mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 19:22:56 +08:00
Merge branch 'master' into fix-scroll-speeds
This commit is contained in:
commit
e09e38148b
@ -27,9 +27,6 @@ namespace osu.Desktop.Overlays
|
||||
private NotificationOverlay notificationOverlay;
|
||||
private GameHost host;
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||||
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
|
||||
{
|
||||
|
@ -27,9 +27,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.8" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -2,8 +2,8 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
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</ItemGroup>
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||||
<PropertyGroup Label="Project">
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||||
|
@ -5,6 +5,7 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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{
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@ -55,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.UI
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RelativeSizeAxes = Axes.Both,
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},
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});
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VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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}
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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|
@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
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</ItemGroup>
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||||
<PropertyGroup Label="Project">
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|
@ -30,10 +30,11 @@ namespace osu.Game.Rulesets.Mania.UI
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if (Result.IsHit)
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{
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this.ScaleTo(0.8f);
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this.ScaleTo(1, 250, Easing.OutElastic);
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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|
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this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
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JudgementBody.Delay(50).ScaleTo(0.75f, 250);
|
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this.Delay(50).FadeOut(200);
|
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}
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||||
|
||||
Expire();
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|
@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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||||
{
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public class OsuBeatmapProcessor : BeatmapProcessor
|
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{
|
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private const int stack_distance = 3;
|
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|
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public OsuBeatmapProcessor(IBeatmap beatmap)
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: base(beatmap)
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{
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@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
public override void PostProcess()
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{
|
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base.PostProcess();
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applyStacking((Beatmap<OsuHitObject>)Beatmap);
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|
||||
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
|
||||
|
||||
// Reset stacking
|
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foreach (var h in osuBeatmap.HitObjects)
|
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h.StackHeight = 0;
|
||||
|
||||
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
|
||||
applyStacking(osuBeatmap);
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else
|
||||
applyStackingOld(osuBeatmap);
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
{
|
||||
const int stack_distance = 3;
|
||||
|
||||
// Reset stacking
|
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for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
|
||||
beatmap.HitObjects[i].StackHeight = 0;
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|
||||
// Extend the end index to include objects they are stacked on
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int extendedEndIndex = beatmap.HitObjects.Count - 1;
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for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
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@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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}
|
||||
}
|
||||
}
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||||
|
||||
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
|
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{
|
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for (int i = 0; i < beatmap.HitObjects.Count; i++)
|
||||
{
|
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OsuHitObject currHitObject = beatmap.HitObjects[i];
|
||||
|
||||
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
|
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continue;
|
||||
|
||||
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
|
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int sliderStack = 0;
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|
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for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
|
||||
{
|
||||
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
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|
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if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
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break;
|
||||
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
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{
|
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currHitObject.StackHeight++;
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startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
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}
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else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
|
||||
{
|
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//Case for sliders - bump notes down and right, rather than up and left.
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sliderStack++;
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beatmap.HitObjects[j].StackHeight -= sliderStack;
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startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double sectionLength = section_length * timeRate;
|
||||
|
||||
// The first object doesn't generate a strain, so we begin with an incremented section end
|
||||
double currentSectionEnd = 2 * sectionLength;
|
||||
double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
|
||||
|
||||
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
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@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
|
||||
// This should probably happen before the objects reach the difficulty calculator.
|
||||
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
|
||||
difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
public OsuHitObject BaseObject { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||
/// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public double Distance { get; private set; }
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public double JumpDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
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/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
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public double TravelDistance { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
|
||||
/// </summary>
|
||||
public double DeltaTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
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||||
/// </summary>
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public double StrainTime { get; private set; }
|
||||
|
||||
private readonly OsuHitObject lastObject;
|
||||
private readonly double timeRate;
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@ -51,31 +61,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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||||
private void setDistances()
|
||||
{
|
||||
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||
double scalingFactor = normalized_radius / BaseObject.Radius;
|
||||
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
|
||||
if (BaseObject.Radius < 30)
|
||||
{
|
||||
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
|
||||
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
|
||||
scalingFactor *= 1 + smallCircleBonus;
|
||||
}
|
||||
|
||||
Vector2 lastCursorPosition = lastObject.StackedPosition;
|
||||
float lastTravelDistance = 0;
|
||||
|
||||
var lastSlider = lastObject as Slider;
|
||||
if (lastSlider != null)
|
||||
{
|
||||
computeSliderCursorPosition(lastSlider);
|
||||
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
|
||||
lastTravelDistance = lastSlider.LazyTravelDistance;
|
||||
}
|
||||
|
||||
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
|
||||
// Don't need to jump to reach spinners
|
||||
if (!(BaseObject is Spinner))
|
||||
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
|
||||
|
||||
// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
|
||||
if (BaseObject is Slider)
|
||||
TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
|
||||
}
|
||||
|
||||
private void setTimingValues()
|
||||
{
|
||||
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
|
||||
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
|
||||
DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(50, DeltaTime);
|
||||
}
|
||||
|
||||
private void computeSliderCursorPosition(Slider slider)
|
||||
@ -87,8 +103,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
float approxFollowCircleRadius = (float)(slider.Radius * 3);
|
||||
var computeVertex = new Action<double>(t =>
|
||||
{
|
||||
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
|
||||
if (progress % 2 > 1)
|
||||
progress = 1 - progress % 1;
|
||||
else
|
||||
progress = progress % 1;
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
|
||||
var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||
float dist = diff.Length;
|
||||
|
||||
if (dist > approxFollowCircleRadius)
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double SkillMultiplier => 26.25;
|
||||
protected override double StrainDecayBase => 0.15;
|
||||
|
||||
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime;
|
||||
protected override double StrainValueOf(OsuDifficultyHitObject current)
|
||||
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
protected override double StrainValueOf(OsuDifficultyHitObject current)
|
||||
{
|
||||
double distance = current.Distance;
|
||||
double distance = current.TravelDistance + current.JumpDistance;
|
||||
|
||||
double speedValue;
|
||||
if (distance > single_spacing_threshold)
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
else
|
||||
speedValue = 0.95;
|
||||
|
||||
return speedValue / current.DeltaTime;
|
||||
return speedValue / current.StrainTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var osuObject = (OsuHitObject)drawable.HitObject;
|
||||
Vector2 origin = drawable.Position;
|
||||
|
||||
// Wiggle the repeat points with the slider instead of independently.
