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mirror of https://github.com/ppy/osu.git synced 2025-01-15 01:43:15 +08:00

Implement an intermediary EditRulesetContainer

This commit is contained in:
smoogipoo 2018-10-03 15:36:14 +09:00
parent 10d0e2fef1
commit 540a010fbb
11 changed files with 136 additions and 35 deletions

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
{

View File

@ -4,24 +4,37 @@
using osu.Framework.Graphics;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditRulesetContainer : ManiaRulesetContainer
public class ManiaEditRulesetContainer : EditRulesetContainer<ManiaHitObject>
{
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset, workingBeatmap)
{
}
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
=> new RulesetContainer(ruleset, workingBeatmap);
protected override Vector2 PlayfieldArea => Vector2.One;
private new class RulesetContainer : ManiaRulesetContainer
{
public RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override Vector2 PlayfieldArea => Vector2.One;
}
}
}

View File

@ -7,7 +7,6 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Configuration;
@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Edit
return dependencies;
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
protected override EditRulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{

View File

@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
switch (h)
{

View File

@ -3,20 +3,34 @@
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : OsuRulesetContainer
public class OsuEditRulesetContainer : EditRulesetContainer<OsuHitObject>
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset, workingBeatmap)
{
}
protected override Vector2 PlayfieldArea => Vector2.One;
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
=> new RulesetContainer(ruleset, workingBeatmap);
protected override CursorContainer CreateCursor() => null;
private new class RulesetContainer : OsuRulesetContainer
{
public RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
protected override Vector2 PlayfieldArea => Vector2.One;
protected override CursorContainer CreateCursor() => null;
}
}
}

View File

@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
protected override EditRulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
switch (h)
{

View File

@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Origin = Anchor.CentreLeft
};
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
public override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{
switch (h)
{

View File

@ -0,0 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
{
public abstract class EditRulesetContainer : CompositeDrawable
{
public Playfield Playfield => RulesetContainer.Playfield;
protected abstract RulesetContainer RulesetContainer { get; }
internal EditRulesetContainer()
{
RelativeSizeAxes = Axes.Both;
}
public abstract void AddHitObject(HitObject hitObject);
}
public abstract class EditRulesetContainer<TObject> : EditRulesetContainer
where TObject : HitObject
{
private readonly Ruleset ruleset;
private readonly RulesetContainer<TObject> rulesetContainer;
protected override RulesetContainer RulesetContainer => rulesetContainer;
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
protected EditRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
{
this.ruleset = ruleset;
InternalChild = rulesetContainer = CreateRulesetContainer(ruleset, workingBeatmap);
}
public override void AddHitObject(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Insert into beatmap while maintaining sorting order
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor.PostProcess();
rulesetContainer.Playfield.Add(rulesetContainer.GetVisualRepresentation(tObject));
rulesetContainer.Playfield.PostProcess();
}
/// <summary>
/// Creates the underlying <see cref="RulesetContainer"/>.
/// </summary>
/// <returns></returns>
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap);
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private RulesetContainer rulesetContainer;
private EditRulesetContainer rulesetContainer;
protected HitObjectComposer(Ruleset ruleset)
{
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Edit
private void setCompositionTool(ICompositionTool tool) => CurrentTool = tool;
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap);
protected abstract EditRulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }

View File

@ -291,17 +291,7 @@ namespace osu.Game.Rulesets.UI
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
{
var drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
AddRepresentation(h);
Playfield.PostProcess();
@ -309,6 +299,23 @@ namespace osu.Game.Rulesets.UI
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
internal void AddRepresentation(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
if (drawableObject == null)
return;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
protected override void Update()
{
base.Update();
@ -334,7 +341,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
}
/// <summary>