mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 08:43:01 +08:00
commit
7efaaceba5
@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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wasLeft = !wasLeft;
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}
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osuInputManager.HandleCustomInput(new InputState(), state);
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
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@ -8,14 +8,14 @@ using System.Linq;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Logging;
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using osu.Game.Screens.Play;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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{
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[Description("player pause/fail screens")]
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public class TestCaseGameplayMenuOverlay : OsuTestCase
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public class TestCaseGameplayMenuOverlay : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
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@ -73,12 +73,18 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
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AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
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AddStep("Hide overlay", () => failOverlay.Hide());
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AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
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}
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private void press(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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/// <summary>
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/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
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/// </summary>
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@ -86,7 +92,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Press enter", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter }));
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AddStep("Press enter", () => press(Key.Enter));
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AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -99,7 +105,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -112,7 +118,7 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -125,11 +131,11 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddStep("Up arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddStep("Hide overlay", () => failOverlay.Hide());
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@ -142,11 +148,11 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("Show overlay", () => failOverlay.Show());
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AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
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AddStep("Down arrow", () => failOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
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AddStep("Hide overlay", () => failOverlay.Hide());
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@ -161,8 +167,8 @@ namespace osu.Game.Tests.Visual
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddStep("Down arrow", () => press(Key.Down));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
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AddAssert("Second button selected", () => secondButton.Selected);
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@ -174,12 +180,16 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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private void testKeySelectionAfterMouseSelection()
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{
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Show overlay", () =>
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{
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pauseOverlay.Show();
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InputManager.MoveMouseTo(Vector2.Zero);
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});
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddStep("Up arrow", () => press(Key.Up));
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AddAssert("Second button not selected", () => !secondButton.Selected);
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
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@ -195,9 +205,9 @@ namespace osu.Game.Tests.Visual
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var secondButton = pauseOverlay.Buttons.Skip(1).First();
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AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
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AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
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AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
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AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
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AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddStep("Down arrow", () => press(Key.Down));
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AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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@ -218,7 +228,7 @@ namespace osu.Game.Tests.Visual
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var lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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retryButton.TriggerOnClick();
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retryButton.Click();
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pauseOverlay.OnRetry = lastAction;
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});
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@ -235,23 +245,28 @@ namespace osu.Game.Tests.Visual
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AddStep("Select second button", () =>
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{
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pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
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pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down });
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press(Key.Down);
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press(Key.Down);
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});
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var retryButton = pauseOverlay.Buttons.Skip(1).First();
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bool triggered = false;
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Action lastAction = null;
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AddStep("Press enter", () =>
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{
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var lastAction = pauseOverlay.OnRetry;
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lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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retryButton.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Enter });
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pauseOverlay.OnRetry = lastAction;
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press(Key.Enter);
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});
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AddAssert("Action was triggered", () => triggered);
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AddAssert("Action was triggered", () =>
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{
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if (lastAction != null)
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{
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pauseOverlay.OnRetry = lastAction;
