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Fix swells possibly being strong hitobjects

This commit is contained in:
smoogipoo 2018-08-14 18:33:07 +09:00
parent 364c0d580a
commit 8be5a606bf

View File

@ -168,7 +168,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};