// A function that converts gamefield coordinates to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
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/// <summary>
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/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
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/// </summary>
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@ -39,16 +46,9 @@ namespace osu.Game.Rulesets.UI
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public readonly BindableBool DisplayJudgements = new BindableBool(true);
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/// <summary>
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/// A container for keeping track of DrawableHitObjects.
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/// Creates a new <see cref="Playfield"/>.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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protected Playfield(float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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protected Playfield()
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{
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RelativeSizeAxes = Axes.Both;
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}
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@ -1,99 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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public class ScalableContainer : Container
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{
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/// <summary>
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/// A function that converts coordinates from gamefield to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace;
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/// <summary>
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/// The scaled content.
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/// </summary>
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private readonly ScaledContainer scaledContent;
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protected override Container<Drawable> Content => scaledContent;
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/// <summary>
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/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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public ScalableContainer(float? customWidth = null, float? customHeight = null)
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{
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AddInternal(scaledContent = new ScaledContainer
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{
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CustomWidth = customWidth,
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CustomHeight = customHeight,
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RelativeSizeAxes = Axes.Both,
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});
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}
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private class ScaledContainer : Container
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{
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/// <summary>
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/// A function that converts coordinates from gamefield to screen space.
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/// </summary>
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public Func<Vector2, Vector2> GamefieldToScreenSpace => content.ToScreenSpace;
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/// <summary>
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/// The value to scale the width of the content to match.
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/// If null, <see cref="CustomHeight"/> is used.
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/// </summary>
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public float? CustomWidth;
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/// <summary>
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/// The value to scale the height of the content to match.
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/// if null, <see cref="CustomWidth"/> is used.
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/// </summary>
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public float? CustomHeight;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public ScaledContainer()
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{
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AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
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}
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protected override void Update()
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{
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base.Update();
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content.Scale = sizeScale;
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content.Size = Vector2.Divide(Vector2.One, sizeScale);
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}
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/// <summary>
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/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
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/// </summary>
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private Vector2 sizeScale
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{
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get
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{
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if (CustomWidth.HasValue && CustomHeight.HasValue)
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return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
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if (CustomWidth.HasValue)
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return new Vector2(DrawSize.X / CustomWidth.Value);
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if (CustomHeight.HasValue)
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return new Vector2(DrawSize.Y / CustomHeight.Value);
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return Vector2.One;
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}
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}
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}
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}
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}
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@ -62,20 +62,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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|
Loading…
Reference in New Issue
Block a user