|
||||
// Also fixes an issue with repeat points being positioned incorrectly.
|
||||
if (osuObject is RepeatPoint)
|
||||
return;
|
||||
|
||||
Random objRand = new Random((int)osuObject.StartTime);
|
||||
|
||||
// Wiggle all objects during TimePreempt
|
||||
|
@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public Func<bool> Hit;
|
||||
|
||||
public CirclePiece()
|
||||
|
@ -5,11 +5,11 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -102,24 +102,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
};
|
||||
}
|
||||
|
||||
private InputState lastState;
|
||||
private Vector2? lastScreenSpaceMousePosition;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseDown(state, args);
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseUp(state, args);
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
lastState = state;
|
||||
return base.OnMouseMove(state);
|
||||
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||
@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
|
||||
Tracking = canCurrentlyTrack
|
||||
&& lastState != null
|
||||
&& ReceivePositionalInputAt(lastState.Mouse.NativeState.Position)
|
||||
&& lastScreenSpaceMousePosition.HasValue
|
||||
&& ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value)
|
||||
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
}
|
||||
}
|
||||
|
@ -8,26 +8,23 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SliderBody : Container, ISliderProgress
|
||||
{
|
||||
private readonly Path path;
|
||||
private readonly SliderPath path;
|
||||
private readonly BufferedContainer container;
|
||||
|
||||
public float PathWidth
|
||||
{
|
||||
get { return path.PathWidth; }
|
||||
set { path.PathWidth = value; }
|
||||
get => path.PathWidth;
|
||||
set => path.PathWidth = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
public double? SnakedStart { get; private set; }
|
||||
public double? SnakedEnd { get; private set; }
|
||||
|
||||
private Color4 accentColour = Color4.White;
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
get => path.AccentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
if (path.AccentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
path.AccentColour = value;
|
||||
|
||||
if (LoadState >= LoadState.Ready)
|
||||
reloadTexture();
|
||||
container.ForceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
/// <summary>
|
||||
/// Used to colour the path border.
|
||||
/// </summary>
|
||||
public new Color4 BorderColour
|
||||
{
|
||||
get { return borderColour; }
|
||||
get => path.BorderColour;
|
||||
set
|
||||
{
|
||||
if (borderColour == value)
|
||||
if (path.BorderColour == value)
|
||||
return;
|
||||
borderColour = value;
|
||||
path.BorderColour = value;
|
||||
|
||||
if (LoadState >= LoadState.Ready)
|
||||
reloadTexture();
|
||||
container.ForceRedraw();
|
||||
}
|
||||
}
|
||||
|
||||
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||
|
||||
private int textureWidth => (int)PathWidth * 2;
|
||||
|
||||
private Vector2 topLeftOffset;
|
||||
|
||||
private readonly Slider slider;
|
||||
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
CacheDrawnFrameBuffer = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
path = new Path
|
||||
path = new SliderPath
|
||||
{
|
||||
Blending = BlendingMode.None,
|
||||
},
|
||||
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
reloadTexture();
|
||||
computeSize();
|
||||
}
|
||||
|
||||
private void reloadTexture()
|
||||
{
|
||||
var texture = new Texture(textureWidth, 1);
|
||||
|
||||
//initialise background
|
||||
var raw = new Image<Rgba32>(textureWidth, 1);
|
||||
|
||||
const float aa_portion = 0.02f;
|
||||
const float border_portion = 0.128f;
|
||||
const float gradient_portion = 1 - border_portion;
|
||||
|
||||
const float opacity_at_centre = 0.3f;
|
||||
const float opacity_at_edge = 0.8f;
|
||||
|
||||
for (int i = 0; i < textureWidth; i++)
|
||||
{
|
||||
float progress = (float)i / (textureWidth - 1);
|
||||
|
||||
if (progress <= border_portion)
|
||||
{
|
||||
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
|
||||
}
|
||||
else
|
||||
{
|
||||
progress -= border_portion;
|
||||
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
|
||||
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
|
||||
}
|
||||
}
|
||||
|
||||
texture.SetData(new TextureUpload(raw));
|
||||
path.Texture = texture;
|
||||
|
||||
container.ForceRedraw();
|
||||
}
|
||||
|
||||
private void computeSize()
|
||||
{
|
||||
// Generate the entire curve
|
||||
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
SetRange(start, end);
|
||||
}
|
||||
|
||||
private class SliderPath : SmoothPath
|
||||
{
|
||||
private const float border_portion = 0.128f;
|
||||
private const float gradient_portion = 1 - border_portion;
|
||||
|
||||
private const float opacity_at_centre = 0.3f;
|
||||
private const float opacity_at_edge = 0.8f;
|
||||
|
||||
private Color4 borderColour = Color4.White;
|
||||
|
||||
public Color4 BorderColour
|
||||
{
|
||||
get => borderColour;
|
||||
set
|
||||
{
|
||||
if (borderColour == value)
|
||||
return;
|
||||
borderColour = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 accentColour = Color4.White;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set
|
||||
{
|
||||
if (accentColour == value)
|
||||
return;
|
||||
accentColour = value;
|
||||
|
||||
InvalidateTexture();
|
||||
}
|
||||
}
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
if (position <= border_portion)
|
||||
return BorderColour;
|
||||
|
||||
position -= border_portion;
|
||||
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,9 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
||||
{
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
protected Box Disc;
