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mirror of https://github.com/ppy/osu.git synced 2026-06-03 05:30:11 +08:00

Remove ScrollingVisualisation from settings

This commit is contained in:
Hanamuke
2018-09-19 18:30:25 +02:00
Unverified
parent 6d229716e7
commit e7d78b94ae
7 changed files with 28 additions and 53 deletions
@@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
@@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
protected override SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(BASE_WIDTH)
{
+16 -13
View File
@@ -1,23 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
protected override SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
@@ -83,8 +83,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
// Update
@@ -143,7 +141,6 @@ namespace osu.Game.Configuration
ChatDisplayHeight,
Version,
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor,
@@ -1,26 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class ScrollingSettings : SettingsSubsection
{
protected override string Header => "Scrolling";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new[]
{
new SettingsEnumDropdown<SpeedChangeVisualisationMethod>
{
LabelText = "Visualise speed changes as",
Bindable = config.GetBindable<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation),
}
};
}
}
}
@@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections
{
new GeneralSettings(),
new SongSelectSettings(),
new ScrollingSettings(),
new ModsSettings(),
};
}
@@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
foreach(Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
{
SettingsSubsection section = ruleset.CreateSettings();
if (section != null)
@@ -33,20 +33,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
private Cached initialStateCache = new Cached();
public ScrollingHitObjectContainer()
public ScrollingHitObjectContainer(SpeedChangeVisualisationMethod visualisationMethod)
{
RelativeSizeAxes = Axes.Both;
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
Direction.ValueChanged += _ => initialStateCache.Invalidate();
}
private ISpeedChangeVisualiser speedChangeVisualiser;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
switch (config.Get<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation))
switch (visualisationMethod)
{
case SpeedChangeVisualisationMethod.Sequential:
speedChangeVisualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
@@ -60,6 +54,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
private ISpeedChangeVisualiser speedChangeVisualiser;
public override void Add(DrawableHitObject hitObject)
{
initialStateCache.Invalidate();
@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
@@ -62,6 +63,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected virtual SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Sequential;
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
@@ -104,7 +107,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected sealed override HitObjectContainer CreateHitObjectContainer()
{
var container = new ScrollingHitObjectContainer();
var container = new ScrollingHitObjectContainer(visualisationMethod);
container.Direction.BindTo(Direction);
return container;
}