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Various CI adjustments

This commit is contained in:
FreezyLemon 2017-12-08 09:52:58 +01:00
parent 9d3d9bcdc8
commit 4b3cf0773d
2 changed files with 3 additions and 6 deletions

View File

@ -61,9 +61,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box overlayBackground;
private readonly Box background;
private ControlPointInfo controlPointInfo;
private readonly ControlPointInfo controlPointInfo;
private Dictionary<double, Tuple<SampleChannel, SampleChannel>> allSamples;
private AudioManager audio;
public TaikoPlayfield(ControlPointInfo controlPointInfo)
: base(Axes.X)
@ -208,8 +207,6 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
this.audio = audio;
allSamples = new Dictionary<double, Tuple<SampleChannel, SampleChannel>>();
foreach (var soundPoint in controlPointInfo.SoundPoints)
{

View File

@ -15,9 +15,9 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
public static SampleInfo FromSoundPoint(SoundControlPoint soundPoint, string sampleName = SampleInfo.HIT_NORMAL)
public static SampleInfo FromSoundPoint(SoundControlPoint soundPoint, string sampleName = HIT_NORMAL)
{
return new SampleInfo()
return new SampleInfo
{
Bank = soundPoint.SampleBank,
Name = sampleName,