|
||||
|
||||
public Color4 AccentColour
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -68,10 +68,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
|
||||
return base.OnMouseMove(state);
|
||||
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
private Vector2 mousePosition;
|
||||
|
@ -4,8 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
@ -36,22 +35,20 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
|
||||
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
|
||||
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
|
||||
protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
if (!AllowUserPresses) return false;
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum OsuAction
|
||||
{
|
||||
[Description("Left Button")]
|
||||
[Description("Left button")]
|
||||
LeftButton,
|
||||
|
||||
[Description("Right Button")]
|
||||
[Description("Right button")]
|
||||
RightButton
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
timeOffset = Time.Current;
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Vector2 pos = state.Mouse.NativeState.Position;
|
||||
Vector2 pos = e.ScreenSpaceMousePosition;
|
||||
|
||||
if (lastPosition == null)
|
||||
{
|
||||
lastPosition = pos;
|
||||
resampler.AddPosition(lastPosition.Value);
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
foreach (Vector2 pos2 in resampler.AddPosition(pos))
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
private void addPosition(Vector2 pos)
|
||||
|
@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public enum TaikoAction
|
||||
{
|
||||
[Description("Left (Rim)")]
|
||||
[Description("Left (rim)")]
|
||||
LeftRim,
|
||||
[Description("Left (Centre)")]
|
||||
[Description("Left (centre)")]
|
||||
LeftCentre,
|
||||
[Description("Right (Centre)")]
|
||||
[Description("Right (centre)")]
|
||||
RightCentre,
|
||||
[Description("Right (Rim)")]
|
||||
[Description("Right (rim)")]
|
||||
RightRim
|
||||
}
|
||||
}
|
||||
|
@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
switch (Result.Type)
|
||||
{
|
||||
case HitResult.Good:
|
||||
Colour = colours.GreenLight;
|
||||
JudgementBody.Colour = colours.GreenLight;
|
||||
break;
|
||||
case HitResult.Great:
|
||||
Colour = colours.BlueLight;
|
||||
JudgementBody.Colour = colours.BlueLight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,24 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
|
@ -165,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapColors()
|
||||
public void TestDecodeBeatmapColours()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
@ -181,6 +181,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
new Color4(128, 255, 128, 255),
|
||||
new Color4(255, 187, 255, 255),
|
||||
new Color4(255, 177, 140, 255),
|
||||
new Color4(100, 100, 100, 100),
|
||||
};
|
||||
Assert.AreEqual(expectedColors.Length, comboColors.Count);
|
||||
for (int i = 0; i < expectedColors.Length; i++)
|
||||
|
@ -101,6 +101,7 @@ Combo3 : 128,255,255
|
||||
Combo4 : 128,255,128
|
||||
Combo5 : 255,187,255
|
||||
Combo6 : 255,177,140
|
||||
Combo7 : 100,100,100,100
|
||||
|
||||
[HitObjects]
|
||||
192,168,956,6,0,P|184:128|200:80,1,90,4|0,1:2|0:0,0:0:0:0:
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -184,7 +184,7 @@ namespace osu.Game.Tests.Visual
|
||||
/// </summary>
|
||||
/// <param name="cursorContainer">The cursor to check.</param>
|
||||
private bool checkAtMouse(CursorContainer cursorContainer)
|
||||
=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
|
||||
=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
|
||||
|
||||
private class CustomCursorBox : Container, IProvideCursor
|
||||
{
|
||||
@ -224,16 +224,16 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeTo(0.4f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeTo(0.1f, 250);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// The beat length at this control point.
|
||||
/// </summary>
|
||||
public double BeatLength
|
||||
public virtual double BeatLength
|
||||
{
|
||||
get => beatLength;
|
||||
set => beatLength = MathHelper.Clamp(value, 6, 60000);
|
||||
|
@ -318,12 +318,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
handleTimingControlPoint(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
var controlPoint = CreateTimingControlPoint();
|
||||
controlPoint.Time = time;
|
||||
controlPoint.BeatLength = beatLength;
|
||||
controlPoint.TimeSignature = timeSignature;
|
||||
|
||||
handleTimingControlPoint(controlPoint);
|
||||
}
|
||||
|
||||
handleDifficultyControlPoint(new DifficultyControlPoint
|
||||
@ -418,6 +418,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
||||
protected virtual TimingControlPoint CreateTimingControlPoint() => new TimingControlPoint();
|
||||
|
||||
[Flags]
|
||||
internal enum EffectFlags
|
||||
{
|
||||
|
@ -85,13 +85,19 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
string[] split = pair.Value.Split(',');
|
||||
|
||||
if (split.Length != 3)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
|
||||
if (split.Length != 3 && split.Length != 4)
|
||||
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B or R,G,B,A): {pair.Value}");
|
||||
|
||||
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
|
||||
Color4 colour;
|
||||
|
||||
try
|
||||
{
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
|
||||
|
||||
Color4 colour = new Color4(r, g, b, 255);
|
||||
}
|
||||
|
||||
if (isCombo)
|
||||
{
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="LegacyBeatmapDecoder"/> built for difficulty calculation of legacy <see cref="Beatmap"/>s
|
||||
/// <remarks>
|
||||
/// To use this, the decoder must be registered by the application through <see cref="LegacyDifficultyCalculatorBeatmapDecoder.Register"/>.
