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Fix drum roll conversion not generating strong hits.
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@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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List<SampleInfo> currentSamples = allSamples[i];
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bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
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strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
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if (isRim)
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{
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