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lastAction = null;
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}
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return triggered;
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});
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AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
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}
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}
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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@ -15,7 +14,7 @@ using OpenTK.Input;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseKeyCounter : OsuTestCase
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public class TestCaseKeyCounter : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -53,16 +52,16 @@ namespace osu.Game.Tests.Visual
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AddStep($"Press {testKey} key", () =>
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{
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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});
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AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
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AddStep($"Press {testKey} key", () =>
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{
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rewindTestKeyCounterKeyboard.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = testKey, Repeat = false });
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rewindTestKeyCounterKeyboard.TriggerOnKeyUp(null, new KeyUpEventArgs { Key = testKey });
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InputManager.PressKey(testKey);
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InputManager.ReleaseKey(testKey);
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time1 = Clock.CurrentTime;
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});
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@ -3,10 +3,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Handlers;
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using osu.Framework.Input.StateChanges;
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using osu.Framework.Input.StateChanges.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Platform;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Input.Handlers
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@ -40,7 +43,29 @@ namespace osu.Game.Input.Handlers
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public void Apply(InputState state, IInputStateChangeHandler handler)
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{
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handler.HandleCustomInput(state, this);
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if (!(state is RulesetInputManagerInputState<T> inputState))
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throw new InvalidOperationException($"{nameof(ReplayState<T>)} should only be applied to a {nameof(RulesetInputManagerInputState<T>)}");
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var lastPressed = inputState.LastReplayState?.PressedActions ?? new List<T>();
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var released = lastPressed.Except(PressedActions).ToArray();
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var pressed = PressedActions.Except(lastPressed).ToArray();
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inputState.LastReplayState = this;
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handler.HandleInputStateChange(new ReplayStateChangeEvent<T>(state, this, released, pressed));
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}
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}
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public class ReplayStateChangeEvent<T> : InputStateChangeEvent
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{
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public readonly T[] ReleasedActions;
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public readonly T[] PressedActions;
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public ReplayStateChangeEvent(InputState state, IInput input, T[] releasedActions, T[] pressedActions)
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: base(state, input)
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{
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ReleasedActions = releasedActions;
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PressedActions = pressedActions;
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}
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}
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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},
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};
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Action = () => playButton.TriggerOnClick();
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Action = () => playButton.Click();
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Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
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}
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@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Dialog
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switch (action)
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{
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case GlobalAction.Select:
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.Click();
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return true;
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}
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@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Dialog
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if (!actionInvoked)
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// In the case a user did not choose an action before a hide was triggered, press the last button.
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// This is presumed to always be a sane default "cancel" action.
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buttonsContainer.Last().TriggerOnClick();
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buttonsContainer.Last().Click();
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base.PopOut();
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content.FadeOut(EXIT_DURATION, Easing.InSine);
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@ -261,7 +261,7 @@ namespace osu.Game.Overlays.Dialog
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private void pressButtonAtIndex(int index)
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{
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if (index < Buttons.Count())
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Buttons.Skip(index).First().TriggerOnClick();
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Buttons.Skip(index).First().Click();
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}
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}
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}
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@ -7,11 +7,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.States;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Direct
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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private void load(OsuColour colours)
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{
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Content.CornerRadius = 4;
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@ -74,13 +74,13 @@ namespace osu.Game.Overlays.Direct
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{
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new OsuSpriteText
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{