|
||||
/// Doing so will override any existing <see cref="Beatmap"/> decoders.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class LegacyDifficultyCalculatorBeatmapDecoder : LegacyBeatmapDecoder
|
||||
{
|
||||
public LegacyDifficultyCalculatorBeatmapDecoder(int version = LATEST_VERSION)
|
||||
: base(version)
|
||||
{
|
||||
ApplyOffsets = false;
|
||||
}
|
||||
|
||||
public new static void Register()
|
||||
{
|
||||
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
|
||||
}
|
||||
|
||||
protected override TimingControlPoint CreateTimingControlPoint()
|
||||
=> new LegacyDifficultyCalculatorControlPoint();
|
||||
|
||||
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
|
||||
{
|
||||
public override double BeatLength { get; set; } = 1000;
|
||||
}
|
||||
}
|
||||
}
|
@ -83,8 +83,6 @@ namespace osu.Game.Configuration
|
||||
|
||||
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
|
||||
|
||||
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
|
||||
|
||||
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
|
||||
|
||||
// Update
|
||||
@ -143,7 +141,6 @@ namespace osu.Game.Configuration
|
||||
ChatDisplayHeight,
|
||||
Version,
|
||||
ShowConvertedBeatmaps,
|
||||
SpeedChangeVisualisation,
|
||||
Skin,
|
||||
ScreenshotFormat,
|
||||
ScreenshotCaptureMenuCursor,
|
||||
|
@ -10,6 +10,8 @@ namespace osu.Game.Configuration
|
||||
[Description("Sequential")]
|
||||
Sequential,
|
||||
[Description("Overlapping")]
|
||||
Overlapping
|
||||
Overlapping,
|
||||
[Description("Constant")]
|
||||
Constant
|
||||
}
|
||||
}
|
||||
|
@ -30,10 +30,6 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
private const float edge_smoothness = 1;
|
||||
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
|
||||
public Color4 ColourLight = Color4.White;
|
||||
public Color4 ColourDark = Color4.Black;
|
||||
|
||||
|
@ -20,8 +20,6 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
}
|
||||
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
private OsuGame game;
|
||||
|
||||
private Action showNotImplementedError;
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
@ -59,15 +59,15 @@ namespace osu.Game.Graphics.Containers
|
||||
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (!base.ReceivePositionalInputAt(state.Mouse.NativeState.Position))
|
||||
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
public virtual bool OnPressed(GlobalAction action)
|
||||
|
@ -6,7 +6,7 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
@ -18,16 +18,16 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -2,8 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
public double DistanceDecayOnRightMouseScrollbar = 0.02;
|
||||
|
||||
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
|
||||
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
|
||||
|
||||
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
|
||||
|
||||
@ -29,40 +28,40 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(state))
|
||||
if (shouldPerformRightMouseScroll(e))
|
||||
{
|
||||
scrollToRelative(state.Mouse.Position[ScrollDim]);
|
||||
scrollToRelative(e.MousePosition[ScrollDim]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
{
|
||||
scrollToRelative(state.Mouse.Position[ScrollDim]);
|
||||
scrollToRelative(e.MousePosition[ScrollDim]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDrag(state);
|
||||
return base.OnDrag(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (shouldPerformRightMouseScroll(state))
|
||||
if (shouldPerformRightMouseScroll(e))
|
||||
{
|
||||
mouseScrollBarDragging = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragStart(state);
|
||||
return base.OnDragStart(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
if (mouseScrollBarDragging)
|
||||
{
|
||||
@ -70,7 +69,7 @@ namespace osu.Game.Graphics.Containers
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragEnd(state);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
|
||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
|
||||
|
||||
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
|
||||
|
||||
|
@ -12,8 +12,7 @@ using osu.Game.Configuration;
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
@ -40,11 +39,11 @@ namespace osu.Game.Graphics.Cursor
|
||||
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (dragRotationState != DragRotationState.NotDragging)
|
||||
{
|
||||
var position = state.Mouse.Position;
|
||||
var position = e.MousePosition;
|
||||
var distance = Vector2Extensions.Distance(position, positionMouseDown);
|
||||
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
||||
// else it can have an annoying effect.
