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Fix drum roll conversion not generating strong hits.

This commit is contained in:
smoogipooo 2017-04-26 13:48:18 +09:00
parent 324d5c1093
commit ac5f70b765

View File

@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
if (isRim)
{