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Text = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
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Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
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TextSize = 18,
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Font = @"Exo2.0-BoldItalic",
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},
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new OsuSpriteText
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{
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Text = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
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Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
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Font = @"Exo2.0-BoldItalic",
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},
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},
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@ -10,8 +10,8 @@ using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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namespace osu.Game.Overlays.Direct
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationEngine localisation, OsuColour colours)
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private void load(OsuColour colours)
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{
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Content.CornerRadius = 5;
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@ -94,13 +94,13 @@ namespace osu.Game.Overlays.Direct
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{
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
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Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
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TextSize = 18,
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Font = @"Exo2.0-BoldItalic",
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},
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
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Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
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Font = @"Exo2.0-BoldItalic",
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},
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}
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|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays.KeyBinding
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private FillFlowContainer<KeyButton> buttons;
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public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(text.Text);
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public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend((string)text.Text);
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public KeyBindingRow(object action, IEnumerable<Framework.Input.Bindings.KeyBinding> bindings)
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{
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|
@ -155,7 +155,7 @@ namespace osu.Game.Overlays
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switch (action)
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{
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case GlobalAction.Back:
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TriggerOnClick();
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Click();
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return true;
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}
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|
@ -28,8 +28,8 @@ namespace osu.Game.Overlays.Music
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private SpriteIcon handle;
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private TextFlowContainer text;
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private IEnumerable<SpriteText> titleSprites;
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private UnicodeBindableString titleBind;
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private UnicodeBindableString artistBind;
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private ILocalisedBindableString titleBind;
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private ILocalisedBindableString artistBind;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Music
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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private void load(OsuColour colours, LocalisationManager localisation)
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{
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hoverColour = colours.Yellow;
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artistColour = colours.Gray9;
|
||||
@ -97,11 +97,10 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
||||
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
||||
titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
|
||||
artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
|
||||
|
||||
artistBind.ValueChanged += newText => recreateText();
|
||||
artistBind.TriggerChange();
|
||||
artistBind.BindValueChanged(newText => recreateText(), true);
|
||||
}
|
||||
|
||||
private void recreateText()
|
||||
|
@ -47,7 +47,6 @@ namespace osu.Game.Overlays
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
private List<BeatmapSetInfo> beatmapSets;
|
||||
private BeatmapSetInfo currentSet;
|
||||
@ -67,11 +66,10 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmaps = beatmaps;
|
||||
this.localisation = localisation;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -351,17 +349,14 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
||||
{
|
||||
title.Current = null;
|
||||
title.Text = @"Nothing to play";
|
||||
|
||||
artist.Current = null;
|
||||
artist.Text = @"Nothing to play";
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Metadata;
|
||||
title.Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
||||
artist.Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
||||
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
|
||||
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
public string TooltipText { get; }
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
|
||||
private void load(BeatmapSetOverlay beatmapSetOverlay)
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
@ -46,16 +46,14 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(
|
||||
$"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ",
|
||||
$"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] "
|
||||
),
|
||||
Text = new LocalisedString(($"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ",
|
||||
$"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] ")),
|
||||
TextSize = 15,
|
||||
Font = "Exo2.0-SemiBoldItalic",
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = locale.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
|
||||
Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)),
|
||||
TextSize = 12,
|
||||
Padding = new MarginPadding { Top = 3 },
|
||||
Font = "Exo2.0-RegularItalic",
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
@ -10,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Input.StateChanges.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
@ -56,33 +55,20 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#region Action mapping (for replays)
|
||||
|
||||
private List<T> lastPressedActions = new List<T>();
|
||||
|
||||
public override void HandleCustomInput(InputState state, IInput input)
|
||||
public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
|
||||
{
|
||||
if (!(input is ReplayState<T> replayState))
|
||||
if (inputStateChange is ReplayStateChangeEvent<T> replayStateChanged)
|
||||
{
|
||||
base.HandleCustomInput(state, input);
|
||||
return;
|
||||
}
|
||||
foreach (var action in replayStateChanged.ReleasedActions)
|
||||
KeyBindingContainer.TriggerReleased(action);
|
||||
|
||||