|
||||
@ -53,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
|
||||
// don't rotate when distance is zero to avoid NaN
|
||||
if (dragRotationState == DragRotationState.Rotating && distance > 0)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - positionMouseDown;
|
||||
Vector2 offset = e.MousePosition - positionMouseDown;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
|
||||
// Always rotate in the direction of least distance
|
||||
@ -66,13 +65,13 @@ namespace osu.Game.Graphics.Cursor
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
// only trigger animation for main mouse buttons
|
||||
if (args.Button <= MouseButton.Right)
|
||||
if (e.Button <= MouseButton.Right)
|
||||
{
|
||||
activeCursor.Scale = new Vector2(1);
|
||||
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
||||
@ -81,29 +80,29 @@ namespace osu.Game.Graphics.Cursor
|
||||
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
if (args.Button == MouseButton.Left && cursorRotate)
|
||||
if (e.Button == MouseButton.Left && cursorRotate)
|
||||
{
|
||||
dragRotationState = DragRotationState.DragStarted;
|
||||
positionMouseDown = state.Mouse.Position;
|
||||
positionMouseDown = e.MousePosition;
|
||||
}
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
|
||||
{
|
||||
activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
||||
activeCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (args.Button == MouseButton.Left)
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
if (dragRotationState == DragRotationState.Rotating)
|
||||
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
dragRotationState = DragRotationState.NotDragging;
|
||||
}
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -54,8 +54,6 @@ namespace osu.Game.Graphics
|
||||
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
|
||||
}
|
||||
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
protected virtual string Format() => Date.Humanize();
|
||||
|
||||
private void updateTime() => Text = Format();
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
@ -225,20 +225,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(state);
|
||||
base.OnHover(e);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -37,19 +37,19 @@ namespace osu.Game.Graphics.UserInterface
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
InternalChild.FadeColour(hoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
InternalChild.FadeColour(Color4.White, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if(Link != null)
|
||||
host.OpenUrlExternally(Link);
|
||||
|
@ -3,8 +3,7 @@
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK.Input;
|
||||
|
||||
@ -36,20 +35,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
||||
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
BorderThickness = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!HasFocus) return false;
|
||||
|
||||
if (args.Key == Key.Escape)
|
||||
if (e.Key == Key.Escape)
|
||||
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -21,10 +21,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
sampleClick?.Play();
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -28,10 +28,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -84,16 +84,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.FadeColour(IconColour, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
|
||||
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -6,8 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -77,34 +76,34 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -56,28 +55,28 @@ namespace osu.Game.Graphics.UserInterface
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -95,18 +95,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
Nub.Expanded = true;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
Nub.Expanded = false;
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -51,6 +51,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
#region OsuDropdownMenu
|
||||
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
|
||||
{
|
||||
public override bool HandleNonPositionalInput => State == MenuState.Open;
|
||||
|
||||
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
|
||||
public OsuDropdownMenu()
|
||||
{
|
||||
@ -97,6 +99,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
#region DrawableOsuDropdownMenuItem
|
||||
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
@ -97,25 +97,25 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover.Play();
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
sampleClick.Play();
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected sealed override Drawable CreateContent() => text = CreateTextContainer();
|
||||
|
@ -9,8 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -43,23 +42,23 @@ namespace osu.Game.Graphics.UserInterface
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (args.Key == Key.CapsLock)
|
||||
if (e.Key == Key.CapsLock)
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
updateCapsWarning(false);
|
||||
base.OnFocusLost(state);
|
||||
base.OnFocusLost(e);
|
||||
}
|
||||
|
||||
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
|
||||
|
@ -13,8 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -125,16 +124,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AccentColour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnUserChange()
|
||||
@ -164,16 +163,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
sample.Play();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -14,7 +14,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -126,14 +126,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
fadeInactive();
|
||||
@ -265,16 +265,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -59,18 +59,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
fadeIn();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Current)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -44,17 +44,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
BorderColour = colour.Yellow;
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
BorderThickness = 3;
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
BorderThickness = 0;
|
||||
|
||||
base.OnFocusLost(state);
|
||||
base.OnFocusLost(e);
|
||||
}
|
||||
|
||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -67,14 +67,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
box.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
slideActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
slideInactive();
|
||||
|
@ -2,8 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
@ -33,11 +32,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
PlaceholderText = "type to search";
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
||||
if (!e.ControlPressed && !e.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
@ -49,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (!AllowCommit)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
@ -57,16 +56,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
if (e.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,8 +13,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -172,7 +171,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
@ -182,7 +181,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
@ -190,12 +189,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
@ -209,7 +208,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
private class BouncingIcon : BeatSyncedContainer
|
||||
|
@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
|
||||
ToggleSettings,
|
||||
[Description("Toggle osu!direct")]
|
||||
ToggleDirect,
|
||||
[Description("Increase Volume")]
|
||||
[Description("Increase volume")]
|
||||
IncreaseVolume,
|
||||
[Description("Decrease Volume")]
|
||||
[Description("Decrease volume")]
|
||||
DecreaseVolume,
|
||||
[Description("Toggle mute")]
|
||||
ToggleMute,
|
||||
|
||||
// In-Game Keybindings
|
||||
[Description("Skip Cutscene")]
|
||||
[Description("Skip cutscene")]
|
||||
SkipCutscene,
|
||||
[Description("Quick Retry (Hold)")]
|
||||
[Description("Quick retry (hold)")]
|
||||
QuickRetry,
|
||||
|
||||
[Description("Take screenshot")]
|
||||
|
@ -65,7 +65,8 @@ namespace osu.Game
|
||||
|
||||
private BeatmapSetOverlay beatmapSetOverlay;
|
||||
|
||||
private ScreenshotManager screenshotManager;
|
||||
[Cached]
|
||||
private readonly ScreenshotManager screenshotManager = new ScreenshotManager();
|
||||
|
||||
protected RavenLogger RavenLogger;
|
||||
|
||||
@ -289,9 +290,6 @@ namespace osu.Game
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
// this needs to be cached before base.LoadComplete as it is used by MenuCursorContainer.
