mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Remove GetAspectAdjustedSize() and PlayfieldArea
This commit is contained in:
parent
26094ea325
commit
0bc2bcaf14
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Catch.UI
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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@ -13,7 +13,6 @@ using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Catch.UI
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
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protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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{
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switch (h)
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@ -20,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = Vector2.One
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};
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protected override Vector2 PlayfieldArea => Vector2.One;
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.UI
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if (stageDefinitions.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer stages.");
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Size = new Vector2(1, 0.8f);
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GridContainer playfieldGrid;
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AddInternal(playfieldGrid = new GridContainer
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{
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@ -24,7 +24,6 @@ using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -110,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
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}
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit
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@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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}
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protected override Vector2 PlayfieldArea => Vector2.One;
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protected override CursorContainer CreateCursor() => null;
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protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
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}
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}
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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.UI
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(0.75f);
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InternalChild = new PlayfieldLayer
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{
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RelativeSizeAxes = Axes.Both,
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22
osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs
Normal file
22
osu.Game.Rulesets.Taiko/UI/PlayfieldLayer.cs
Normal file
@ -0,0 +1,22 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class PlayfieldLayer : Container
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{
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private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
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private const float default_aspect = 16f / 9f;
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protected override void Update()
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{
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base.Update();
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float aspectAdjust = MathHelper.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
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Size = new Vector2(1, default_relative_height * aspectAdjust);
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}
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}
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}
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@ -58,139 +58,145 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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Direction.Value = ScrollingDirection.Left;
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AddRangeInternal(new Drawable[]
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InternalChild = new PlayfieldLayer
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{
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backgroundContainer = new Container
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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Name = "Transparent playfield background",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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backgroundContainer = new Container
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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background = new Box
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Name = "Transparent playfield background",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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}
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},
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new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = left_area_size },
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Children = new Drawable[]
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{
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new Container
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Children = new Drawable[]
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{
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Name = "Masked elements before hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Children = new Drawable[]
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background = new Box
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Blending = BlendingMode.Additive,
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},
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new HitTarget
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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}
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}
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},
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barlineContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
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},
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new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Child = HitObjectContainer
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},
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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}
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},
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overlayBackgroundContainer = new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(left_area_size, 1),
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Children = new Drawable[]
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{
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overlayBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new InputDrum(controlPoints)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Scale = new Vector2(0.9f),
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Margin = new MarginPadding { Right = 20 }
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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}
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},
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new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 0,
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BorderThickness = 2,
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AlwaysPresent = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f
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},
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}
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},
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new Container
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{
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Name = "Right area",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = left_area_size },
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Children = new Drawable[]
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{
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new Container
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{
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Name = "Masked elements before hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Children = new Drawable[]
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{
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hitExplosionContainer = new Container<HitExplosion>
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Blending = BlendingMode.Additive,
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},
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new HitTarget
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit
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}
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}
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},
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barlineContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
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},
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new Container
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Masking = true,
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Child = HitObjectContainer
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},
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kiaiExplosionContainer = new Container<KiaiHitExplosion>
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{
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Name = "Kiai hit explosions",
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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}
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},
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overlayBackgroundContainer = new Container
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{
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Name = "Left overlay",
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(left_area_size, 1),
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Children = new Drawable[]
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{
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overlayBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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new InputDrum(controlPoints)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Scale = new Vector2(0.9f),
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Margin = new MarginPadding { Right = 20 }
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},
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new Box
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{
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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Width = 10,
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Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
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},
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}
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},
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new Container
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{
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Name = "Border",
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 0,
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BorderThickness = 2,
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AlwaysPresent = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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topLevelHitContainer = new Container
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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}
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},
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topLevelHitContainer = new Container
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{
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Name = "Top level hit objects",
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RelativeSizeAxes = Axes.Both,
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}
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});
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};
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VisibleTimeRange.Value = 6000;
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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@ -13,7 +12,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Taiko.Replays;
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using OpenTK;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Input.Handlers;
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@ -74,27 +72,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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}
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protected override Vector2 GetAspectAdjustedSize()
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{
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const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
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const float default_aspect = 16f / 9f;
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float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
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return new Vector2(1, default_relative_height * aspectAdjust);
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}
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protected override Vector2 PlayfieldArea => Vector2.One;
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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};
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protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
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protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
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{
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@ -22,7 +22,6 @@ using osu.Game.Overlays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using OpenTK;
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namespace osu.Game.Rulesets.UI
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{
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@ -309,26 +308,6 @@ namespace osu.Game.Rulesets.UI
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mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
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}
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protected override void Update()
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{
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base.Update();
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Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea;
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}
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/// <summary>
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/// Computes the size of the <see cref="Playfield"/> in relative coordinate space after aspect adjustments.
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/// </summary>
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/// <returns>The aspect-adjusted size.</returns>
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protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One;
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/// <summary>
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/// The area of this <see cref="RulesetContainer"/> that is available for the <see cref="Playfield"/> to use.
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/// Must be specified in relative coordinate space to this <see cref="RulesetContainer"/>.
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/// This affects the final size of the <see cref="Playfield"/> but does not affect the <see cref="Playfield"/>'s scale.
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/// </summary>
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protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default
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/// <summary>
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/// Creates a DrawableHitObject from a HitObject.
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/// </summary>
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Reference in New Issue
Block a user