if (state is RulesetInputManagerInputState<T> inputState)
|
||||
foreach (var action in replayStateChanged.PressedActions)
|
||||
KeyBindingContainer.TriggerPressed(action);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputState.LastReplayState = replayState;
|
||||
base.HandleInputStateChange(inputStateChange);
|
||||
}
|
||||
|
||||
// Here we handle states specifically coming from a replay source.
|
||||
// These have extra action information rather than keyboard keys or mouse buttons.
|
||||
|
||||
List<T> newActions = replayState.PressedActions;
|
||||
|
||||
foreach (var released in lastPressedActions.Except(newActions))
|
||||
KeyBindingContainer.TriggerReleased(released);
|
||||
|
||||
foreach (var pressed in newActions.Except(lastPressedActions))
|
||||
KeyBindingContainer.TriggerPressed(pressed);
|
||||
|
||||
lastPressedActions = newActions;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
|
||||
case GlobalAction.Back:
|
||||
return goBack();
|
||||
case GlobalAction.Select:
|
||||
logo?.TriggerOnClick();
|
||||
logo?.Click();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Screens.Menu
|
||||
sampleBack?.Play();
|
||||
return true;
|
||||
case ButtonSystemState.Play:
|
||||
backButton.TriggerOnClick();
|
||||
backButton.Click();
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@ -150,10 +150,10 @@ namespace osu.Game.Screens.Menu
|
||||
State = ButtonSystemState.TopLevel;
|
||||
return true;
|
||||
case ButtonSystemState.TopLevel:
|
||||
buttonsTopLevel.First().TriggerOnClick();
|
||||
buttonsTopLevel.First().Click();
|
||||
return false;
|
||||
case ButtonSystemState.Play:
|
||||
buttonsPlay.First().TriggerOnClick();
|
||||
buttonsPlay.First().Click();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
@ -14,8 +13,6 @@ namespace osu.Game.Screens.Multi.Components
|
||||
{
|
||||
private readonly OsuSpriteText beatmapTitle, beatmapDash, beatmapArtist;
|
||||
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
public float TextSize
|
||||
{
|
||||
set { beatmapTitle.TextSize = beatmapDash.TextSize = beatmapArtist.TextSize = value; }
|
||||
@ -48,12 +45,6 @@ namespace osu.Game.Screens.Multi.Components
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
{
|
||||
this.localisation = localisation;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -64,15 +55,14 @@ namespace osu.Game.Screens.Multi.Components
|
||||
{
|
||||
if (beatmap == null)
|
||||
{
|
||||
beatmapTitle.Current = beatmapArtist.Current = null;
|
||||
beatmapTitle.Text = "Changing map";
|
||||
beatmapDash.Text = beatmapArtist.Text = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
beatmapTitle.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
|
||||
beatmapTitle.Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title));
|
||||
beatmapDash.Text = @" - ";
|
||||
beatmapArtist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
|
||||
beatmapArtist.Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||
/// </summary>
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
|
||||
protected virtual Action BackAction => () => InternalButtons.Children.Last().Click();
|
||||
|
||||
public abstract string Header { get; }
|
||||
public abstract string Description { get; }
|
||||
|
@ -7,8 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using OpenTK;
|
||||
@ -152,13 +151,18 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyDown(state, args));
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => Target.Children.Any(c => c.TriggerOnKeyUp(state, args));
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => Target.Children.Any(c => c.TriggerOnMouseDown(state, args));
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => Target.Children.Any(c => c.TriggerOnMouseUp(state, args));
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
case KeyDownEvent _:
|
||||
case KeyUpEvent _:
|
||||
case MouseDownEvent _:
|
||||
case MouseUpEvent _:
|
||||
return Target.Children.Any(c => c.TriggerEvent(e));
|
||||
}
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Play
|
||||
public override string Header => "paused";
|
||||
public override string Description => "you're not going to do what i think you're going to do, are ya?";
|
||||
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().TriggerOnClick();
|
||||
protected override Action BackAction => () => InternalButtons.Children.First().Click();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
|
@ -290,7 +290,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
private void load()
|
||||
{
|
||||
var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
@ -307,7 +307,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
|
||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||
TextSize = 36,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -315,7 +315,7 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
|
||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||
TextSize = 26,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -141,7 +141,7 @@ namespace osu.Game.Screens.Play
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SkipCutscene:
|
||||
button.TriggerOnClick();
|
||||
button.Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -24,6 +23,7 @@ using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
@ -328,7 +328,7 @@ namespace osu.Game.Screens.Ranking
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
title.Colour = artist.Colour = colours.BlueDarker;
|
||||
versionMapper.Colour = colours.Gray8;
|
||||
@ -341,8 +341,8 @@ namespace osu.Game.Screens.Ranking
|
||||
versionMapper.Text = $"{beatmap.Version} - " + versionMapper.Text;
|
||||
}
|
||||
|
||||
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
|
||||
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
|
||||
title.Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title));
|
||||
artist.Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -131,8 +131,8 @@ namespace osu.Game.Screens.Select
|
||||
public FillFlowContainer MapperContainer { get; private set; }
|
||||
public FillFlowContainer InfoLabelContainer { get; private set; }
|
||||
|
||||
private UnicodeBindableString titleBinding;
|
||||
private UnicodeBindableString artistBinding;
|
||||
private ILocalisedBindableString titleBinding;
|
||||
private ILocalisedBindableString artistBinding;
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly RulesetInfo ruleset;
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationEngine localisation)
|
||||
private void load(LocalisationManager localisation)
|
||||
{
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
@ -153,8 +153,8 @@ namespace osu.Game.Screens.Select
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
titleBinding = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
|
||||
artistBinding = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
|
||||
titleBinding = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title)));
|
||||
artistBinding = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist)));
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -38,11 +38,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LocalisationEngine localisation, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
|
||||
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
|
||||
{
|
||||
if (localisation == null)
|
||||
throw new ArgumentNullException(nameof(localisation));
|
||||
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
dialogOverlay = overlay;
|
||||
if (beatmapOverlay != null)
|
||||
@ -67,14 +64,14 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title),
|
||||
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-SemiBoldItalic",
|
||||
Current = localisation.GetUnicodePreference(beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist),
|
||||
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
|
||||
TextSize = 17,
|
||||
Shadow = true,
|
||||
},
|
||||
|
@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.913.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.920.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user