|
||||
dependencies.Cache(screenshotManager = new ScreenshotManager());
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
@ -174,9 +174,9 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public Action OnLostHover;
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
OnLostHover?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -241,24 +241,24 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
fadeIn();
|
||||
OnHovered?.Invoke(Beatmap);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (State == DifficultySelectorState.NotSelected)
|
||||
fadeOut();
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
OnClicked?.Invoke(Beatmap);
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
private void fadeIn()
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -89,16 +89,16 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
progress.Width = 0;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
bg.FadeColour(Color4.Black.Opacity(0.5f), 100);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
bg.FadeColour(Color4.Black.Opacity(0.25f), 100);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
this.profile = profile;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
profile?.ShowUser(user);
|
||||
return true;
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -125,18 +125,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
background.Colour = colours.Gray4;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -184,16 +184,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
BorderColour = rankText.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private class InfoColumn : FillFlowContainer
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -127,7 +127,7 @@ namespace osu.Game.Overlays
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
@ -155,15 +155,15 @@ namespace osu.Game.Overlays.Chat
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(Color4.White, transition_duration);
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -150,10 +150,10 @@ namespace osu.Game.Overlays.Chat
|
||||
headerBg.Colour = colours.Gray2.Opacity(0.75f);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(search);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -17,8 +17,7 @@ using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
@ -144,9 +143,9 @@ namespace osu.Game.Overlays.Chat
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (args.Button == MouseButton.Middle)
|
||||
if (e.Button == MouseButton.Middle)
|
||||
{
|
||||
closeButton.Action();
|
||||
return true;
|
||||
@ -155,7 +154,7 @@ namespace osu.Game.Overlays.Chat
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (IsRemovable)
|
||||
closeButton.FadeIn(200, Easing.OutQuint);
|
||||
@ -165,7 +164,7 @@ namespace osu.Game.Overlays.Chat
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(200, Easing.OutQuint);
|
||||
updateState();
|
||||
@ -291,28 +290,28 @@ namespace osu.Game.Overlays.Chat
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -13,7 +12,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
@ -52,7 +51,7 @@ namespace osu.Game.Overlays
|
||||
private readonly ChatTabControl channelTabs;
|
||||
|
||||
private readonly Container chatContainer;
|
||||
private readonly Container tabsArea;
|
||||
private readonly TabsArea tabsArea;
|
||||
private readonly Box chatBackground;
|
||||
private readonly Box tabBackground;
|
||||
|
||||
@ -146,11 +145,8 @@ namespace osu.Game.Overlays
|
||||
loading = new LoadingAnimation(),
|
||||
}
|
||||
},
|
||||
tabsArea = new Container
|
||||
tabsArea = new TabsArea
|
||||
{
|
||||
Name = @"tabs area",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = TAB_AREA_HEIGHT,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tabBackground = new Box
|
||||
@ -191,25 +187,22 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void OpenChannel(Channel channel) => addChannel(channel);
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDragging = tabsArea.IsHovered;
|
||||
|
||||
if (!isDragging)
|
||||
return base.OnDragStart(state);
|
||||
return base.OnDragStart(e);
|
||||
|
||||
startDragChatHeight = ChatHeight.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
Trace.Assert(state.Mouse.PositionMouseDown != null);
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
double targetChatHeight = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
|
||||
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
|
||||
// If the channel selection screen is shown, mind its minimum height
|
||||
if (channelSelection.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
@ -221,10 +214,10 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
isDragging = false;
|
||||
return base.OnDragEnd(state);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
@ -242,11 +235,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
GetContainingInputManager().ChangeFocus(textbox);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -298,7 +291,7 @@ namespace osu.Game.Overlays
|
||||
messageRequest?.Cancel();
|
||||
|
||||
ListChannelsRequest req = new ListChannelsRequest();
|
||||
req.Success += delegate (List<Channel> channels)
|
||||
req.Success += delegate(List<Channel> channels)
|
||||
{
|
||||
AvailableChannels = channels;
|
||||
|
||||
@ -330,10 +323,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected Channel CurrentChannel
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentChannel;
|
||||
}
|
||||
get { return currentChannel; }
|
||||
|
||||
set
|
||||
{
|
||||
@ -452,13 +442,7 @@ namespace osu.Game.Overlays
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
{
|
||||
if (careChannels.Find(c => c.Id == channel.Id) == null)
|
||||
{
|
||||
channel.Joined.Value = true;
|
||||
addChannel(channel);
|
||||
}
|
||||
}
|
||||
addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
|
||||
|
||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
@ -469,10 +453,7 @@ namespace osu.Game.Overlays
|
||||
fetchReq = null;
|
||||
};
|
||||
|
||||
fetchReq.Failure += delegate
|
||||
{
|
||||
fetchReq = null;
|
||||
};
|
||||
fetchReq.Failure += delegate { fetchReq = null; };
|
||||
|
||||
api.Queue(fetchReq);
|
||||
}
|
||||
@ -545,5 +526,18 @@ namespace osu.Game.Overlays
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private class TabsArea : Container
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public TabsArea()
|
||||
{
|
||||
Name = @"tabs area";
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = TAB_AREA_HEIGHT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -206,12 +205,12 @@ namespace osu.Game.Overlays.Dialog
|
||||
return base.OnPressed(action);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
if (e.Repeat) return false;
|
||||
|
||||
// press button at number if 1-9 on number row or keypad are pressed
|
||||
var k = args.Key;
|
||||
var k = e.Key;
|
||||
if (k >= Key.Number1 && k <= Key.Number9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Number1);
|
||||
@ -224,7 +223,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@ -227,15 +227,15 @@ namespace osu.Game.Overlays.Direct
|
||||
PreviewPlaying.ValueChanged += _ => updateStatusContainer();
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateStatusContainer();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
updateStatusContainer();
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@ -121,27 +121,27 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
|
||||
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
|
||||
if (FadePlayButton)
|
||||
PlayButton.FadeIn(120, Easing.InOutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
|
||||
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
|
||||
if (FadePlayButton && !PreviewPlaying)
|
||||
PlayButton.FadeOut(120, Easing.InOutQuint);
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
ShowInformation();
|
||||
return true;
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -93,23 +93,23 @@ namespace osu.Game.Overlays.Direct
|
||||
hoverColour = colour.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Playing.Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(hoverColour, 120, Easing.InOutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Playing.Value)
|
||||
icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void playingStateChanged(bool playing)
|
||||
|
@ -10,15 +10,13 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using JoystickEventArgs = osu.Framework.Input.EventArgs.JoystickEventArgs;
|
||||
|
||||
namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
@ -125,18 +123,18 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
FadeEdgeEffectTo(1, transition_time, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
FadeEdgeEffectTo(0, transition_time, Easing.OutQuint);
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => bindTarget == null;
|
||||
@ -149,16 +147,16 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private bool isModifier(Key k) => k < Key.F1;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (!HasFocus || !bindTarget.IsHovered)
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
if (!AllowMainMouseButtons)
|
||||
{
|
||||
switch (args.Button)
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
case MouseButton.Right:
|
||||
@ -166,15 +164,15 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
// don't do anything until the last button is released.
|
||||
if (!HasFocus || state.Mouse.Buttons.Any())
|
||||
return base.OnMouseUp(state, args);
|
||||
if (!HasFocus || e.HasAnyButtonPressed)
|
||||
return base.OnMouseUp(e);
|
||||
|
||||
if (bindTarget.IsHovered)
|
||||
finalise();
|
||||
@ -183,31 +181,31 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(InputState state)
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta));
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta));
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnScroll(state);
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return false;
|
||||
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
{
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
if (e.ShiftPressed)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(InputKey.None);
|
||||
finalise();
|
||||
@ -218,35 +216,35 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
if (!isModifier(args.Key)) finalise();
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
if (!isModifier(e.Key)) finalise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
protected override bool OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (!HasFocus) return base.OnKeyUp(state, args);
|
||||
if (!HasFocus) return base.OnKeyUp(e);
|
||||
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args)
|
||||
protected override bool OnJoystickPress(JoystickPressEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return false;
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
finalise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args)
|
||||
protected override bool OnJoystickRelease(JoystickReleaseEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return base.OnJoystickRelease(state, args);
|
||||
return base.OnJoystickRelease(e);
|
||||
|
||||
finalise();
|
||||
return true;
|
||||
@ -273,7 +271,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
pressAKey.BypassAutoSizeAxes |= Axes.Y;
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
AutoSizeDuration = 500;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
@ -282,13 +280,13 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
pressAKey.BypassAutoSizeAxes &= ~Axes.Y;
|
||||
|
||||
updateBindTarget();
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
finalise();
|
||||
base.OnFocusLost(state);
|
||||
base.OnFocusLost(e);
|
||||
}
|
||||
|
||||
private void updateBindTarget()
|
||||
@ -367,16 +365,16 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
hoverColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateHoverState();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateHoverState();
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateHoverState()
|
||||
|
@ -6,8 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -138,16 +137,16 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
|
@ -19,8 +19,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -176,15 +175,15 @@ namespace osu.Game.Overlays
|
||||
particleContainer.Add(new MedalParticle(RNG.Next(0, 359)));
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
dismiss();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
if (state.Keyboard.Keys.Contains(Key.Escape)) dismiss();
|
||||
if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss();
|
||||
}
|
||||
|
||||
private const double initial_duration = 400;
|
||||
|
@ -13,8 +13,7 @@ using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
@ -149,20 +148,20 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
scaleContainer.ScaleTo(0.9f, 800, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
scaleContainer.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
// only trigger the event if we are inside the area of the button
|
||||
if (Contains(ToScreenSpace(state.Mouse.Position - Position)))
|
||||
if (Contains(e.ScreenSpaceMousePosition))
|
||||
{
|
||||
switch (args.Button)
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
SelectNext(1);
|
||||
|
@ -10,8 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
@ -55,16 +54,16 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private ModButton[] buttons = { };
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (ToggleKeys != null)
|
||||
{
|
||||
var index = Array.IndexOf(ToggleKeys, args.Key);
|
||||
var index = Array.IndexOf(ToggleKeys, e.Key);
|
||||
if (index > -1 && index < buttons.Length)
|
||||
buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
|
||||
buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
|
||||
|
@ -8,8 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -37,16 +36,16 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
public bool IsDraggable { get; private set; }
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
IsDraggable = handle.IsHovered;
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
IsDraggable = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private bool selected;
|
||||
@ -123,19 +122,19 @@ namespace osu.Game.Overlays.Music
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
handle.FadeIn(fade_duration);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
handle.FadeOut(fade_duration);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
OnSelect?.Invoke(BeatmapSetInfo);
|
||||
return true;
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
@ -115,25 +115,25 @@ namespace osu.Game.Overlays.Music
|
||||
private Vector2 nativeDragPosition;
|
||||
private PlaylistItem draggedItem;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
|
||||
return draggedItem != null || base.OnDragStart(state);
|
||||
return draggedItem != null || base.OnDragStart(e);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||
if (draggedItem == null)
|
||||
return base.OnDrag(state);
|
||||
return base.OnDrag(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||
var handled = draggedItem != null || base.OnDragEnd(state);
|
||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||
var handled = draggedItem != null || base.OnDragEnd(e);
|
||||
draggedItem = null;
|
||||
|
||||
return handled;
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -196,10 +196,16 @@ namespace osu.Game.Overlays
|
||||
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
|
||||
private void attemptSeek(double progress)
|
||||
{
|
||||
if (!beatmap.Disabled)
|
||||
current?.Track.Seek(progress);
|
||||
seekDelegate?.Cancel();
|
||||
seekDelegate = Schedule(() =>
|
||||
{
|
||||
if (!beatmap.Disabled)
|
||||
current?.Track.Seek(progress);
|
||||
});
|
||||
}
|
||||
|
||||
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
|
||||
@ -457,20 +463,14 @@ namespace osu.Game.Overlays
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
private Vector2 dragStart;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
base.OnDragStart(state);
|
||||
dragStart = state.Mouse.Position;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (base.OnDrag(state)) return true;
|
||||
|
||||
Vector2 change = state.Mouse.Position - dragStart;
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
@ -479,10 +479,10 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
@ -118,19 +118,19 @@ namespace osu.Game.Overlays.Notifications
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
closeButton.FadeIn(75);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(75);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Activated?.Invoke() ?? true)
|
||||
Close();
|
||||
@ -185,16 +185,16 @@ namespace osu.Game.Overlays.Notifications
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.FadeColour(hoverColour, 200);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,9 +25,6 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private readonly Container box;
|
||||
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
private readonly SpriteText textLine1;
|
||||
private readonly SpriteText textLine2;
|
||||
private readonly SpriteText textLine3;
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
@ -153,13 +153,13 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
this.hoverLostAction = hoverLostAction;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hoverAction();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state) => hoverLostAction();
|
||||
protected override void OnHoverLost(HoverLostEvent e) => hoverLostAction();
|
||||
}
|
||||
|
||||
private class DrawableBadge : Container, IHasTooltip
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -137,25 +137,25 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
relativeText.Text = dayIndex + 1 == ranks.Length ? "Now" : $"{ranked_days - ranks[dayIndex].Key} days ago";
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (ranks?.Length > 1)
|
||||
{
|
||||
graph.UpdateBallPosition(state.Mouse.Position.X);
|
||||
graph.UpdateBallPosition(e.MousePosition.X);
|
||||
graph.ShowBall();
|
||||
}
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (ranks?.Length > 1)
|
||||
graph.UpdateBallPosition(state.Mouse.Position.X);
|
||||
graph.UpdateBallPosition(e.MousePosition.X);
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (ranks?.Length > 1)
|
||||
{
|
||||
@ -163,7 +163,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
updateRankTexts();
|
||||
}
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private class RankChartLineGraph : LineGraph
|
||||
|
@ -386,10 +386,13 @@ namespace osu.Game.Overlays.Profile
|
||||
infoTextLeft.AddText(new DrawableJoinDate(user.JoinDate), boldItalic);
|
||||
}
|
||||
|
||||
infoTextLeft.NewLine();
|
||||
infoTextLeft.AddText("Last seen ", lightText);
|
||||
infoTextLeft.AddText(new DrawableDate(user.LastVisit), boldItalic);
|
||||
infoTextLeft.NewParagraph();
|
||||
if (user.LastVisit.HasValue)
|
||||
{
|
||||
infoTextLeft.NewLine();
|
||||
infoTextLeft.AddText("Last seen ", lightText);
|
||||
infoTextLeft.AddText(new DrawableDate(user.LastVisit.Value), boldItalic);
|
||||
infoTextLeft.NewParagraph();
|
||||
}
|
||||
|
||||
if (user.PlayStyle?.Length > 0)
|
||||
{
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -105,20 +105,20 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
private class CountSection : Container
|
||||
{
|
||||
|
@ -5,7 +5,7 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.SearchableList
|
||||
scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height };
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(Filter.Search);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
new SettingsSlider<double, OffsetSlider>
|
||||
{
|
||||
LabelText = "Audio Offset",
|
||||
LabelText = "Audio offset",
|
||||
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
|
||||
KeyboardStep = 1f
|
||||
},
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
|
||||
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
|
||||
};
|
||||
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class ScrollingSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Scrolling";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new SettingsEnumDropdown<SpeedChangeVisualisationMethod>
|
||||
{
|
||||
LabelText = "Visualise speed changes as",
|
||||
Bindable = config.GetBindable<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
{
|
||||
new GeneralSettings(),
|
||||
new SongSelectSettings(),
|
||||
new ScrollingSettings(),
|
||||
new ModsSettings(),
|
||||
};
|
||||
}
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
foreach(Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
|
||||
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
|
||||
{
|
||||
SettingsSubsection section = ruleset.CreateSettings();
|
||||
if (section != null)
|
||||
|
@ -16,7 +16,7 @@ using System.ComponentModel;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
@ -175,12 +175,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
if (form != null) GetContainingInputManager().ChangeFocus(form);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
private class LoginForm : FillFlowContainer
|
||||
@ -244,9 +244,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user